Options: Difference between revisions

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Options can be accessed in-game by pressing {{k|?}} then {{k|2}} or in the "Help" menu. If you delete the ''options.txt'' stored in "Data" the game will create a new file
Options can be accessed in-game by pressing {{k|?}} then {{k|2}} or in the "Help" menu at the start screen. If you delete the ''options.txt'' stored in "Data" the game will create a new file.


; Force Y/N in promts : (default: true) only capital letters will be used as query confirmation.
; Force Y/N in promts : (default: true) If true, y/n prompts are case-sensitive and {{k|y}} and {{k|n}} are not accepted (so you have to press {{k|Y}} or {{k|N}}).
; Use Celsius : (default: false) [[temperature]] will be converted from Fahrenheit scale.
; Use Celsius : (default: false) If true, use Celsius, not Fahrenheit ([[temperature]] will be displayed in Celsius).
; Use Metric System : (default: false)  [[vehicle]] speed will be converted from mph to Km/h.
; Use Metric System : (default: false)  If true, use Km/h, not mph ([[vehicle]] speed will be displayed in Km/h).
; No Bright Backgrounds : (default: false) turns off bright background colors. It is only for linux console play, and it is intended to extend support to terminals that do not have 16 background colors.
; No Bright Backgrounds : (default: false) If true, bright backgrounds are not used -- some consoles are not compatible (it is only for linux console play, and it is intended to extend support to terminals that do not have 16 background colors).
; 24 Hour Time : (default: 0) 1 enables 24h military clock and 2 enables a normal 24h clock
; 24 Hour Time : (default: 0) Display the time either using AM/PM (default), 24h military or 24h normal.
; Snap to Target : (default: false) The view-screen will start centered on cursor when aiming.
; Snap to Target : (default: false) If true, automatically follow the crosshair when firing/throwing (the view-screen will start centered on cursor when aiming).
; Safemode on by default : (default: true) The game will start with [[safemode]] turned on.
; Safemode on by default : (default: true) If true, safemode will be on after starting a new game or loading (the game will start with [[safemode]] turned on).
; Safemode proximity distance : (default: 0) If [[safemode]] is enabled, distance to hostiles when safemode should show a warning  
; Safemode proximity distance : (default: 0) If [[safemode]] is enabled, distance to hostiles when safemode should show a warning (setting it to 0 sets it to the default viewdistance).
; Auto-Safemode on by default : (default: false) The game will start with [[auto-safemode]] turned on.
; Auto-Safemode on by default : (default: false) If true, auto-safemode will e on after starting a new game or loading (the game will start with [[auto-safemode]] turned on).
; Turns to re-enable safemode : (default: 50) Number of turns after safemode is re-enables if no hostiles are in Safemode proximity distance
; Turns to re-enable safemode : (default: 50) Number of turns after safemode is re-enables if no hostiles are in Safemode proximity distance
; Periodical autosave : (default: false) The game will save the map every X time.
; Periodical autosave : (default: false) If true, game will periodically save the map (the game will save the map every X time).
; Gradual night light : (default: false) The game will add a gradual-lighting.
; Game minutes between autosaves : (default: 30) Number of minutes between autosaves.
; Real minutes between autosaves : (default: 5) Minimum amount of real time minutes between autosaves.
; Gradual night light : (default: false) If true, will add nice gradual lighting. should only make a difference during the night.
; Rain animation : (default: true) If true, weather animations will be displayed.
; Rain animation : (default: true) If true, weather animations will be displayed.
; Querry on disassembly : (default: true) The game will querry before disassembling items.
; Querry on disassembly : (default: true) The game will querry before disassembling items.
; Drop empty containers : (default: 0) Set to drop containers after use.
; Drop empty containers : (default: 0) Set to drop containers after use. 0 - don't drop any (defauult), 1 - all except watertight containers, 2 - all containers.
; Skill rust : (default: 0) Sets the level of [[skills]] rust.
; Skill rust : (default: 0) Sets the level of [[skill]] rust. 0 - vanilla Cataclysm (default), 2 - capped at skill levels, 3 - none at all.
; Delete world : (default: 0) Currently not working.
; Delete world : (default: 0) Delete saves upon player death. 0 - no (default), 1 - yes, 2 - query.
; Initial points : (default: 6) The number of points at the start of a new character
; Initial points : (default: 6) Initial points available on character creation (the number of points at the start of a new character).
; Initial time : (default: 8) Initial time of day on character generation. Default is 08:00.
; Initial time : (default: 8) Initial starting time of day on character generation. Default is 08:00.
; Viewport width/height : (default: 12x12) Changes the size of the window and allows to see more tiles
; Viewport width/height : (default: 12x12) WINDOWS ONLY: Set the expansion of the viewport along the X and Y axis. Requires restart. Default is 12. POSIX systems will use terminal size at startup (changes the size of the window and allows to see more tiles).
; Static spawn : (default: true) The game spawns the Zs at the start of the game. No more Zs will spawn after the start of the game. Must delete save directory after changing this for it to take effect.
; Move view offset : (default: 1) Move view by how many squares per keypress (when shifting the view).
; Classic zombies : (default: false) Only spawn classic zombies and natural wildlife. Probably requires a reset of the save folder to take effect. This also removes a lot of the map options that are considered to be not classic. (Fungal towers, labs, beehives etc).
; Static spawn : (default: true) Spawn zombies at game start instead of during game. Must reset world directory after changing for it to take effect (the spawn of swamp creatures, triffids, fungaloids, etc will still be dynamic, though).
 
; Classic zombies : (default: false) Only spawn classic zombies and natural wildlife. Probably requires a reset of the save folder to take effect. This disables certain buildings (like fungal spires, labs, beehives, etc).
; Season length : (default: 14) Season length, in days.
; Static NPCs : (default: false) If true, the game will spawn static NPC at the start of the game. Requires world reset.
; Random NPCs : (default: false) If true, the game will randomly spawn NPC during gameplay.
[[Category:Options]]
[[Category:Options]]

Revision as of 11:49, 11 June 2013

Options can be accessed in-game by pressing ? then 2 or in the "Help" menu at the start screen. If you delete the options.txt stored in "Data" the game will create a new file.

Force Y/N in promts
(default: true) If true, y/n prompts are case-sensitive and y and n are not accepted (so you have to press Y or N).
Use Celsius
(default: false) If true, use Celsius, not Fahrenheit (temperature will be displayed in Celsius).
Use Metric System
(default: false) If true, use Km/h, not mph (vehicle speed will be displayed in Km/h).
No Bright Backgrounds
(default: false) If true, bright backgrounds are not used -- some consoles are not compatible (it is only for linux console play, and it is intended to extend support to terminals that do not have 16 background colors).
24 Hour Time
(default: 0) Display the time either using AM/PM (default), 24h military or 24h normal.
Snap to Target
(default: false) If true, automatically follow the crosshair when firing/throwing (the view-screen will start centered on cursor when aiming).
Safemode on by default
(default: true) If true, safemode will be on after starting a new game or loading (the game will start with safemode turned on).
Safemode proximity distance
(default: 0) If safemode is enabled, distance to hostiles when safemode should show a warning (setting it to 0 sets it to the default viewdistance).
Auto-Safemode on by default
(default: false) If true, auto-safemode will e on after starting a new game or loading (the game will start with auto-safemode turned on).
Turns to re-enable safemode
(default: 50) Number of turns after safemode is re-enables if no hostiles are in Safemode proximity distance
Periodical autosave
(default: false) If true, game will periodically save the map (the game will save the map every X time).
Game minutes between autosaves
(default: 30) Number of minutes between autosaves.
Real minutes between autosaves
(default: 5) Minimum amount of real time minutes between autosaves.
Gradual night light
(default: false) If true, will add nice gradual lighting. should only make a difference during the night.
Rain animation
(default: true) If true, weather animations will be displayed.
Querry on disassembly
(default: true) The game will querry before disassembling items.
Drop empty containers
(default: 0) Set to drop containers after use. 0 - don't drop any (defauult), 1 - all except watertight containers, 2 - all containers.
Skill rust
(default: 0) Sets the level of skill rust. 0 - vanilla Cataclysm (default), 2 - capped at skill levels, 3 - none at all.
Delete world
(default: 0) Delete saves upon player death. 0 - no (default), 1 - yes, 2 - query.
Initial points
(default: 6) Initial points available on character creation (the number of points at the start of a new character).
Initial time
(default: 8) Initial starting time of day on character generation. Default is 08:00.
Viewport width/height
(default: 12x12) WINDOWS ONLY: Set the expansion of the viewport along the X and Y axis. Requires restart. Default is 12. POSIX systems will use terminal size at startup (changes the size of the window and allows to see more tiles).
Move view offset
(default: 1) Move view by how many squares per keypress (when shifting the view).
Static spawn
(default: true) Spawn zombies at game start instead of during game. Must reset world directory after changing for it to take effect (the spawn of swamp creatures, triffids, fungaloids, etc will still be dynamic, though).
Classic zombies
(default: false) Only spawn classic zombies and natural wildlife. Probably requires a reset of the save folder to take effect. This disables certain buildings (like fungal spires, labs, beehives, etc).
Season length
(default: 14) Season length, in days.
Static NPCs
(default: false) If true, the game will spawn static NPC at the start of the game. Requires world reset.
Random NPCs
(default: false) If true, the game will randomly spawn NPC during gameplay.