Comestible JSON Info: Difference between revisions
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Tool required to be eaten/drank | Tool required to be eaten/drank | ||
"tool" : "apparatus", | |||
;<nowiki>"charges"</nowiki>: | ;<nowiki>"charges"</nowiki>: | ||
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Example: <nowiki>"charges" : 4,</nowiki> | Example: <nowiki>"charges" : 4,</nowiki> | ||
;<nowiki>"stack_size"</nowiki>: (Optional) How many uses are in the above-defined volume. If omitted, is the same as 'charges.' Note that you'll want to omit this unless you know exactly what you are doing. | ;<nowiki>"stack_size"</nowiki>: (Optional) How many uses are in the above-defined volume. If omitted, is the same as 'charges.' Note that you'll want to omit this unless you know exactly what you are doing; for best results use charges instead. | ||
"stack_size" : 8, | |||
;<nowiki>"fun"</nowiki>: Morale effects when used | ;<nowiki>"fun"</nowiki>: Morale effects when used | ||
"fun" : 5, | |||
;"freezing_point": | ;"freezing_point": | ||
(Optional) Temperature in F at which item freezes, default is water (32F/0C) | (Optional) Temperature in F at which item freezes, default is water (32F/0C) | ||
"freezing_point": 32, | "freezing_point": 32, | ||
;"cooks_like" | ;"cooks_like": | ||
(Optional) If the item is used in a recipe, replaces it with its cooks_like | (Optional) If the item is used in a recipe, replaces it with its cooks_like | ||
"cooks_like": "meat_cooked", | "cooks_like": "meat_cooked", |
Revision as of 16:56, 19 August 2020
- "type" : "COMESTIBLE",
- Defines this as a COMESTIBLE
Comestible Specific Entries
Most of these are optional.
- "addiction_type"
- an optional addiction type
"addiction_type" : "crack",
- "spoils_in"
- A time duration: how long a comestible is good for. 0 = no spoilage.
"spoils_in" : 0,
- "use_action"
What effects a comestible has when used, see special definitions.
"use_action": [ "ANTIASTHMATIC" ], "use_action" : "CRACK",
- "stim"
optional stimulant effect
"stim" : 40,
- "fatigue_mod"
How much fatigue this comestible removes. (Negative values add fatigue)
"fatigue_mod": 3,
- "radiation"
How much radiation you get from this comestible.
Example: "radiation": 8,
- "comestible_type"
Comestible type, used for inventory sorting (MED, DRINK, FOOD)
- Example 1: "comestible_type" : "MED",
- Example 2: "comestible_type" : "DRINK",
- "quench"
Thirst quenched
"quench" : 0,
- "heal"
Health effects (used for sickness chances)
Example: "heal" : -2,
- "addiction_potential" : 80,
- Ability to cause addictions
- "monotony_penalty"
(Optional, default: 2) Fun is reduced by this number for each one you've consumed in the last 48 hours.
Can't drop fun below 0, unless the comestible also has the "NEGATIVE_MONOTONY_OK" flag.
- Example 1: "monotony_penalty" : 0, // never monotonous
- Example 2: "monotony_penalty" : 1, // less monotonous
- Example 3: "monotony_penalty" : 4, // gets boring to eat twice as fast a usual
- "calories"
Hunger satisfied (in kcal)
Example: "calories" : 120,
"nutrition"- Hunger satisfied (OBSOLETE)
- "tool"
Tool required to be eaten/drank
"tool" : "apparatus",
- "charges"
Optional number of uses when spawned.
Example: "charges" : 4,
- "stack_size"
- (Optional) How many uses are in the above-defined volume. If omitted, is the same as 'charges.' Note that you'll want to omit this unless you know exactly what you are doing; for best results use charges instead.
"stack_size" : 8,
- "fun"
- Morale effects when used
"fun" : 5,
- "freezing_point"
(Optional) Temperature in F at which item freezes, default is water (32F/0C)
"freezing_point": 32,
- "cooks_like"
(Optional) If the item is used in a recipe, replaces it with its cooks_like
"cooks_like": "meat_cooked",
- "parasites"
(Optional) Probability of becoming parasitised when eating
"parasites": 10,
- "contamination"
(Optional) List of diseases carried by this comestible and their associated probability. Values must be in the [0, 100] range.
"contamination": [ { "disease": "bad_food", "probability": 5 } ],
- "vitamins"
An array of vitamins provided by consuming a charge (portion) of this. An integer percentage of ideal daily value average. Vitamins array keys include the following: calcium, iron, vitA, vitB, vitC, mutant_toxin, bad_food, blood, and redcells. Note that vitB is B12.
"vitamins": [ [ "calcium", 5 ], [ "iron", 12 ] ],