Mythical Martial Arts (mod): Difference between revisions
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This mod, added in {{inlineVer|0.E}} | This mod, added in {{inlineVer|0.E}} contains additional [[martial arts]] styles from fictional sources such as movies or video games. | ||
== Five Deadly Venoms == | |||
These styles are based on the movie [http://en.wikipedia.org/wiki/Five_Deadly_Venoms|The Five Deadly Venoms]. | |||
| | |||
=== Centipede Kung Fu === | |||
{{quote|One of the Five Deadly Venoms, used by Zhang Yiaotian. Centipede Style uses an onslaught of rapid strikes.}} | |||
| | |||
One of the Five Deadly Venoms | |||
'''Martial Arts Manual:''' [[The Centipede Lu Feng]] | |||
'''Starting Trait:''' [[Venom Mob Protege]] | |||
'''Style Weapons:''' Unarmed | |||
| |||
'''Centipede Kung Fu Buffs''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Arm Block | |||
| Unarmed 3 | |||
| | |||
| - | |||
| Able to block melee attacks with arms | |||
|- | |||
| Leg Block | |||
| Unarmed 4 | |||
| | |||
| - | |||
| Able to block melee attacks with legs | |||
|- | |||
| Centipede's Venom | |||
| Unarmed 1 | |||
| OnCrit | |||
| 2 turns | |||
| +2 Bash damage | |||
|- | |||
| Centipede's Frenzy | |||
| Unarmed 5 | |||
| OnHit | |||
| 3 turns<br>Stacks 4 times | |||
| -4 move cost | |||
|} | |||
'''Centipede Kung Fu Techniques''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Centipede Strike | |||
| Unarmed 0 | |||
| Offensive (Normal) | |||
| Rapid | |||
|- | |||
| Centipede Bite | |||
| Unarmed 2 | |||
| Offensive (Crit) | |||
| 50% move cost, Knockown duration: 1 | |||
|- | |||
| Grab Break | |||
| Unarmed 3 | |||
| Grab Break | |||
| | |||
|- | |||
| Disarm | |||
| Unarmed 4<br>Armed opponent | |||
| Offensive (Normal) | |||
| Disarms opponent | |||
|} | |||
'''Advantages:''' | |||
* Centipede Kung Fuis the fastest style hands down. With a full stack of Centipede's Frenzy, your Rapid technique will only cost about 45 movement. You will be able to attack about 3 times per your opponent's single attack. | |||
* This style works really well with attack [[mutations]]. | |||
'''Disadvantages''' | |||
* Centipede lacks damage and with a Rapid technique as a main attack, you will find that armored opponents cannot be harmed at all by your attacks. This is true even with Centipede's Venom and Centipede Bite. | |||
'''Strategies''' | |||
Speed is the name of the game with Centipede Kung Fu. Attack repeated to overwhelm enemies with your speed. However, armored enemies with give you trouble. Equipping the best unarmed weapon available and picking up some attack [[mutations]] can help but you might have to change styles against heavily armored enemies. | |||
=== Lizard Kung Fu === | |||
{{quote|One of the Five Deadly Venoms, used by Meng Tianxia. Lizard Style focuses on using walls to your advantage.}} | |||
'''Martial Arts Manual:''' [[The Lizard Kuo Chui]] | |||
'''Starting Trait:''' [[Venom Mob Protege]] | |||
'''Style Weapons:''' Unarmed | |||
| |||
'''Lizard Kung Fu Buffs''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Arm Block | |||
| Unarmed 1 | |||
| | |||
| - | |||
| Able to block melee attacks with arms | |||
|- | |||
| Lizard's Cunning | |||
| Unarmed 0<br>Adjacent to a wall | |||
| Static | |||
| - | |||
| +3.0 Dodging skill | |||
|- | |||
| Lizard's Venom | |||
| Unarmed 2 | |||
| OnHit | |||
| 4 turns | |||
| +2 Bash damage | |||
|- | |||
| Lizard's Leap | |||
| Unarmed 3<br>Adjacent to a wall | |||
| OnMove | |||
| 3 turns | |||
| +4 Accuracy | |||
|} | |||
'''NOTE:''' A "wall" is any tile containing an impassible obstacle. Examples: Building wall, fully grown tree, and a side of a car. Creatures and NPCs are NOT walls. | |||
'''Lizard Kung Fu Techniques''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Lizard Strike | |||
| Unarmed 1 | |||
| Offensive (Normal & Crit) | |||
| +20% damage | |||
|- | |||
| Grab Break | |||
| Unarmed 3 | |||
| Grab Break | |||
| | |||
|- | |||
| Lizard Tail | |||
| Unarmed 4<br>Adjacent to a wall | |||
| Offensive (Crit) | |||
| +50% damage, Stun duration: 1, Weighting: 2 | |||
|- | |||
| Lizard Counter | |||
| Unarmed 5 | |||
| Dodge Counter (Normal & Crit) | |||
| | |||
|- | |||
| Lizard Wall Counter | |||
| Unarmed 5<br>Adjacent to a wall | |||
| Dodge Counter (Normal & Crit) | |||
| Knockback distance: 1, Knockback spread: 1 | |||
|} | |} | ||
== | '''Advantages:''' | ||
* Lizard Kung Fu has some of the strongest buffs in the game. It's Dodge skill and Accuracy bonuses are higher than any other martial art. | |||
* Furthermore, the buffs are also long lasting. So while movement may be required by the style, you do not need to do it very often. | |||
'''Disadvantages''' | |||
* Obviously, you need a wall to enable the strongest parts of Lizard Kung Fu. | |||
* You can easily be trapped by a group of enemies while using this style. Be careful and know when to move to avoid danger. | |||
'''Strategies''' | |||
Walls are the key part of Lizard Kung Fu. You can fight without them, but you will be at a disadvantage. Remember that anything impassible counts as a wall, including trees. Knowning when to move and give up your wall when you are in danager is important too. | |||
=== Scorpion Kung Fu === | |||
{{quote|One of the Five Deadly Venoms, used by Gao Ji. Scorpion Style is a mysterious art which uses pincer-like hands and a stinger kick.}} | |||
'''Martial Arts Manual:''' [[The Scorpion Sun Chien]] | |||
'''Starting Trait:''' [[Venom Mob Protege]] | |||
'''Style Weapons:''' Unarmed | |||
| |||
{| class="wikitable" | '''Scorpion Kung Fu Buffs''' | ||
! | {| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | ||
! style | ! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name | ||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Arm Block | |||
| Unarmed 3 | |||
| | |||
| - | |||
| Able to block melee attacks with arms | |||
|- | |- | ||
| | | Scorpion's Venom | ||
| | | Unarmed 0 | ||
| Static | |||
| - | |||
| +2 Bash damage | |||
|- | |- | ||
| | | Scorpion's Intimidation | ||
| | | Unarmed 1 | ||
| OnAttack | |||
| 1 turn | |||
| +1 Dodge attempt | |||
|- | |- | ||
| | | Scorpion's Charge | ||
| | | Unarmed 1 | ||
| OnMove | |||
| 2 turns<br>Stacks 2 times | |||
| +10% damage, Enables "Pincer Strike" techniques | |||
|} | |||
'''Scorpion Kung Fu Techniques''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |- | ||
| | | Roundhouse Kick | ||
| | | Unarmed 0 | ||
| Offensive (Normal) | |||
| +25% damage | |||
|- | |- | ||
| | | Pincer Strike | ||
| | | Unarmed 4<br>Scorpion's Charge buff | ||
| Offensive (Normal) | |||
| +25% Bash damage, Stun duration: 1 | |||
|- | |- | ||
| Stinger Kick | |||
| Unarmed 5 | |||
| Offensive (Crit) | |||
| +100% Bash damage, Knockback distance: 3, Stun duration: 2, Powerful Knockback | |||
|} | |} | ||
{{ | '''Advantages:''' | ||
{{ | * Stinger Kick is extremely strong and in open areas, it can provide a way to fight again groups. | ||
< | * Scorpion's Charge and Scorpion's Venom can provide a powerful boost to damage. | ||
'''Disadvantages''' | |||
* Scorpion Kung Fu is heavy on knockback which isn't always the best tactical option. | |||
* The style is weak until Stinger Kick is learned at Unarmed 5. | |||
'''Strategies''' | |||
Stinger Kick's powerful knockback and large knockback distance are a great way to handle groups if there is enough room. The time spent chasing down foes that have been knocked back isn't wasted because the movement will allow Scorpion's Charge to full stack. If you can knock one enemy into another, that enemy will '''also''' be stunned. | |||
=== Toad Kung Fu === | |||
{{quote|One of the Five Deadly Venoms, used by Liang Shen. Masters of Toad Style can focus themselves to protect against all attacks.}} | |||
'''Martial Arts Manual:''' [[The Toad Lo Mang]] | |||
'''Starting Trait:''' [[Venom Mob Protege]] | |||
'''Style Weapons:''' Unarmed | |||
| |||
'''Toad Kung Fu Buffs''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Arm Block | |||
| Unarmed 3 | |||
| | |||
| - | |||
| Able to block melee attacks with arms | |||
|- | |||
| Toad's Iron Skin | |||
| Unarmed 0 | |||
| Static | |||
| - | |||
| +6 Bash, Cut, and Stab Armor | |||
|- | |||
| Iron Skin Dissipation | |||
| Unarmed 0 | |||
| OnMove | |||
| 6 turns<br>Stacks 6 times | |||
| -1 Bash, Cut, and Stab Armor | |||
|- | |||
| Toad's Venom | |||
| Unarmed 2 | |||
| OnGetHit | |||
| 5 turns | |||
| +2 Bash damage | |||
|- | |||
| Toad's Meditation | |||
| Unarmed 5 | |||
| OnPause | |||
| 2 turns | |||
| +3 Bash, Cut, and Stab Armor | |||
|} | |||
'''Toad Kung Fu Techniques''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Toad's Tongue | |||
| Unarmed 1 | |||
| Offensive (Normal & Crit) | |||
| 50% move cost, Knockdown duration: 1 | |||
|- | |||
| Toad Smack | |||
| Unarmed 4 | |||
| Block Counter (Normal) | |||
| +25% Bash damage, Knockdown duration: 1 | |||
|- | |||
| Toad Slam | |||
| Unarmed 4 | |||
| Block Counter (Crit) | |||
| +100% Bash damage, Knockdown duration: 1 | |||
|} | |||
'''Advantages:''' | |||
* Toad Kung Fu's Armor will always protect you even if you fail to block an attack. | |||
* Toad Smack and Toad Slam are very strong block counters. | |||
'''Disadvantages''' | |||
* If you are extremely good at dodging, this style is made obsolete. | |||
* Even with Toad's Mediation, moving around will make you much weaker. | |||
'''Strategies''' | |||
Toad Kung Fu works best if you do not move. Every turn you remain still or attack will let a stack of Iron Skin Dissipation wear off. If you get surprised and do not have time prepare your armor, pause to enable Toad's Meditation to compensate. Toad Kung Fu can even handle small groups but only if movement isn't involved. Lastly, while Toad Kung Fu has a lot of armor, don't neglect your actual armor. End game enemies can hit very hard. | |||
=== Viper Kung Fu === | |||
{{quote|A legacy of the Five Deadly Venoms, use by Qi Dong. Viper Style (originally called Snake Style) has a unique three-part combo, which initiates on a dodge, then follows up with a stunning Viper Bite and then finishes with the legendary Viper Strike.}} | |||
'''Martial Arts Manual:''' [[The Viper Wei Pai]] | |||
'''Starting Trait:''' [[Venom Mob Protege]] | |||
'''Style Weapons:''' Unarmed | |||
| |||
'''Viper Kung Fu Buffs''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Arm Block | |||
| Unarmed 1 | |||
| | |||
| - | |||
| Able to block melee attacks with arms | |||
|- | |||
| Viper Patience | |||
| Unarmed 0 | |||
| Static | |||
| - | |||
| +1.0 Dodge skill | |||
|- | |||
| Viper's Venom | |||
| Unarmed 1 | |||
| OnDodge | |||
| 3 turn | |||
| +2 bash damage | |||
|- | |||
| Viper's Ambush | |||
| Unarmed 2 | |||
| OnDodge | |||
| 1 turn | |||
| Enables "Viper Bite" technique | |||
|} | |||
'''Viper Kung Fu Techniques''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Snake Snap | |||
| Unarmed 0 | |||
| Dodge Counter (Normal) | |||
| Rapid | |||
|- | |||
| Viper Bite | |||
| Unarmed 1<br>Viper's Ambush buff | |||
| Offensive (Normal) | |||
| Knockdown distance: 1 | |||
|- | |||
| Viper Hiss | |||
| Unarmed 3 | |||
| Miss Recovery | |||
| | |||
|- | |||
| Viper Writhe | |||
| Unarmed 4 | |||
| Grab Break | |||
| | |||
|- | |||
| Viper Strike | |||
| Unarmed 4<br>Stunned opponent | |||
| Offensive (Normal & Crit) | |||
| +200% Bash damage, Weighting: 2 | |||
|} | |||
'''Advantages:''' | |||
* Viper Kung's three-part combo is very damaging. | |||
'''Disadvantages''' | |||
* You need to dodge to start the signature combo. | |||
* Outside of the combo, the style isn't very damaging. | |||
'''Strategies''' | |||
Take every opportunity to land Viper Kung Fu's three part combo. The damage is worth the effort. This style lacks group defense and it might be wise to back off after landing a combo if you are in over your head. | |||
== Panzer Kunst == | |||
This style is from the movie and manga series [https://en.wikipedia.org/wiki/Alita:_Battle_Angel|Alita: Battle Angel] | |||
=== Panzer Kunst === | |||
{{quote|Panzer Kunst or "Armor Art" is a futuristic martial art devised for cyborgs fighting in zero-gravity environments.}} | |||
'''Martial Arts Manual:''' [[The Life and Work of Tiger Sauer]] | |||
'''Starting Trait:''' [[Künstler]] | |||
'''Style Weapons:''' Unarmed, Bionic Claws, Monomolecular Blade | |||
| |||
'''Panzer Kunst Buffs''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Arm Block | |||
| [[Arms Alloy Plating|Arms Alloy Plating CBM]] | |||
| | |||
| - | |||
| Able to block melee attacks with arms | |||
|- | |||
| Leg Block | |||
| [[Legs Alloy Plating|Legs Alloy Plating CBM]] | |||
| | |||
| - | |||
| Able to block melee attacks with legs | |||
|- | |||
| Schatten Folgen | |||
| Unarmed 0 | |||
| Static | |||
| - | |||
| +1 Dodge attempts, Dodging skill increase by 12% of Perception | |||
|- | |||
| Einzug Rüstunge | |||
| Unarmed 2 | |||
| OnDodge | |||
| 2 turns | |||
| +1 Accuracy, gain Armor Penetration equal to 50% of Perception | |||
|} | |||
'''Panzer Kunst Techniques''' | |||
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;" | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements | |||
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type | |||
! style="border: 1px solid #aaa; border-left-color: white; " | Effects | |||
|- | |||
| Kumai Sharinraku | |||
| Unarmed 0 | |||
| Offensive (Normal) | |||
| +20% Bash damage | |||
|- | |||
| Geschoss Schlag | |||
| Unarmed 2 | |||
| Offensive (Normal) | |||
| Rapid | |||
|- | |||
| Grab Break | |||
| Unarmed 3 | |||
| Grab Break | |||
| | |||
|- | |||
| Ausstoß | |||
| Unarmed 4 | |||
| Dodge Counter (Normal & Crit) | |||
| +20% damage | |||
|- | |||
| Herzschlag | |||
| Unarmed 5<br>Unarmed or Melee | |||
| Offensive (Crit) | |||
| 120% move cost, +50% Bash damage, +10 Bash Armor Penetration, Stun duration: 1 | |||
|} | |||
'''Advantages:''' | |||
* Armor penetration is really useful against late game enemies. | |||
* Perception boosts both your defense and offense. | |||
'''Disadvantages''' | |||
* The increased move cost of Herzschlag can be problematic against groups. | |||
* You need CBMs to use Arm Block and Leg Block. | |||
'''Strategies''' | |||
Panzer Kunst is well rounded style that favors Perception builds. Aside from searching for CBMs to get the most out of the style, Panzer Kunst should work well enough in most situation without any extra requirements. | |||
[[Category:Game Mechanics]] | |||
[[Category:Mods]] | |||
[[Category:Weapons]] |
Revision as of 11:23, 31 October 2019
This mod, added in 0.E (Ellison) contains additional martial arts styles from fictional sources such as movies or video games.
Five Deadly Venoms
These styles are based on the movie Five Deadly Venoms.
Centipede Kung Fu
Martial Arts Manual: The Centipede Lu Feng
Starting Trait: Venom Mob Protege
Style Weapons: Unarmed
Centipede Kung Fu Buffs
Buff Name | Requirements | Buff Type | Duration | Effects |
---|---|---|---|---|
Arm Block | Unarmed 3 | - | Able to block melee attacks with arms | |
Leg Block | Unarmed 4 | - | Able to block melee attacks with legs | |
Centipede's Venom | Unarmed 1 | OnCrit | 2 turns | +2 Bash damage |
Centipede's Frenzy | Unarmed 5 | OnHit | 3 turns Stacks 4 times |
-4 move cost |
Centipede Kung Fu Techniques
Technique Name | Requirements | Technique Type | Effects |
---|---|---|---|
Centipede Strike | Unarmed 0 | Offensive (Normal) | Rapid |
Centipede Bite | Unarmed 2 | Offensive (Crit) | 50% move cost, Knockown duration: 1 |
Grab Break | Unarmed 3 | Grab Break | |
Disarm | Unarmed 4 Armed opponent |
Offensive (Normal) | Disarms opponent |
Advantages:
- Centipede Kung Fuis the fastest style hands down. With a full stack of Centipede's Frenzy, your Rapid technique will only cost about 45 movement. You will be able to attack about 3 times per your opponent's single attack.
- This style works really well with attack mutations.
Disadvantages
- Centipede lacks damage and with a Rapid technique as a main attack, you will find that armored opponents cannot be harmed at all by your attacks. This is true even with Centipede's Venom and Centipede Bite.
Strategies
Speed is the name of the game with Centipede Kung Fu. Attack repeated to overwhelm enemies with your speed. However, armored enemies with give you trouble. Equipping the best unarmed weapon available and picking up some attack mutations can help but you might have to change styles against heavily armored enemies.
Lizard Kung Fu
Martial Arts Manual: The Lizard Kuo Chui
Starting Trait: Venom Mob Protege
Style Weapons: Unarmed
Lizard Kung Fu Buffs
Buff Name | Requirements | Buff Type | Duration | Effects |
---|---|---|---|---|
Arm Block | Unarmed 1 | - | Able to block melee attacks with arms | |
Lizard's Cunning | Unarmed 0 Adjacent to a wall |
Static | - | +3.0 Dodging skill |
Lizard's Venom | Unarmed 2 | OnHit | 4 turns | +2 Bash damage |
Lizard's Leap | Unarmed 3 Adjacent to a wall |
OnMove | 3 turns | +4 Accuracy |
NOTE: A "wall" is any tile containing an impassible obstacle. Examples: Building wall, fully grown tree, and a side of a car. Creatures and NPCs are NOT walls.
Lizard Kung Fu Techniques
Technique Name | Requirements | Technique Type | Effects |
---|---|---|---|
Lizard Strike | Unarmed 1 | Offensive (Normal & Crit) | +20% damage |
Grab Break | Unarmed 3 | Grab Break | |
Lizard Tail | Unarmed 4 Adjacent to a wall |
Offensive (Crit) | +50% damage, Stun duration: 1, Weighting: 2 |
Lizard Counter | Unarmed 5 | Dodge Counter (Normal & Crit) | |
Lizard Wall Counter | Unarmed 5 Adjacent to a wall |
Dodge Counter (Normal & Crit) | Knockback distance: 1, Knockback spread: 1 |
Advantages:
- Lizard Kung Fu has some of the strongest buffs in the game. It's Dodge skill and Accuracy bonuses are higher than any other martial art.
- Furthermore, the buffs are also long lasting. So while movement may be required by the style, you do not need to do it very often.
Disadvantages
- Obviously, you need a wall to enable the strongest parts of Lizard Kung Fu.
- You can easily be trapped by a group of enemies while using this style. Be careful and know when to move to avoid danger.
Strategies
Walls are the key part of Lizard Kung Fu. You can fight without them, but you will be at a disadvantage. Remember that anything impassible counts as a wall, including trees. Knowning when to move and give up your wall when you are in danager is important too.
Scorpion Kung Fu
Martial Arts Manual: The Scorpion Sun Chien
Starting Trait: Venom Mob Protege
Style Weapons: Unarmed
Scorpion Kung Fu Buffs
Buff Name | Requirements | Buff Type | Duration | Effects |
---|---|---|---|---|
Arm Block | Unarmed 3 | - | Able to block melee attacks with arms | |
Scorpion's Venom | Unarmed 0 | Static | - | +2 Bash damage |
Scorpion's Intimidation | Unarmed 1 | OnAttack | 1 turn | +1 Dodge attempt |
Scorpion's Charge | Unarmed 1 | OnMove | 2 turns Stacks 2 times |
+10% damage, Enables "Pincer Strike" techniques |
Scorpion Kung Fu Techniques
Technique Name | Requirements | Technique Type | Effects |
---|---|---|---|
Roundhouse Kick | Unarmed 0 | Offensive (Normal) | +25% damage |
Pincer Strike | Unarmed 4 Scorpion's Charge buff |
Offensive (Normal) | +25% Bash damage, Stun duration: 1 |
Stinger Kick | Unarmed 5 | Offensive (Crit) | +100% Bash damage, Knockback distance: 3, Stun duration: 2, Powerful Knockback |
Advantages:
- Stinger Kick is extremely strong and in open areas, it can provide a way to fight again groups.
- Scorpion's Charge and Scorpion's Venom can provide a powerful boost to damage.
Disadvantages
- Scorpion Kung Fu is heavy on knockback which isn't always the best tactical option.
- The style is weak until Stinger Kick is learned at Unarmed 5.
Strategies
Stinger Kick's powerful knockback and large knockback distance are a great way to handle groups if there is enough room. The time spent chasing down foes that have been knocked back isn't wasted because the movement will allow Scorpion's Charge to full stack. If you can knock one enemy into another, that enemy will also be stunned.
Toad Kung Fu
Martial Arts Manual: The Toad Lo Mang
Starting Trait: Venom Mob Protege
Style Weapons: Unarmed
Toad Kung Fu Buffs
Buff Name | Requirements | Buff Type | Duration | Effects |
---|---|---|---|---|
Arm Block | Unarmed 3 | - | Able to block melee attacks with arms | |
Toad's Iron Skin | Unarmed 0 | Static | - | +6 Bash, Cut, and Stab Armor |
Iron Skin Dissipation | Unarmed 0 | OnMove | 6 turns Stacks 6 times |
-1 Bash, Cut, and Stab Armor |
Toad's Venom | Unarmed 2 | OnGetHit | 5 turns | +2 Bash damage |
Toad's Meditation | Unarmed 5 | OnPause | 2 turns | +3 Bash, Cut, and Stab Armor |
Toad Kung Fu Techniques
Technique Name | Requirements | Technique Type | Effects |
---|---|---|---|
Toad's Tongue | Unarmed 1 | Offensive (Normal & Crit) | 50% move cost, Knockdown duration: 1 |
Toad Smack | Unarmed 4 | Block Counter (Normal) | +25% Bash damage, Knockdown duration: 1 |
Toad Slam | Unarmed 4 | Block Counter (Crit) | +100% Bash damage, Knockdown duration: 1 |
Advantages:
- Toad Kung Fu's Armor will always protect you even if you fail to block an attack.
- Toad Smack and Toad Slam are very strong block counters.
Disadvantages
- If you are extremely good at dodging, this style is made obsolete.
- Even with Toad's Mediation, moving around will make you much weaker.
Strategies
Toad Kung Fu works best if you do not move. Every turn you remain still or attack will let a stack of Iron Skin Dissipation wear off. If you get surprised and do not have time prepare your armor, pause to enable Toad's Meditation to compensate. Toad Kung Fu can even handle small groups but only if movement isn't involved. Lastly, while Toad Kung Fu has a lot of armor, don't neglect your actual armor. End game enemies can hit very hard.
Viper Kung Fu
Martial Arts Manual: The Viper Wei Pai
Starting Trait: Venom Mob Protege
Style Weapons: Unarmed
Viper Kung Fu Buffs
Buff Name | Requirements | Buff Type | Duration | Effects |
---|---|---|---|---|
Arm Block | Unarmed 1 | - | Able to block melee attacks with arms | |
Viper Patience | Unarmed 0 | Static | - | +1.0 Dodge skill |
Viper's Venom | Unarmed 1 | OnDodge | 3 turn | +2 bash damage |
Viper's Ambush | Unarmed 2 | OnDodge | 1 turn | Enables "Viper Bite" technique |
Viper Kung Fu Techniques
Technique Name | Requirements | Technique Type | Effects |
---|---|---|---|
Snake Snap | Unarmed 0 | Dodge Counter (Normal) | Rapid |
Viper Bite | Unarmed 1 Viper's Ambush buff |
Offensive (Normal) | Knockdown distance: 1 |
Viper Hiss | Unarmed 3 | Miss Recovery | |
Viper Writhe | Unarmed 4 | Grab Break | |
Viper Strike | Unarmed 4 Stunned opponent |
Offensive (Normal & Crit) | +200% Bash damage, Weighting: 2 |
Advantages:
- Viper Kung's three-part combo is very damaging.
Disadvantages
- You need to dodge to start the signature combo.
- Outside of the combo, the style isn't very damaging.
Strategies
Take every opportunity to land Viper Kung Fu's three part combo. The damage is worth the effort. This style lacks group defense and it might be wise to back off after landing a combo if you are in over your head.
Panzer Kunst
This style is from the movie and manga series Battle Angel
Panzer Kunst
Martial Arts Manual: The Life and Work of Tiger Sauer
Starting Trait: Künstler
Style Weapons: Unarmed, Bionic Claws, Monomolecular Blade
Panzer Kunst Buffs
Buff Name | Requirements | Buff Type | Duration | Effects |
---|---|---|---|---|
Arm Block | Arms Alloy Plating CBM | - | Able to block melee attacks with arms | |
Leg Block | Legs Alloy Plating CBM | - | Able to block melee attacks with legs | |
Schatten Folgen | Unarmed 0 | Static | - | +1 Dodge attempts, Dodging skill increase by 12% of Perception |
Einzug Rüstunge | Unarmed 2 | OnDodge | 2 turns | +1 Accuracy, gain Armor Penetration equal to 50% of Perception |
Panzer Kunst Techniques
Technique Name | Requirements | Technique Type | Effects |
---|---|---|---|
Kumai Sharinraku | Unarmed 0 | Offensive (Normal) | +20% Bash damage |
Geschoss Schlag | Unarmed 2 | Offensive (Normal) | Rapid |
Grab Break | Unarmed 3 | Grab Break | |
Ausstoß | Unarmed 4 | Dodge Counter (Normal & Crit) | +20% damage |
Herzschlag | Unarmed 5 Unarmed or Melee |
Offensive (Crit) | 120% move cost, +50% Bash damage, +10 Bash Armor Penetration, Stun duration: 1 |
Advantages:
- Armor penetration is really useful against late game enemies.
- Perception boosts both your defense and offense.
Disadvantages
- The increased move cost of Herzschlag can be problematic against groups.
- You need CBMs to use Arm Block and Leg Block.
Strategies
Panzer Kunst is well rounded style that favors Perception builds. Aside from searching for CBMs to get the most out of the style, Panzer Kunst should work well enough in most situation without any extra requirements.