World end handling: Difference between revisions
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you can find and bury your previous character | you can find and bury your previous character | ||
the corpse - the previous character that died - will be all their stuff wherever they died | |||
rewinds time, just the literal time, everything you did will still stay done | rewinds time, just the literal time, everything you did will still stay done |
Revision as of 01:05, 27 May 2020
World end handling what happens to the game world when the last character dies.
On the world options settings there are four options:
Delete means when the character dies the world is gone too.
Keep means the character's changes to the world persist; this breaks some missions and allows for the next character to find the corpse of the first.
Reset(the default) means the world is regenerated with the existing world rules.
Query means, upon your character's death, you are asked if you would like to delete, keep, or reset the world.
Messy notes to fix later
"Query" would be the "asked upon death"
Reset is the default (and that, if I understood, is because replaying a world after death may supposedly cause some isses)
on KEEP option:
the next player that starts in that world will also know all of the npcs
it actually isn't the "next" spring after it died either, it rewinds time to the beginning
it's because the way it's programmed doesn't assume you'll keep the world
you can find and bury your previous character
the corpse - the previous character that died - will be all their stuff wherever they died
rewinds time, just the literal time, everything you did will still stay done