Fey Vision: Difference between revisions

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(Updated for experimental (0.D))
(Updated for experimental (0.D) (whoops))
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{{trait|ELFAEYES|Fey Eyes|CANCELS=[[Avian Eyes]]<!--BIRD_EYE-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Ursine Vision]]<!--URSINE_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->|LEADS_TO=[[Fey Vision]]<!--ELFA_NV-->|1|0|0|Your eyes have turned...green.  It's tough to tell the exact shade as it seems to shiftThe effect is ...pleasant.|invalid=1|elfa=1}}
{{trait|ELFA_NV|Fey Vision|PREREQS=[[Fey Eyes]]<!--ELFAEYES-->|CANCELS=[[Reptilian IR]]<!--LIZ_IR-->, [[Feline Vision]]<!--FEL_NV-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->|CHANGES_TO=[[Fey Nightsight]]<!--ELFA_FNV-->|3|0|0|The shadows don't seem as dark nowActivate to toggle NV-visible areas on or off.|elfa=1}}
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<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->

Revision as of 05:52, 17 August 2016

Fey Vision ELFA_NV ELF-A
Requires: Fey Eyes
Cancels: Reptilian IR, Feline Vision, Night Vision, High Night Vision, Full Night Vision
Changes to: Fey Nightsight
Point cost: 3
"The shadows don't seem as dark now. Activate to toggle NV-visible areas on or off."

Notes

Substantially similar to High Night Vision.