World Options: Difference between revisions
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;NPC spawn rate scaling factor: | ;NPC spawn rate scaling factor: | ||
Higher values mean more (random? not static, right?) NPCs. | Higher values mean more (random? not static, right?) NPCs. | ||
;Monster evolution scaling factor: | |||
A higher number means slower evolution. | |||
;Monster speed: | |||
;Monster resilience: | |||
;Default region type: | |||
;Initial time: | |||
;Initial day: | |||
;Spawn delay: | |||
[[Category: World]] | [[Category: World]] |
Revision as of 20:52, 26 May 2020
World end handling
Size of cities
City spacing
Spawn rate scaling factor
Carrion spawn rate scaling factor
- Item spawn scaling factor
Higher values means more loot.
- NPC spawn rate scaling factor
Higher values mean more (random? not static, right?) NPCs.
- Monster evolution scaling factor
A higher number means slower evolution.
- Monster speed
- Monster resilience
- Default region type
- Initial time
- Initial day
- Spawn delay