Radiogenic: Difference between revisions
Jump to navigation
Jump to search
(Updated for experimental (0.D)) |
CantCatacl (talk | contribs) (→Notes) |
||
Line 5: | Line 5: | ||
* Every thirty minutes (300 turns), the character has a chance equal to (radiation)% to consume 5 points of radiation and heal 1 damage from all body parts. | * Every thirty minutes (300 turns), the character has a chance equal to (radiation)% to consume 5 points of radiation and heal 1 damage from all body parts. | ||
* This effect is much slower than radiation damage, which starts at 150 radiation. | * This effect is much slower than radiation damage, which starts at 150 radiation. | ||
* Somewhat surprisingly, you ''also'' still sustain the normal radiation problems- weakness, nausea, mutation, etc. | |||
[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 14:31, 13 April 2018
Radiogenic RADIOGENIC SLIME MEDICAL
Point cost: 3 |
"Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points." |
Notes
- Every thirty minutes (300 turns), the character has a chance equal to (radiation)% to consume 5 points of radiation and heal 1 damage from all body parts.
- This effect is much slower than radiation damage, which starts at 150 radiation.
- Somewhat surprisingly, you also still sustain the normal radiation problems- weakness, nausea, mutation, etc.