Mythical Martial Arts (mod): Difference between revisions

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(Updated for martial arts rebalance)
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This mod, added in {{inlineVer|0.E}} now contains the [[martial arts|venom mob styles]], and the [[Venom Mob Protege]] mutation.
This mod, added in {{inlineVer|0.E}} contains additional [[martial arts]] styles from fictional sources such as movies or video games.


These styles are based on the [http://en.wikipedia.org/wiki/Five_Deadly_Venoms The Five Deadly Venoms] movie.
<includeonly>For more information see [[Mythical Martial Arts (mod)|Mythical Martial Arts]]</includeonly>
<noinclude>
==Added styles==
This mod includes the following styles which can be thought via the [[Venom Mob Protege]] starting trait. Or any can learned by find and reading the their guidebook ingame.:
*Centipede
*Viper
*Scorpion
*Lizard
*Toad


== Styles effects ==
{| cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 0 0 1em 0;"
|- style="background-color:lightgreen"
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Name
! style="border: 1px solid #aaa" | <abbr title="Bash damage">Dmg</abbr>
! class="unsortable" style="border: 1px solid #aaa; width: 18%" | <abbr title="The numbers indicate the required Unarmed Combat level needed in order to use that technique">Techniques</abbr>
! class="unsortable" style="border: 1px solid #aaa" | Special
! class="unsortable" style="border: 1px solid #aaa; border-right-color: white" | Description


{{row/Martial arts|Centipede Style|0
== Five Deadly Venoms ==
|
These styles are based on the movie [http://en.wikipedia.org/wiki/Five_Deadly_Venoms|The Five Deadly Venoms].  
* (2) {{TECtoname|TEC_RAPID}}
* (3) {{TECtoname|TEC_BLOCK}}
|
* Attacking decreases attack time by 4, cumulative, reset when hit.
|
One of the Five Deadly Venoms. Centipede style uses an onslaught of rapid strikes. Every strike you make reduces the movement cost of attacking by 4; this is cumulative, but is reset entirely if you are hit even once.}}


{{row/Martial arts|Viper Style|2
|
* (3) {{TECtoname|TEC_RAPID}}
* (3) {{TECtoname|TEC_FEINT}}
* (4) {{TECtoname|TEC_BREAK}}
|
* Centered on signature 3 hit combo triggered by a successful dodge.
|
One of the Five Deadly Venoms. Viper Style has a unique three-hit combo that begins after a successful dodge. Each step of the combo builds an increasing buff to bash damage. Buffs expire after 2 turns and can be checked via the character screen. The passive skills of the Viper Tree are (Viper Patience) a passive +2 dodge increase when unarmed, (Viper Fist) -50% faster attacks at the cost of 33% less damage. }}


{{row/Martial arts|Scorpion Style|3
|
* (3) {{TECtoname|TEC_BLOCK}}
* (4) {{TECtoname|TEC_PRECISE}}
|
* All critical hits knock back two tiles, stunning monsters for 3 turns, NPCs for 2 turns.
|
One of the Five Deadly Venoms. Scorpion Style is a mysterious art that focuses on utilizing pincer-like fists and a stinger-like kick. Critical hits will do massive damage, knocking your target far back.}}


{{row/Martial arts|Lizard Style|1
=== Centipede Kung Fu ===
|
{{quote|One of the Five Deadly Venoms, used by Zhang Yiaotian. Centipede Style uses an onslaught of rapid strikes.}}
* (2) {{TECtoname|TEC_BLOCK}}
* (4) {{TECtoname|TEC_COUNTER}}
|
* Moving alongside a wall boosts to-hit
* Standing by wall boosts dodge
|
One of the Five Deadly Venoms. Lizard Style focuses on using walls to one's advantage. Moving alongside a wall will make you run up along it, giving you a large to-hit bonus. Standing by a wall allows you to use it to boost dodge.}}
{{row/Martial arts|Toad Style|0
|
* (3) {{TECtoname|TEC_BLOCK}}
* (4) {{TECtoname|TEC_GRAB}}
|
* Pause to gain armour (based on INT and PER)
|
One of the Five Deadly Venoms. Immensely powerful, and immune to nearly any weapon. You may meditate by pausing for a turn; this will give you temporary armor, proportional to your Intelligence and Perception.}}


'''Martial Arts Manual:''' [[The Centipede Lu Feng]]
'''Starting Trait:''' [[Venom Mob Protege]]
'''Style Weapons:''' Unarmed
&nbsp;
'''Centipede Kung Fu Buffs'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Arm Block
| Unarmed 3
|
| -
| Able to block melee attacks with arms
|-
| Leg Block
| Unarmed 4
|
| -
| Able to block melee attacks with legs
|-
| Centipede's Venom
| Unarmed 1
| OnCrit
| 2 turns
| +2 Bash damage
|-
| Centipede's Frenzy
| Unarmed 5
| OnHit
| 3 turns<br>Stacks 4 times
| -4 move cost
|}
'''Centipede Kung Fu Techniques'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Centipede Strike
| Unarmed 0
| Offensive (Normal)
| Rapid
|-
| Centipede Bite
| Unarmed 2
| Offensive (Crit)
| 50% move cost, Knockown duration: 1
|-
| Grab Break
| Unarmed 3
| Grab Break
|
|-
| Disarm
| Unarmed 4<br>Armed opponent
| Offensive (Normal)
| Disarms opponent
|}
'''Advantages:'''
* Centipede Kung Fuis the fastest style hands down. With a full stack of Centipede's Frenzy, your Rapid technique will only cost about 45 movement. You will be able to attack about 3 times per your opponent's single attack.
* This style works really well with attack [[mutations]].
'''Disadvantages'''
* Centipede lacks damage and with a Rapid technique as a main attack, you will find that armored opponents cannot be harmed at all by your attacks. This is true even with Centipede's Venom and Centipede Bite.
'''Strategies'''
Speed is the name of the game with Centipede Kung Fu. Attack repeated to overwhelm enemies with your speed. However, armored enemies with give you trouble. Equipping the best unarmed weapon available and picking up some attack [[mutations]] can help but you might have to change styles against heavily armored enemies.
=== Lizard Kung Fu ===
{{quote|One of the Five Deadly Venoms, used by Meng Tianxia. Lizard Style focuses on using walls to your advantage.}}
'''Martial Arts Manual:''' [[The Lizard Kuo Chui]]
'''Starting Trait:''' [[Venom Mob Protege]]
'''Style Weapons:''' Unarmed
&nbsp;
'''Lizard Kung Fu Buffs'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Arm Block
| Unarmed 1
|
| -
| Able to block melee attacks with arms
|-
| Lizard's Cunning
| Unarmed 0<br>Adjacent to a wall
| Static
| -
| +3.0 Dodging skill
|-
| Lizard's Venom
| Unarmed 2
| OnHit
| 4 turns
| +2 Bash damage
|-
| Lizard's Leap
| Unarmed 3<br>Adjacent to a wall
| OnMove
| 3 turns
| +4 Accuracy
|}
'''NOTE:''' A "wall" is any tile containing an impassible obstacle. Examples: Building wall, fully grown tree, and a side of a car. Creatures and NPCs are NOT walls.
'''Lizard Kung Fu Techniques'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Lizard Strike
| Unarmed 1
| Offensive (Normal & Crit)
| +20% damage
|-
| Grab Break
| Unarmed 3
| Grab Break
|
|-
| Lizard Tail
| Unarmed 4<br>Adjacent to a wall
| Offensive (Crit)
| +50% damage, Stun duration: 1, Weighting: 2
|-
| Lizard Counter
| Unarmed 5
| Dodge Counter (Normal & Crit)
|
|-
| Lizard Wall Counter
| Unarmed 5<br>Adjacent to a wall
| Dodge Counter (Normal & Crit)
| Knockback distance: 1, Knockback spread: 1
|}
|}


==List of martial arts manuals==
'''Advantages:'''
* Lizard Kung Fu has some of the strongest buffs in the game. It's Dodge skill and Accuracy bonuses are higher than any other martial art.
* Furthermore, the buffs are also long lasting. So while movement may be required by the style, you do not need to do it very often.
 
'''Disadvantages'''
* Obviously, you need a wall to enable the strongest parts of Lizard Kung Fu.
* You can easily be trapped by a group of enemies while using this style. Be careful and know when to move to avoid danger.
 
'''Strategies'''
 
Walls are the key part of Lizard Kung Fu. You can fight without them, but you will be at a disadvantage. Remember that anything impassible counts as a wall, including trees. Knowning when to move and give up your wall when you are in danager is important too.
 
 
=== Scorpion Kung Fu ===
{{quote|One of the Five Deadly Venoms, used by Gao Ji. Scorpion Style is a mysterious art which uses pincer-like hands and a stinger kick.}}
 
'''Martial Arts Manual:''' [[The Scorpion Sun Chien]]
 
'''Starting Trait:''' [[Venom Mob Protege]]
 
'''Style Weapons:''' Unarmed
 
&nbsp;


{| class="wikitable"
'''Scorpion Kung Fu Buffs'''
! name
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style taught
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Arm Block
| Unarmed 3
|
| -
| Able to block melee attacks with arms
|-
|-
| [[The Centipede Lu Feng]]
| Scorpion's Venom
| [[Centipede]] deadly venom
| Unarmed 0
| Static
| -
| +2 Bash damage
|-
|-
| [[The Lizard Kuo Chui]]
| Scorpion's Intimidation
| [[Lizard (style)|Lizard]] deadly venom
| Unarmed 1
| OnAttack
| 1 turn
| +1 Dodge attempt
|-
|-
| [[The Scorpion Sun Chien]]
| Scorpion's Charge
| [[Scorpion]] deadly venom
| Unarmed 1
| OnMove
| 2 turns<br>Stacks 2 times
| +10% damage, Enables "Pincer Strike" techniques
|}
 
'''Scorpion Kung Fu Techniques'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
|-
| [[The Toad Lo Mang]]
| Roundhouse Kick
| [[Toad]] deadly venom
| Unarmed 0
| Offensive (Normal)
| +25% damage
|-
|-
| [[The Viper Wei Pai]]
| Pincer Strike
| [[Viper]] deadly venom
| Unarmed 4<br>Scorpion's Charge buff
| Offensive (Normal)
| +25% Bash damage, Stun duration: 1
|-
|-
| Stinger Kick
| Unarmed 5
| Offensive (Crit)
| +100% Bash damage, Knockback distance: 3, Stun duration: 2, Powerful Knockback
|}
|}


{{mod|Mythical Martial Arts}}
'''Advantages:'''
{{ver|0.E}}
* Stinger Kick is extremely strong and in open areas, it can provide a way to fight again groups.
</noinclude>
* Scorpion's Charge and Scorpion's Venom can provide a powerful boost to damage.
 
'''Disadvantages'''
* Scorpion Kung Fu is heavy on knockback which isn't always the best tactical option.
* The style is weak until Stinger Kick is learned at Unarmed 5.
 
'''Strategies'''
 
Stinger Kick's powerful knockback and large knockback distance are a great way to handle groups if there is enough room. The time spent chasing down foes that have been knocked back isn't wasted because the movement will allow Scorpion's Charge to full stack. If you can knock one enemy into another, that enemy will '''also''' be stunned.
 
 
 
=== Toad Kung Fu ===
{{quote|One of the Five Deadly Venoms, used by Liang Shen.  Masters of Toad Style can focus themselves to protect against all attacks.}}
 
'''Martial Arts Manual:''' [[The Toad Lo Mang]]
 
'''Starting Trait:''' [[Venom Mob Protege]]
 
'''Style Weapons:''' Unarmed
 
&nbsp;
 
'''Toad Kung Fu Buffs'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Arm Block
| Unarmed 3
|
| -
| Able to block melee attacks with arms
|-
| Toad's Iron Skin
| Unarmed 0
| Static
| -
| +6 Bash, Cut, and Stab Armor
|-
| Iron Skin Dissipation
| Unarmed 0
| OnMove
| 6 turns<br>Stacks 6 times
| -1 Bash, Cut, and Stab Armor
|-
| Toad's Venom
| Unarmed 2
| OnGetHit
| 5 turns
| +2 Bash damage
|-
| Toad's Meditation
| Unarmed 5
| OnPause
| 2 turns
| +3 Bash, Cut, and Stab Armor
|}
 
'''Toad Kung Fu Techniques'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Toad's Tongue
| Unarmed 1
| Offensive (Normal & Crit)
| 50% move cost, Knockdown duration: 1
|-
| Toad Smack
| Unarmed 4
| Block Counter (Normal)
| +25% Bash damage, Knockdown duration: 1
|-
| Toad Slam
| Unarmed 4
| Block Counter (Crit)
| +100% Bash damage, Knockdown duration: 1
|}
 
'''Advantages:'''
* Toad Kung Fu's Armor will always protect you even if you fail to block an attack.
* Toad Smack and Toad Slam are very strong block counters.
 
'''Disadvantages'''
* If you are extremely good at dodging, this style is made obsolete.
* Even with Toad's Mediation, moving around will make you much weaker.
 
'''Strategies'''
 
Toad Kung Fu works best if you do not move. Every turn you remain still or attack will let a stack of Iron Skin Dissipation wear off. If you get surprised and do not have time prepare your armor, pause to enable Toad's Meditation to compensate. Toad Kung Fu can even handle small groups but only if movement isn't involved. Lastly, while Toad Kung Fu has a lot of armor, don't neglect your actual armor. End game enemies can hit very hard.
 
 
 
=== Viper Kung Fu ===
{{quote|A legacy of the Five Deadly Venoms, use by Qi Dong.  Viper Style (originally called Snake Style) has a unique three-part combo, which initiates on a dodge, then follows up with a stunning Viper Bite and then finishes with the legendary Viper Strike.}}
 
'''Martial Arts Manual:''' [[The Viper Wei Pai]]
 
'''Starting Trait:''' [[Venom Mob Protege]]
 
'''Style Weapons:''' Unarmed
 
&nbsp;
 
'''Viper Kung Fu Buffs'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Arm Block
| Unarmed 1
|
| -
| Able to block melee attacks with arms
|-
| Viper Patience
| Unarmed 0
| Static
| -
| +1.0 Dodge skill
|-
| Viper's Venom
| Unarmed 1
| OnDodge
| 3 turn
| +2 bash damage
|-
| Viper's Ambush
| Unarmed 2
| OnDodge 
| 1 turn
| Enables "Viper Bite" technique
|}
 
'''Viper Kung Fu Techniques'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Snake Snap
| Unarmed 0
| Dodge Counter (Normal)
| Rapid
|-
| Viper Bite
| Unarmed 1<br>Viper's Ambush buff
| Offensive (Normal)
| Knockdown distance: 1
|-
| Viper Hiss
| Unarmed 3
| Miss Recovery
|
|-
| Viper Writhe
| Unarmed 4
| Grab Break
|
|-
| Viper Strike
| Unarmed 4<br>Stunned opponent
| Offensive (Normal & Crit)
| +200% Bash damage, Weighting: 2
|}
 
'''Advantages:'''
* Viper Kung's three-part combo is very damaging.
 
'''Disadvantages'''
* You need to dodge to start the signature combo.
* Outside of the combo, the style isn't very damaging.
 
'''Strategies'''
 
Take every opportunity to land Viper Kung Fu's three part combo. The damage is worth the effort. This style lacks group defense and it might be wise to back off after landing a combo if you are in over your head.
 
 
 
== Panzer Kunst ==
This style is from the movie and manga series [https://en.wikipedia.org/wiki/Alita:_Battle_Angel|Alita: Battle Angel]
 
=== Panzer Kunst ===
{{quote|Panzer Kunst or "Armor Art" is a futuristic martial art devised for cyborgs fighting in zero-gravity environments.}}
 
'''Martial Arts Manual:''' [[The Life and Work of Tiger Sauer]]
 
'''Starting Trait:''' [[Künstler]]
 
'''Style Weapons:''' Unarmed, Bionic Claws, Monomolecular Blade
 
&nbsp;
 
'''Panzer Kunst Buffs'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Buff Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 8%" | Buff Type
! style="border: 1px solid #aaa; border-left-color: white; width: 10%" | Duration
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Arm Block
| [[Arms Alloy Plating|Arms Alloy Plating CBM]]
|
| -
| Able to block melee attacks with arms
|-
| Leg Block
| [[Legs Alloy Plating|Legs Alloy Plating CBM]]
|
| -
| Able to block melee attacks with legs
|-
| Schatten Folgen
| Unarmed 0
| Static
| -
| +1 Dodge attempts, Dodging skill increase by 12% of Perception
|-
| Einzug Rüstunge
| Unarmed 2
| OnDodge
| 2 turns
| +1 Accuracy, gain Armor Penetration equal to 50% of Perception
|}
 
'''Panzer Kunst Techniques'''
{| class="wikitable sortable" style="width:100%; margin: 1em auto 1em auto;"
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Technique Name
! style="border: 1px solid #aaa; border-left-color: white; width: 15%" | Requirements
! style="border: 1px solid #aaa; border-left-color: white; width: 18%" | Technique Type
! style="border: 1px solid #aaa; border-left-color: white; " | Effects
|-
| Kumai Sharinraku
| Unarmed 0
| Offensive (Normal)
| +20% Bash damage
|-
| Geschoss Schlag
| Unarmed 2
| Offensive (Normal)
| Rapid
|-
| Grab Break
| Unarmed 3
| Grab Break
|
|-
| Ausstoß
| Unarmed 4
| Dodge Counter (Normal & Crit)
| +20% damage
|-
| Herzschlag
| Unarmed 5<br>Unarmed or Melee
| Offensive (Crit)
| 120% move cost, +50% Bash damage, +10 Bash Armor Penetration, Stun duration: 1
|}
 
'''Advantages:'''
* Armor penetration is really useful against late game enemies.
* Perception boosts both your defense and offense.
 
'''Disadvantages'''
* The increased move cost of Herzschlag can be problematic against groups.
* You need CBMs to use Arm Block and Leg Block.
 
'''Strategies'''
 
Panzer Kunst is well rounded style that favors Perception builds. Aside from searching for CBMs to get the most out of the style, Panzer Kunst should work well enough in most situation without any extra requirements.
 
 
[[Category:Game Mechanics]]
[[Category:Mods]]
[[Category:Weapons]]

Revision as of 11:23, 31 October 2019

This mod, added in 0.E (Ellison) contains additional martial arts styles from fictional sources such as movies or video games.


Five Deadly Venoms

These styles are based on the movie Five Deadly Venoms.


Centipede Kung Fu

 One of the Five Deadly Venoms, used by Zhang Yiaotian. Centipede Style uses an onslaught of rapid strikes. 

Martial Arts Manual: The Centipede Lu Feng

Starting Trait: Venom Mob Protege

Style Weapons: Unarmed

 

Centipede Kung Fu Buffs

Buff Name Requirements Buff Type Duration Effects
Arm Block Unarmed 3 - Able to block melee attacks with arms
Leg Block Unarmed 4 - Able to block melee attacks with legs
Centipede's Venom Unarmed 1 OnCrit 2 turns +2 Bash damage
Centipede's Frenzy Unarmed 5 OnHit 3 turns
Stacks 4 times
-4 move cost

Centipede Kung Fu Techniques

Technique Name Requirements Technique Type Effects
Centipede Strike Unarmed 0 Offensive (Normal) Rapid
Centipede Bite Unarmed 2 Offensive (Crit) 50% move cost, Knockown duration: 1
Grab Break Unarmed 3 Grab Break
Disarm Unarmed 4
Armed opponent
Offensive (Normal) Disarms opponent

Advantages:

  • Centipede Kung Fuis the fastest style hands down. With a full stack of Centipede's Frenzy, your Rapid technique will only cost about 45 movement. You will be able to attack about 3 times per your opponent's single attack.
  • This style works really well with attack mutations.

Disadvantages

  • Centipede lacks damage and with a Rapid technique as a main attack, you will find that armored opponents cannot be harmed at all by your attacks. This is true even with Centipede's Venom and Centipede Bite.

Strategies

Speed is the name of the game with Centipede Kung Fu. Attack repeated to overwhelm enemies with your speed. However, armored enemies with give you trouble. Equipping the best unarmed weapon available and picking up some attack mutations can help but you might have to change styles against heavily armored enemies.


Lizard Kung Fu

 One of the Five Deadly Venoms, used by Meng Tianxia. Lizard Style focuses on using walls to your advantage. 

Martial Arts Manual: The Lizard Kuo Chui

Starting Trait: Venom Mob Protege

Style Weapons: Unarmed

 

Lizard Kung Fu Buffs

Buff Name Requirements Buff Type Duration Effects
Arm Block Unarmed 1 - Able to block melee attacks with arms
Lizard's Cunning Unarmed 0
Adjacent to a wall
Static - +3.0 Dodging skill
Lizard's Venom Unarmed 2 OnHit 4 turns +2 Bash damage
Lizard's Leap Unarmed 3
Adjacent to a wall
OnMove 3 turns +4 Accuracy

NOTE: A "wall" is any tile containing an impassible obstacle. Examples: Building wall, fully grown tree, and a side of a car. Creatures and NPCs are NOT walls.

Lizard Kung Fu Techniques

Technique Name Requirements Technique Type Effects
Lizard Strike Unarmed 1 Offensive (Normal & Crit) +20% damage
Grab Break Unarmed 3 Grab Break
Lizard Tail Unarmed 4
Adjacent to a wall
Offensive (Crit) +50% damage, Stun duration: 1, Weighting: 2
Lizard Counter Unarmed 5 Dodge Counter (Normal & Crit)
Lizard Wall Counter Unarmed 5
Adjacent to a wall
Dodge Counter (Normal & Crit) Knockback distance: 1, Knockback spread: 1

Advantages:

  • Lizard Kung Fu has some of the strongest buffs in the game. It's Dodge skill and Accuracy bonuses are higher than any other martial art.
  • Furthermore, the buffs are also long lasting. So while movement may be required by the style, you do not need to do it very often.

Disadvantages

  • Obviously, you need a wall to enable the strongest parts of Lizard Kung Fu.
  • You can easily be trapped by a group of enemies while using this style. Be careful and know when to move to avoid danger.

Strategies

Walls are the key part of Lizard Kung Fu. You can fight without them, but you will be at a disadvantage. Remember that anything impassible counts as a wall, including trees. Knowning when to move and give up your wall when you are in danager is important too.


Scorpion Kung Fu

 One of the Five Deadly Venoms, used by Gao Ji. Scorpion Style is a mysterious art which uses pincer-like hands and a stinger kick. 

Martial Arts Manual: The Scorpion Sun Chien

Starting Trait: Venom Mob Protege

Style Weapons: Unarmed

 

Scorpion Kung Fu Buffs

Buff Name Requirements Buff Type Duration Effects
Arm Block Unarmed 3 - Able to block melee attacks with arms
Scorpion's Venom Unarmed 0 Static - +2 Bash damage
Scorpion's Intimidation Unarmed 1 OnAttack 1 turn +1 Dodge attempt
Scorpion's Charge Unarmed 1 OnMove 2 turns
Stacks 2 times
+10% damage, Enables "Pincer Strike" techniques

Scorpion Kung Fu Techniques

Technique Name Requirements Technique Type Effects
Roundhouse Kick Unarmed 0 Offensive (Normal) +25% damage
Pincer Strike Unarmed 4
Scorpion's Charge buff
Offensive (Normal) +25% Bash damage, Stun duration: 1
Stinger Kick Unarmed 5 Offensive (Crit) +100% Bash damage, Knockback distance: 3, Stun duration: 2, Powerful Knockback

Advantages:

  • Stinger Kick is extremely strong and in open areas, it can provide a way to fight again groups.
  • Scorpion's Charge and Scorpion's Venom can provide a powerful boost to damage.

Disadvantages

  • Scorpion Kung Fu is heavy on knockback which isn't always the best tactical option.
  • The style is weak until Stinger Kick is learned at Unarmed 5.

Strategies

Stinger Kick's powerful knockback and large knockback distance are a great way to handle groups if there is enough room. The time spent chasing down foes that have been knocked back isn't wasted because the movement will allow Scorpion's Charge to full stack. If you can knock one enemy into another, that enemy will also be stunned.


Toad Kung Fu

 One of the Five Deadly Venoms, used by Liang Shen. Masters of Toad Style can focus themselves to protect against all attacks. 

Martial Arts Manual: The Toad Lo Mang

Starting Trait: Venom Mob Protege

Style Weapons: Unarmed

 

Toad Kung Fu Buffs

Buff Name Requirements Buff Type Duration Effects
Arm Block Unarmed 3 - Able to block melee attacks with arms
Toad's Iron Skin Unarmed 0 Static - +6 Bash, Cut, and Stab Armor
Iron Skin Dissipation Unarmed 0 OnMove 6 turns
Stacks 6 times
-1 Bash, Cut, and Stab Armor
Toad's Venom Unarmed 2 OnGetHit 5 turns +2 Bash damage
Toad's Meditation Unarmed 5 OnPause 2 turns +3 Bash, Cut, and Stab Armor

Toad Kung Fu Techniques

Technique Name Requirements Technique Type Effects
Toad's Tongue Unarmed 1 Offensive (Normal & Crit) 50% move cost, Knockdown duration: 1
Toad Smack Unarmed 4 Block Counter (Normal) +25% Bash damage, Knockdown duration: 1
Toad Slam Unarmed 4 Block Counter (Crit) +100% Bash damage, Knockdown duration: 1

Advantages:

  • Toad Kung Fu's Armor will always protect you even if you fail to block an attack.
  • Toad Smack and Toad Slam are very strong block counters.

Disadvantages

  • If you are extremely good at dodging, this style is made obsolete.
  • Even with Toad's Mediation, moving around will make you much weaker.

Strategies

Toad Kung Fu works best if you do not move. Every turn you remain still or attack will let a stack of Iron Skin Dissipation wear off. If you get surprised and do not have time prepare your armor, pause to enable Toad's Meditation to compensate. Toad Kung Fu can even handle small groups but only if movement isn't involved. Lastly, while Toad Kung Fu has a lot of armor, don't neglect your actual armor. End game enemies can hit very hard.


Viper Kung Fu

 A legacy of the Five Deadly Venoms, use by Qi Dong. Viper Style (originally called Snake Style) has a unique three-part combo, which initiates on a dodge, then follows up with a stunning Viper Bite and then finishes with the legendary Viper Strike. 

Martial Arts Manual: The Viper Wei Pai

Starting Trait: Venom Mob Protege

Style Weapons: Unarmed

 

Viper Kung Fu Buffs

Buff Name Requirements Buff Type Duration Effects
Arm Block Unarmed 1 - Able to block melee attacks with arms
Viper Patience Unarmed 0 Static - +1.0 Dodge skill
Viper's Venom Unarmed 1 OnDodge 3 turn +2 bash damage
Viper's Ambush Unarmed 2 OnDodge 1 turn Enables "Viper Bite" technique

Viper Kung Fu Techniques

Technique Name Requirements Technique Type Effects
Snake Snap Unarmed 0 Dodge Counter (Normal) Rapid
Viper Bite Unarmed 1
Viper's Ambush buff
Offensive (Normal) Knockdown distance: 1
Viper Hiss Unarmed 3 Miss Recovery
Viper Writhe Unarmed 4 Grab Break
Viper Strike Unarmed 4
Stunned opponent
Offensive (Normal & Crit) +200% Bash damage, Weighting: 2

Advantages:

  • Viper Kung's three-part combo is very damaging.

Disadvantages

  • You need to dodge to start the signature combo.
  • Outside of the combo, the style isn't very damaging.

Strategies

Take every opportunity to land Viper Kung Fu's three part combo. The damage is worth the effort. This style lacks group defense and it might be wise to back off after landing a combo if you are in over your head.


Panzer Kunst

This style is from the movie and manga series Battle Angel

Panzer Kunst

 Panzer Kunst or "Armor Art" is a futuristic martial art devised for cyborgs fighting in zero-gravity environments. 

Martial Arts Manual: The Life and Work of Tiger Sauer

Starting Trait: Künstler

Style Weapons: Unarmed, Bionic Claws, Monomolecular Blade

 

Panzer Kunst Buffs

Buff Name Requirements Buff Type Duration Effects
Arm Block Arms Alloy Plating CBM - Able to block melee attacks with arms
Leg Block Legs Alloy Plating CBM - Able to block melee attacks with legs
Schatten Folgen Unarmed 0 Static - +1 Dodge attempts, Dodging skill increase by 12% of Perception
Einzug Rüstunge Unarmed 2 OnDodge 2 turns +1 Accuracy, gain Armor Penetration equal to 50% of Perception

Panzer Kunst Techniques

Technique Name Requirements Technique Type Effects
Kumai Sharinraku Unarmed 0 Offensive (Normal) +20% Bash damage
Geschoss Schlag Unarmed 2 Offensive (Normal) Rapid
Grab Break Unarmed 3 Grab Break
Ausstoß Unarmed 4 Dodge Counter (Normal & Crit) +20% damage
Herzschlag Unarmed 5
Unarmed or Melee
Offensive (Crit) 120% move cost, +50% Bash damage, +10 Bash Armor Penetration, Stun duration: 1

Advantages:

  • Armor penetration is really useful against late game enemies.
  • Perception boosts both your defense and offense.

Disadvantages

  • The increased move cost of Herzschlag can be problematic against groups.
  • You need CBMs to use Arm Block and Leg Block.

Strategies

Panzer Kunst is well rounded style that favors Perception builds. Aside from searching for CBMs to get the most out of the style, Panzer Kunst should work well enough in most situation without any extra requirements.