CBM: Melee Combat: Difference between revisions

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shock = rng(2, 5) for both of them
shock = rng(2, 5) for both of them


--> [[Monster]] will suffer additional 2-15<!--shock * rng(1, 3)--> damage and become paralyzed on 360-900<!--shock * 180--> [[movement points]]. NPC will only take 2-5 damage, but will be paralyzed on 600-1500<!--shock * 300--> movement points.
--> [[Monster]] will suffer additional 2-15<!--shock * rng(1, 3)--> damage and become paralyzed on 360-900<!--shock * 180--> [[movement points]]. NPC will only suffer 2-5 additional damage, but will be paralyzed on 600-1500<!--shock * 300--> movement points.


"Weapon that conducts electricity" means only Adamantium Claws at now, other metallic melee weapons will not work.
"Weapon that conducts electricity" means only Adamantium Claws at now, other metallic melee weapons will not work.

Revision as of 22:17, 26 June 2013

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Template:Bionics It works with 30% chance on any non-electric enemy and consumes power only on successful shocking (but 2 power units despite description). Monster will suffer additional 2-15 damage and become paralyzed on 360-900 movement points. NPC will only suffer 2-5 additional damage, but will be paralyzed on 600-1500 movement points.

"Weapon that conducts electricity" means only Adamantium Claws at now, other metallic melee weapons will not work.

Template:Bionics It works with 50% chance, but consumes power with each attempt. Successfully attacked monster will suffer additional 4-10 damage, become paralyzed on 80-120 movement points, and recharge character's power up to four units. Attacked NPC will gain only 2-6 damage and will not be paralyzed, but will grant more power units (3-5).

Template:Bionics

Name Item ID Install Difficulty Capacity Toggled Power Source Activation cost Usage cost Time
[[]] Can't be installed
Name
Price
Material
Vol
Wt
Bash
Cut
Hit
0 adamantite claws 0 c_pink / steel MNULL 2 0 8 16

The Adamantium Claws bionic gives the user the ability to change his fingers into sharp claws at will, for 3 power. While active, the user cannot pick up items on the ground, but can still use items in his inventory. The user cannot change weapons while this bionic is active, nor can the claws be dropped. Claws can be used in butchering, but they are worse than most of knives in it.

To unequip it, just activate the bionic again. The claws will retract without using energy.