Ursine Vision: Difference between revisions
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{{trait|URSINE_EYE|Ursine Vision|CANCELS=[[Fey Eyes]]<!--ELFAEYES-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Avian Eyes]]<!--BIRD_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->, [[Near-Sighted]]<!--MYOPIC-->|1|0|0|Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off.|ursine=1}} | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|URSINE_EYE|Ursine Vision|CANCELS=[[Fey Eyes]]<!--ELFAEYES-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Avian Eyes]]<!--BIRD_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->, [[Near-Sighted]]<!--MYOPIC-->|1|0|0|Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off.|ursine=1 | ||
< | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
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* Can be activated, use the {{k|[}} mutation menu. Starts active. | * Can be activated, use the {{k|[}} mutation menu. Starts active. | ||
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*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Ursine Vision/doc PAGE DO NOT EDIT HERE* | |||
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
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[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 01:13, 15 March 2019
Ursine Vision URSINE_EYE URSINE
Cancels: Fey Eyes, Reptilian Eyes, Avian Eyes, Feline Eyes, Compound Eyes, Night Vision, High Night Vision, Full Night Vision, Near-Sighted Point cost: 1 |
"Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off." |
(View - Edit Notes )Notes
- Can be activated, use the [ mutation menu. Starts active.
- Can be activated, use the [ mutation menu. Starts active.
- Near-Sightedness in the light can be counteracted with contacts or eyeglasses.
- +4.5 squares to sight radius in darkness.