0.9 (Ma): Difference between revisions
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<small> [[0.A (Kaufman)|‹———— 0.A]] </small> <br> | |||
[[0.9 (Ma)]] is a version of Cataclysm that was released on 2013 November 15. | [[0.9 (Ma)]] is a version of Cataclysm that was released on 2013 November 15. | ||
Revision as of 19:47, 22 May 2019
‹———— 0.A
0.9 (Ma) is a version of Cataclysm that was released on 2013 November 15.
Downloads
Change Log
Highlights
- World Factory: Multiple worlds managed at once.
- New mutation categories.
- TsuTiles.
- Basic mouse support in SDL builds.
- Vehicle construction system rework.
- Backward compatibility with 0.8 saves.
- Unbelievable amount of new content.
Features
- New mutation categories.
- Blob drops are semi-useful.
- World Factory: Multiple worlds managed at once.
- Single keypress pulping.
- Better Basements.
- Dynamically swap between text and tiles, and among tilesets.
- Funnels catch water when the player is far away.
- TsuTiles.
- Curvy roads.
- Zombears.
- V menu now lists monsters too.
- Emergency vehicles.
- Shia's back.
- Doors tougher, but zombies can pile on when trying to bash through them.
- Spawning monsters in packs.
- Shopping carts are driveable.
- Basic mouse support in SDL builds.
- Food dehydrator.
- Some clothes have hoods that are used automatically if there's no hat in the way.
- Only prompt to confirm butchering if there are hostiles nearby.
- Books have chapters.
- Better furniture dragging interface with 'G'rab.
- More cart types, hot dog, welding, luggage; swivel chairs.
- Track more stuff for memorial file.
- Basic tool quality support for more streamlined crafting recipes.
- Fungaloid rework.
- Vehicle workbench like components act like tools.
- Huge pile o books.
- Furniture and terrain definitions moved to json.
- Survivor armor.
- Large numbers of wild animals.
- Power system for vehicles and battery components.
- Reinforced vehicle components.
- Vehicle construction system rework.
- Multi-square vehicle doors.
- Make vehicles more resilient to damage and better able to smash through obstacles.
- Vehicle spawns have personality added in various ways.
- Removed action interruption from drug cravings.
- Ludicrous numbers of new foods.
- Vehicle horns.
- Backward compatibility with 0.8 saves.
- Stylish trait.
- Pickup partial stacks.
- Flaming weapons.
- Too many new professions to list.
- Diseases can now be bodypart specific (bleeding, bites).
- Reworked martial arts framework. Arts are no longer pseudo-items, and can be mostly defined in json.
- RPG-7.
- Reworked and streamlined bionics failure chance and install UI.
- Streamlined continuous reading.
Bugfixes
- Monsters that don't take damage no longer leave blood trails.
- Broken gas tanks act broken.
- Highlighting lines in tiles mode.
- Show all sounds made by player.
- Disassemble items with charges properly.
- Suppress smoke warning when you have a gas mask.
- Stims work again.
- Menu cleanups all over.
- Better in-city detection for roads.
- Funnel filling.
- Step on visible trap warning.
- Vomiting lethality nerfed.
- Better ignore monster for now feature.
- Massive audit of item values by Rivet.
- Prevent input overbuffering when it's raining.
- Eating related bugs.
- Hallucination fixes.
- Vehicle mounted turrets.
- Crafting consuming containers with contents.
- Prevents many actions from passing through walls.
- Weird handling of cancelled item use.
- Gunmods with firing modes.
- Stabilized monster coordinates.
- Many fixes in defense mode.
- Charge rifle charging.