Fatigue: Difference between revisions
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== Fatigue == | |||
Default value: 0 | Min value: -- | Max value: 1000 | |||
;Display | |||
* [[ | {| cellpadding="3" | ||
* [[ | |- style="vertical-align:top" | ||
|- | |||
|align="right"|Fatigue > 191||{{igs|Tired|c_yellow}} | |||
|- | |||
|align="right"|Fatigue > 383||{{igs|Dead tired|c_ltred}} | |||
|- | |||
|align="right"|Fatigue > 575||{{igs|Exhausted|c_red}} | |||
|} | |||
; How does it increase? (Not a complete list) | |||
* Every 5 minutes (50 turns) it will increase by one point. Various [[traits]] and [[mutations]] can affect this. | |||
* A character with the [[traits#Chemical Imbalance|chemical imbalance]] trait has a small chance each turn of becoming fatigued for a low amount (''"You feel fatigued all of a sudden."''). | |||
* Every 50 turns when having a common cold | |||
* Occasionally when suffering a nicotine craving. | |||
; How does it decrease? | |||
* By [[sleep]]ing {{k|$}}. | |||
* By consuming [[#Stim|stimulants]] | |||
;Effects | |||
Your character will sleep on their own if you don't make them sleep regularly: | |||
* Fatigue >= 192: You'll be warned every 50 turns (''"You're feeling tired. Press '$' to lie down for sleep."'') and will be prompted if in the middle of an activity (''"You're feeling tired."'') | |||
* Fatigue > 383, ({{igs|Dead tired|c_ltred}} and above): You'll take stat penalties as a "disease", with encouragement to sleep. | |||
* Fatigue > 575 ({{igs|Exhausted|c_red}}and above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations. | |||
* Fatigue 600: You'll be warned every 10 turns (''"You haven't slept in 2 days!"'') | |||
* Fatigue 800: You'll be warned (''"Anywhere would be a good place to sleep..."'') | |||
* Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 (''"Survivor sleep now."'') | |||
Default value: 0 |
Revision as of 17:51, 5 January 2019
Fatigue
Default value: 0 | Min value: -- | Max value: 1000
- Display
Fatigue > 191 | Tired |
Fatigue > 383 | Dead tired |
Fatigue > 575 | Exhausted |
- How does it increase? (Not a complete list)
- Every 5 minutes (50 turns) it will increase by one point. Various traits and mutations can affect this.
- A character with the chemical imbalance trait has a small chance each turn of becoming fatigued for a low amount ("You feel fatigued all of a sudden.").
- Every 50 turns when having a common cold
- Occasionally when suffering a nicotine craving.
- How does it decrease?
- By sleeping $.
- By consuming stimulants
- Effects
Your character will sleep on their own if you don't make them sleep regularly:
- Fatigue >= 192: You'll be warned every 50 turns ("You're feeling tired. Press '$' to lie down for sleep.") and will be prompted if in the middle of an activity ("You're feeling tired.")
- Fatigue > 383, (Dead tired and above): You'll take stat penalties as a "disease", with encouragement to sleep.
- Fatigue > 575 (Exhaustedand above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations.
- Fatigue 600: You'll be warned every 10 turns ("You haven't slept in 2 days!")
- Fatigue 800: You'll be warned ("Anywhere would be a good place to sleep...")
- Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ("Survivor sleep now.")
Default value: 0