Shakes: Difference between revisions
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[[Shakes]] is a [[ | [[Shakes]] is a [[effects|status effect]] inflicted by heavy addiction cravings, particularly those for [[caffeine]] (at every craving if rng(8, 400) < intensity; for 20 turns), [[Alcohol (disease)|alcohol]] (second stage, if rng(8, 300) < intensity; for 50 turns), painkillers (at every craving, for 20 + 5 * [intensity] turns), or [[low-grade methamphetamine]] (second stage, 10% and if 2d80 < intensity; for 20 * [intensity] turns). | ||
Shakes is also one of attack-effects of [[traits#Schizophrenic|Schizophrenic]] trait (duration is 2-5 tens of turns) and a heavy scourge of [[traits#Jittery|Jittery]] trait owners. With Jittery, there is a chance to gain shakes for more than 300 turns when overstimulated (stim > 50, 0.4% chance and rising<!--one_in(300 - stim)-->) and for 400 turns when close to "Very hungry"<!-- >100--> status (hunger > 80, "480.23% and rising<!--one_in(500 - hunger)-->). It is good that Jittery attacks do not stack. | Shakes is also one of attack-effects of [[traits#Schizophrenic|Schizophrenic]] trait (duration is 2-5 tens of turns) and a heavy scourge of [[traits#Jittery|Jittery]] trait owners. With Jittery, there is a chance to gain shakes for more than 300 turns when overstimulated (stim > 50, 0.4% chance and rising<!--one_in(300 - stim)-->) and for 400 turns when close to "Very hungry"<!-- >100--> status (hunger > 80, "480.23% and rising<!--one_in(500 - hunger)-->). It is good that Jittery attacks do not stack. | ||
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Shakes decrease character's dexterity by 4 and strength by 1. | Shakes decrease character's dexterity by 4 and strength by 1. | ||
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Latest revision as of 19:40, 12 August 2019
Shakes is a status effect inflicted by heavy addiction cravings, particularly those for caffeine (at every craving if rng(8, 400) < intensity; for 20 turns), alcohol (second stage, if rng(8, 300) < intensity; for 50 turns), painkillers (at every craving, for 20 + 5 * [intensity] turns), or low-grade methamphetamine (second stage, 10% and if 2d80 < intensity; for 20 * [intensity] turns).
Shakes is also one of attack-effects of Schizophrenic trait (duration is 2-5 tens of turns) and a heavy scourge of Jittery trait owners. With Jittery, there is a chance to gain shakes for more than 300 turns when overstimulated (stim > 50, 0.4% chance and rising) and for 400 turns when close to "Very hungry" status (hunger > 80, "480.23% and rising). It is good that Jittery attacks do not stack.
Shakes can be gained rarely during telesickness.
Shakes decrease character's dexterity by 4 and strength by 1.