The Free Merchants: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 4: Line 4:


After a few quests for their side, they give you a quest to help start up a new safe haven for refugees. This is arguably one of the best quest lines in the game, as it creates new NPC's and new traders, while netting a ridiculously high cash flow. All you have to do is {{spoiler|fetch a small booklet from a randomly spawned Ranch and help the two NPC's build it up by gathering 200 [[two by four]]'s, 25 [[blanket]]s (Not [[down-filled blanket]]s), and 2500 [[nails]].}}
After a few quests for their side, they give you a quest to help start up a new safe haven for refugees. This is arguably one of the best quest lines in the game, as it creates new NPC's and new traders, while netting a ridiculously high cash flow. All you have to do is {{spoiler|fetch a small booklet from a randomly spawned Ranch and help the two NPC's build it up by gathering 200 [[two by four]]'s, 25 [[blanket]]s (Not [[down-filled blanket]]s), and 2500 [[nails]].}}
== Missions ==


Following this quest line allows you access to among others at the new location which is always on the Ranch
Following this quest line allows you access to among others at the new location which is always on the Ranch

Revision as of 16:45, 26 March 2019

The Free Merchants are an NPC faction in 0.D (Danny).

Their faction revolves mostly around trade and caravan security, as they are always willing to trade at Refugee Centers and most of their available jobs are sending party members to guard caravans. While not the most lucrative faction to work for, newer characters will find their quests easier than the other factions, normally fetch quests or killing a bandit. The easiest faction in the game currently to build reputation up with, although it is unknown if you can build it up enough to access the basement of Refugee Centers.

After a few quests for their side, they give you a quest to help start up a new safe haven for refugees. This is arguably one of the best quest lines in the game, as it creates new NPC's and new traders, while netting a ridiculously high cash flow. All you have to do is fetch a small booklet from a randomly spawned Ranch and help the two NPC's build it up by gathering 200 two by four's, 25 blankets (Not down-filled blankets), and 2500 nails.

Missions

Following this quest line allows you access to among others at the new location which is always on the Ranch

Scavanger Boss, has 1000 cash that doesn't respawn, but inventory does Gives Missions Acts as a second Merchant a Lumberjack, for 1000 cash will drop 10 logs nearby

Nurse, can heal wounds for 200 cash for 30 minutes of healing, or 500 cash for 1 hour of healing, healing acts like sleep would. has a respawning inventory with misc meat, fat, spices, water, and 1000 cash that doesn't respawn Gives Missions

Doctor, can remove or add CBM's for several thousands of cash, 5000-12000 ish

Crop Master, he can create a small plot of land where you can hire workers to plant and harvest crops. Doing it by hand is much better though Gives missions

Bartender has 1000 cash, and can sell drinks in two options a trade menu, and in a list for what's on tap though it's bugged in that he only gives beer for cash,