Template:Trait: Difference between revisions
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-->{{#if:{{{PREREQS|}}}|<b style="color:chocolate">Requires:</b> {{{PREREQS}}}<br>}}<!-- | -->{{#if:{{{PREREQS|}}}|<b style="color:chocolate">Requires:</b> {{{PREREQS}}}<br>}}<!-- | ||
-->{{#if:{{{PREREQS2|}}}|<b style="color:chocolate">Additional requirement:</b> {{{PREREQS2}}}<br>}}<!-- | -->{{#if:{{{PREREQS2|}}}|<b style="color:chocolate">Additional requirement:</b> {{{PREREQS2}}}<br>}}<!-- | ||
-->{{#if:{{{CANCELS|}}}|<b style="color: | -->{{#if:{{{CANCELS|}}}|<b style="color:red">Cancels:</b> {{{CANCELS}}}<br>}}<!-- | ||
-->{{#if:{{{CHANGES_TO|}}}|<b style="color: | -->{{#if:{{{CHANGES_TO|}}}|<b style="color:blue">Changes to:</b> {{{CHANGES_TO}}}<br>}}<!-- | ||
-->{{#if:{{{LEADS_TO|}}}|<b style="color:darkgreen">Leads to:</b> {{{LEADS_TO}}}<br>}}<!-- | -->{{#if:{{{LEADS_TO|}}}|<b style="color:darkgreen">Leads to:</b> {{{LEADS_TO}}}<br>}}<!-- | ||
-->Point cost: <span style="color:{{#ifeq:{{{3|}}}|0|black|darkgreen}}">'''{{{3}}}'''</span><!-- | -->Point cost: <span style="color:{{#ifeq:{{{3|}}}|0|black|darkgreen}}">'''{{{3}}}'''</span><!-- | ||
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--> {{#ifeq:{{{5|}}}|0 | --> {{#ifeq:{{{5|}}}|0 | ||
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|/ Ugliness: <span style="color: | |/ Ugliness: <span style="color:red">'''{{{5}}}'''</span>}} | ||
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| style="max-width:64em; border-left: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em 0" | {{#if:{{{6|}}}|"{{{6|}}}"}} | | style="max-width:64em; border-left: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em 0" | {{#if:{{{6|}}}|"{{{6|}}}"}} |
Revision as of 02:39, 17 February 2021
[[{{{2}}}]]
Point cost: {{{3}}} / Visibility: {{{4}}} / Ugliness: {{{5}}} |
Documentation
Documentation incomplete.
Use this template to create the mutation/trait infobox.
Some of the variables:
- set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes. For example bionic=Internal Storage
- Set 'invalid' to '1' if the mutation is not a valid random mutation target. Means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
- Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with ones with '"mixed_effect" : true' in the json files.
- Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits. The ones with '"starting_trait" : true' in the json files.
- Set 'profession' to '1' if the mutation is a profession trait. The ones with '"profession" : true' in the json files.
- Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations. The ones with '"threshreq"' values set in the json files.
- Set 'purifiable' to '1' if the mutation is not purifiable. The ones with '"purifiable"' values set to false in the json files.
- The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border. (mixed_effect will override this)