The Free Merchants: Difference between revisions
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After a few quests for their side, they give you a quest to help start up a new safe haven for refugees. This is arguably one of the best quest lines in the game, as it creates new NPC's and new traders, while netting a ridiculously high cash flow. All you have to do is {{spoiler|fetch a small booklet from a randomly spawned Ranch and help the two NPC's build it up by gathering 200 [[two by four]]'s, 25 [[blanket]]s (Not [[down-filled blanket]]s), and 2500 [[nails]].}} | After a few quests for their side, they give you a quest to help start up a new safe haven for refugees. This is arguably one of the best quest lines in the game, as it creates new NPC's and new traders, while netting a ridiculously high cash flow. All you have to do is {{spoiler|fetch a small booklet from a randomly spawned Ranch and help the two NPC's build it up by gathering 200 [[two by four]]'s, 25 [[blanket]]s (Not [[down-filled blanket]]s), and 2500 [[nails]].}} | ||
Following this quest line allows you access to among others at the new location which is always on the Ranch | |||
Scavanger Boss, has 1000 cash that doesn't respawn, but inventory does | |||
Gives Missions | |||
Acts as a second Merchant | |||
a Lumberjack, for 1000 cash will drop 10 logs nearby | |||
Nurse, can heal wounds for 200 cash for 30 minutes of healing, or 500 cash for 1 hour of healing, healing acts like sleep would. has a respawning inventory with misc meat, fat, spices, water, and 1000 cash that doesn't respawn | |||
Gives Missions | |||
Doctor, can remove or add CBM's for several thousands of cash, 5000-12000 ish | |||
Crop Master, he can create a small plot of land where you can hire workers to plant and harvest crops. Doing it by hand is much better though | |||
Gives missions | |||
Bartender has 1000 cash, and can sell drinks in two options a trade menu, and in a list for what's on tap though it's bugged in that he only gives beer for cash, |
Revision as of 02:30, 25 March 2019
The Free Merchants are an NPC faction in 0.D (Danny).
Their faction revolves mostly around trade and caravan security, as they are always willing to trade at Refugee Centers and most of their available jobs are sending party members to guard caravans. While not the most lucrative faction to work for, newer characters will find their quests easier than the other factions, normally fetch quests or killing a bandit. The easiest faction in the game currently to build reputation up with, although it is unknown if you can build it up enough to access the basement of Refugee Centers.
After a few quests for their side, they give you a quest to help start up a new safe haven for refugees. This is arguably one of the best quest lines in the game, as it creates new NPC's and new traders, while netting a ridiculously high cash flow. All you have to do is fetch a small booklet from a randomly spawned Ranch and help the two NPC's build it up by gathering 200 two by four's, 25 blankets (Not down-filled blankets), and 2500 nails.
Following this quest line allows you access to among others at the new location which is always on the Ranch
Scavanger Boss, has 1000 cash that doesn't respawn, but inventory does Gives Missions Acts as a second Merchant a Lumberjack, for 1000 cash will drop 10 logs nearby
Nurse, can heal wounds for 200 cash for 30 minutes of healing, or 500 cash for 1 hour of healing, healing acts like sleep would. has a respawning inventory with misc meat, fat, spices, water, and 1000 cash that doesn't respawn Gives Missions
Doctor, can remove or add CBM's for several thousands of cash, 5000-12000 ish
Crop Master, he can create a small plot of land where you can hire workers to plant and harvest crops. Doing it by hand is much better though Gives missions
Bartender has 1000 cash, and can sell drinks in two options a trade menu, and in a list for what's on tap though it's bugged in that he only gives beer for cash,