Spiked Tail: Difference between revisions
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(Updated for experimental (0.D)) |
(Updated attack lines.) |
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* This mutation removes the ability to wear gear in the LEG_L, LEG_R location. | * This mutation removes the ability to wear gear in the LEG_L, LEG_R location. | ||
** Unless the gear is made of a soft [[material]]. | ** Unless the gear is made of a soft [[material]]. | ||
* | * This mutation gives an additional attack, with a at minimum one in 20 chance of activating, doing 20 points of stab damage. | ||
[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> | ||
Revision as of 21:21, 26 August 2016
Spiked Tail TAIL_STING INSECT
| Requires: Long Tail Cancels: Fluffy Tail, Club Tail, Tail Fin, Thick Tail, Rat Tail, Cattle Tail, Raptor Tail Point cost: 0 / Visibility: 6 / Ugliness: 3 |
| "You have a long tail that ends in a vicious stinger, like that of a scorpion. It does not improve your balance at all, but allows for a powerful piercing attack. Prevents wearing non-fabric pants." |
Notes
- This mutation removes the ability to wear gear in the LEG_L, LEG_R location.
- Unless the gear is made of a soft material.
- This mutation gives an additional attack, with a at minimum one in 20 chance of activating, doing 20 points of stab damage.