Zapped: Difference between revisions
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Nexusmrsep (talk | contribs) (zapped (effect) new page) |
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** -100 penalty to [[stats|dexterity]] | ** -100 penalty to [[stats|dexterity]] | ||
* If your armor (or anything else) reduces electrical damage to 0 you will not suffer from zapped effect. | * If your armor (or anything else) reduces electrical damage to 0 you will not suffer from zapped effect. | ||
* You are immune to this effect when wearing clothing/armor with electric immunity (high-end environmental protection suits, [[power armor]], etc.), or having active [[Dielectric Capacitance System]] [[bionic | * You are immune to this effect when wearing clothing/armor with electric immunity (high-end environmental protection suits, [[power armor]], etc.), or having active [[Dielectric Capacitance System]] [[bionic]]. | ||
{{Effects}} | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |
Latest revision as of 22:42, 19 August 2019
Zapped is a status effect applied when you suffer from electric shock.
"You've been zapped with electricity and are barely able to move!"
- Zapped effect is applied by electric type of damage (tazers, electricity fields, monster attacks, etc.)
- Zapped effect can be applied initially for 2 seconds. Further application attempts add 20% of the duration they intend to add.
- Zapped effect applies:
- If your armor (or anything else) reduces electrical damage to 0 you will not suffer from zapped effect.
- You are immune to this effect when wearing clothing/armor with electric immunity (high-end environmental protection suits, power armor, etc.), or having active Dielectric Capacitance System bionic.