0.9 (Ma): Difference between revisions

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<small> [[0.A (Kaufman)|‹———— 0.A]] </small> <br>
[[0.9 (Ma)]] is a version of Cataclysm that was released on 2013 November 15.
[[0.9 (Ma)]] is a version of Cataclysm that was released on 2013 November 15.



Revision as of 19:47, 22 May 2019

‹———— 0.A
0.9 (Ma) is a version of Cataclysm that was released on 2013 November 15.

Downloads

Release Thread

Change Log

Highlights

  • World Factory: Multiple worlds managed at once.
  • New mutation categories.
  • TsuTiles.
  • Basic mouse support in SDL builds.
  • Vehicle construction system rework.
  • Backward compatibility with 0.8 saves.
  • Unbelievable amount of new content.

Features

  • New mutation categories.
  • Blob drops are semi-useful.
  • World Factory: Multiple worlds managed at once.
  • Single keypress pulping.
  • Better Basements.
  • Dynamically swap between text and tiles, and among tilesets.
  • Funnels catch water when the player is far away.
  • TsuTiles.
  • Curvy roads.
  • Zombears.
  • V menu now lists monsters too.
  • Emergency vehicles.
  • Shia's back.
  • Doors tougher, but zombies can pile on when trying to bash through them.
  • Spawning monsters in packs.
  • Shopping carts are driveable.
  • Basic mouse support in SDL builds.
  • Food dehydrator.
  • Some clothes have hoods that are used automatically if there's no hat in the way.
  • Only prompt to confirm butchering if there are hostiles nearby.
  • Books have chapters.
  • Better furniture dragging interface with 'G'rab.
  • More cart types, hot dog, welding, luggage; swivel chairs.
  • Track more stuff for memorial file.
  • Basic tool quality support for more streamlined crafting recipes.
  • Fungaloid rework.
  • Vehicle workbench like components act like tools.
  • Huge pile o books.
  • Furniture and terrain definitions moved to json.
  • Survivor armor.
  • Large numbers of wild animals.
  • Power system for vehicles and battery components.
  • Reinforced vehicle components.
  • Vehicle construction system rework.
  • Multi-square vehicle doors.
  • Make vehicles more resilient to damage and better able to smash through obstacles.
  • Vehicle spawns have personality added in various ways.
  • Removed action interruption from drug cravings.
  • Ludicrous numbers of new foods.
  • Vehicle horns.
  • Backward compatibility with 0.8 saves.
  • Stylish trait.
  • Pickup partial stacks.
  • Flaming weapons.
  • Too many new professions to list.
  • Diseases can now be bodypart specific (bleeding, bites).
  • Reworked martial arts framework. Arts are no longer pseudo-items, and can be mostly defined in json.
  • RPG-7.
  • Reworked and streamlined bionics failure chance and install UI.
  • Streamlined continuous reading.

Bugfixes

  • Monsters that don't take damage no longer leave blood trails.
  • Broken gas tanks act broken.
  • Highlighting lines in tiles mode.
  • Show all sounds made by player.
  • Disassemble items with charges properly.
  • Suppress smoke warning when you have a gas mask.
  • Stims work again.
  • Menu cleanups all over.
  • Better in-city detection for roads.
  • Funnel filling.
  • Step on visible trap warning.
  • Vomiting lethality nerfed.
  • Better ignore monster for now feature.
  • Massive audit of item values by Rivet.
  • Prevent input overbuffering when it's raining.
  • Eating related bugs.
  • Hallucination fixes.
  • Vehicle mounted turrets.
  • Crafting consuming containers with contents.
  • Prevents many actions from passing through walls.
  • Weird handling of cancelled item use.
  • Gunmods with firing modes.
  • Stabilized monster coordinates.
  • Many fixes in defense mode.
  • Charge rifle charging.