Fey Vision: Difference between revisions
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(Updated for experimental (0.D)) |
(Updated for experimental (0.D) (whoops)) |
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{{trait| | {{trait|ELFA_NV|Fey Vision|PREREQS=[[Fey Eyes]]<!--ELFAEYES-->|CANCELS=[[Reptilian IR]]<!--LIZ_IR-->, [[Feline Vision]]<!--FEL_NV-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->|CHANGES_TO=[[Fey Nightsight]]<!--ELFA_FNV-->|3|0|0|The shadows don't seem as dark now. Activate to toggle NV-visible areas on or off.|elfa=1}} | ||
<noinclude> | <noinclude> | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
Revision as of 05:52, 17 August 2016
Fey Vision ELFA_NV ELF-A
| Requires: Fey Eyes Cancels: Reptilian IR, Feline Vision, Night Vision, High Night Vision, Full Night Vision Changes to: Fey Nightsight Point cost: 3 |
| "The shadows don't seem as dark now. Activate to toggle NV-visible areas on or off." |
Notes
Substantially similar to High Night Vision.