Adrenaline pump/doc: Difference between revisions

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(Query re 20+15 or 20 total, 15 of which is crash)
(The debuffs apply as soon as Adrenaline rush ends, which in my tests was always 17 minutes. The Adrenaline Spike page seems out of date, I'll see what I can verify and correct it. If someone could check the adrenaline rush stat changes in the code, please do.)
 
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* Gives [[Adrenaline Rush]] effect, in which speed is increased by 40, strength by 5, dexterity by 3, perception by 1, and intelligence is decreased by 8 for around 20 minutes. After that{{Verify|After 20 minutes, or after 5 minutes, as stated in the Adrenaline Rush page?}} the character will lose 300 movement points and begin to suffer from penalties (Adrenaline Comedown), which are speed decreased by 10, strength decreased by 2, and other stats decreased by 1 for 15 minutes.
* Gives [[Adrenaline Rush]] effect, in which speed is increased by 40, strength by 5, dexterity by 3, perception by 1, and intelligence is decreased by 8 for around 20 minutes{{verify|these effects are different from the in-game ones}}. As soon as the effect ends the character will lose 300 movement points and begin to suffer from penalties (Adrenaline Comedown) for about 3 minutes, which are: speed decreased by 10, strength and dexterity decreased by 2, intelligence and perception decreased by 1, and stamina fatigue.

Latest revision as of 18:46, 28 December 2020

  • Gives Adrenaline Rush effect, in which speed is increased by 40, strength by 5, dexterity by 3, perception by 1, and intelligence is decreased by 8 for around 20 minutesVerify (these effects are different from the in-game ones). As soon as the effect ends the character will lose 300 movement points and begin to suffer from penalties (Adrenaline Comedown) for about 3 minutes, which are: speed decreased by 10, strength and dexterity decreased by 2, intelligence and perception decreased by 1, and stamina fatigue.