Feline Vision: Difference between revisions
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{{trait|FEL_NV|Feline Vision|PREREQS=[[Feline Eyes]]<!--FEL_EYE-->|CANCELS=[[Fey Vision]]<!--ELFA_NV-->, [[Fey Nightsight]]<!--ELFA_FNV-->, [[Reptilian IR]]<!--LIZ_IR-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->|4|0|0|Your optic nerves and brain caught up with your eyes. Now you can see pretty well at night. Activate to toggle NV-visible areas on or off.|feline=1}} | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|FEL_NV|Feline Vision|PREREQS=[[Feline Eyes]]<!--FEL_EYE-->|CANCELS=[[Fey Vision]]<!--ELFA_NV-->, [[Fey Nightsight]]<!--ELFA_FNV-->, [[Reptilian IR]]<!--LIZ_IR-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->|4|0|0|Your optic nerves and brain caught up with your eyes. Now you can see pretty well at night. Activate to toggle NV-visible areas on or off.|feline=1 | ||
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* Can be activated, use the {{k|[}} mutation menu. Starts active. | * Can be activated, use the {{k|[}} mutation menu. Starts active. | ||
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[[category: Mutations]] | [[category: Mutations]] | ||
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Revision as of 01:13, 15 March 2019
Feline Vision FEL_NV FELINE
Requires: Feline Eyes Cancels: Fey Vision, Fey Nightsight, Reptilian IR, Night Vision, High Night Vision, Full Night Vision Point cost: 4 |
"Your optic nerves and brain caught up with your eyes. Now you can see pretty well at night. Activate to toggle NV-visible areas on or off." |
(View - Edit Notes )Notes
- Can be activated, use the [ mutation menu. Starts active.
- +4.5 squares to sight radius in darkness.