World Options: Difference between revisions

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;NPC spawn rate scaling factor:
;NPC spawn rate scaling factor:
Higher values mean more (random? not static, right?) NPCs.
Higher values mean more (random? not static, right?) NPCs.
;Monster evolution scaling factor:
A higher number means slower evolution.
;Monster speed:
;Monster resilience:
;Default region type:
;Initial time:
;Initial day:
;Spawn delay:


[[Category: World]]
[[Category: World]]

Revision as of 20:52, 26 May 2020

World end handling

Size of cities

City spacing

Spawn rate scaling factor

Carrion spawn rate scaling factor

Item spawn scaling factor

Higher values means more loot.

NPC spawn rate scaling factor

Higher values mean more (random? not static, right?) NPCs.

Monster evolution scaling factor

A higher number means slower evolution.

Monster speed
Monster resilience
Default region type
Initial time
Initial day
Spawn delay