Poison: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
((BOT) Creating new page from 'Diseases'.)
No edit summary
Line 1: Line 1:
All three types have weakened effect with [[traits#Poison Resistant|Poison Resistant]] trait and can be removed with [[royal jelly]].
[[Poison]] is a set of three [[diseases]] that can be gain a number of ways.  All three types have weakened effect with [[traits#Poison Resistant|Poison Resistant]] trait and can be removed with [[royal jelly]].


{| border="0" cellpadding="3" class="va-table" style="border-collapse: collapse; float:right; margin: 0.2em 1em"
{| border="0" cellpadding="3" class="va-table" style="border-collapse: collapse; float:right; margin: 0.2em 1em"
Line 25: Line 25:
== Poisoned ==
== Poisoned ==


Character can become Poisoned for 600 turns after eating [[tainted meat]] and [[tainted veggy]] or certain [[mushroom]]s, for 30 turns when hurt by monster with VENOM flag (some insects and all [[enemies#web_spider|spiders]]) or in the cloud of [[toxic gas]], which will infect through mouth with strength 5 and 30 turns duration.
The haracter can become Poisoned for 600 turns after eating [[tainted meat]] or [[tainted veggy]] or certain [[mushroom]]s, or for 30 turns when hurt by monster with VENOM flag (some insects and all [[enemies#web_spider|spiders]]), or by standing in a cloud of [[toxic gas]], which will infect through mouth with strength 5 and 30 turns duration.


Poison decreases character's dexterity and perception by 1 and strength by 2 (no strength penalty with the [[traits#Poison Resistant|Poison Resistant]]). It also can hurt character's torso for [0-2]*[0-1] damage and additionally increase [[pain]] counter by 1 each turn with 0.(6)%<!--one_in(150)--> chance (or 0.(1)%<!--one_in(900)--> for the Poison Resistant).
Poison decreases the character's dexterity and perception by 1 and strength by 2 ([[traits#Poison Resistant|Poison Resistant]] negates the strength penalty). It also can hurt the character's torso for [0-2]*[0-1] damage and additionally increase the [[pain]] counter by 1 each turn with 0.(6)%<!--one_in(150)--> chance (or 0.(1)%<!--one_in(900)--> with Poison Resistant).


Can be detected by [[Blood Analysis]] and removed by [[Blood Filter]] bionics.
Poisoned can be detected by [[Blood Analysis]] and removed by [[Blood Filter]] bionics.


[[mutation#Poisonous|Poisonous]] mutation grants this disease as [[melee|bonus melee attack]] with 6 turns duration.<!-- add_effect(ME_POISONED, 6) for mobs -->
The [[mutation#Poisonous|Poisonous]] mutation grants this disease as [[melee|bonus melee attack]] with 6 turns duration.<!-- add_effect(ME_POISONED, 6) for mobs -->


== Badly Poisoned ===
== Badly Poisoned ==
A character can become Badly Poisoned for 40 turns when hurt by monster with BADVENOM flag ([[black widow]]) or by standing in a cloud of [[Toxic gas|thick toxic gas]], which will infect through mouth with strength 5 and 30 turns duration.


Character can become Badly Poisoned for 40 turns when hurt by monster with BADVENOM flag ([[black widow]]) or in the cloud of [[Toxic gas|thick toxic gas]], which will infect through mouth with strength 5 and 30 turns duration.
Bad poison decreases the character's [[speed]] by 10, dexterity and perception by 2, and strength by 3 (or 1 with [[traits#Poison Resistant|Poison Resistant]]). It also can hurt the character's torso for 0-2 damage and additionally increase the [[pain]] counter by 2 each turn with 1%<!--one_in(100)--> chance (or 0.2%<!--one_in(500)--> with Poison Resistant).


Bad poison decreases character's [[speed]] by 10, dexterity and perception by 2, and strength by 3 (by 1 with the [[traits#Poison Resistant|Poison Resistant]]). It also can hurt character's torso for 0-2 damage and additionally increase [[pain]] counter by 2 each turn with 1%<!--one_in(100)--> chance (or 0.2%<!--one_in(500)--> for the Poison Resistant).
== Food Poisoning ==
A character will suffer from Food Poisoning for 1800 turns after eating [[tainted meat]] or [[tainted veggy]] or certain [[mushroom]]s. More commonly. it is caused by rotten food or bad water. The duration for food is randomized between 60 turns and [food nutrition + 1]*60 turns. Chances and duration for water are explained above.


== Food Poisoning ===
The effects from eating rotten food can be eased by [[CBM:_Nutritional|Expanded Digestive System]] bionics (not a 100% chance to become poisoned, no [[health]] penalty) or almost entirely negated with the [[mutation#Saprovore|Saprovore]] mutation (keeps random penalty to nutrition though). Neither of these traits affect infection from bad water, tainted meat and veggy or mushrooms.
Character will suffer from it for 1800 turns after eating [[tainted meat]] or [[tainted veggy]] or certain [[mushroom]]s. But commonly it is caused by rotten food and bad water. Duration for food is randomized between 60 turns and [food nutrition + 1]*60 turns. Chances and duration for water are [[#Poison|explained above]].
 
Effect from rotten food can be eased by [[CBM:_Nutritional|Expanded Digestive System]] bionics (not a 100% chance to become poisoned, no [[health]] penalty) or almost entirely negated with the [[mutation#Saprovore|Saprovore]] mutation (keeps random penalty to nutrition though). Both of them do not affect intoxication from a bad water, tainted meat and veggy or mushrooms.


{| border="0" cellpadding="3" class="va-table" style="border-collapse: collapse; float:right; margin: 0.2em 1em"
{| border="0" cellpadding="3" class="va-table" style="border-collapse: collapse; float:right; margin: 0.2em 1em"
Line 51: Line 50:
|- style="border: 1px dashed darkgreen"  
|- style="border: 1px dashed darkgreen"  
! style="background-color:lightgreen;border: 1px dashed darkgreen" | Default
! style="background-color:lightgreen;border: 1px dashed darkgreen" | Default
| "480.(2)%<!--one_in(600)--> || "480.08%<!--one_in(1200)-->
| 480.(2)%<!--one_in(600)--> || 480.08%<!--one_in(1200)-->
|- style="border: 1px dashed darkgreen"
|- style="border: 1px dashed darkgreen"
! style="background-color:lightgreen;border: 1px dashed darkgreen" | [[traits#Weak Stomach|Weak Stomach]]
! style="background-color:lightgreen;border: 1px dashed darkgreen" | [[traits#Weak Stomach|Weak Stomach]]
Line 60: Line 59:
|}
|}


Food poisoning decreases character's [[speed]] by 20, dexterity and perception by 1, and strength by 3 (by 1 with the [[traits#Poison Resistant|Poison Resistant]]). It also can hurt character's torso for 1 damage each turn with 0.(3)%<!--one_in(300)--> chance (or 0.(1)%<!--one_in(900)--> for the Poison Resistant) and cause vomiting.
Food poisoning decreases the character's [[speed]] by 20, dexterity and perception by 1, and strength by 3 (by 1 with [[traits#Poison Resistant|Poison Resistant]]). It also can hurt character's torso for 1 damage each turn with 0.(3)%<!--one_in(300)--> chance (or 0.(1)%<!--one_in(900)--> with Poison Resistant) and cause vomiting.


Vomiting reduces duration of disease by 300 turns, as well as almost any benefits from eating spoiled comestibles.
Vomiting reduces duration of disease by 300 turns, as well as almost any benefits from eating spoiled comestibles.


[[Category:Diseases]]
[[Category:Diseases]]

Revision as of 15:39, 29 June 2013

Poison is a set of three diseases that can be gain a number of ways. All three types have weakened effect with Poison Resistant trait and can be removed with royal jelly.

Source Chance Value
shallow water 30% 1-4
deep water 25% 1-4
sewage 100% 1-7
toilet 60% 1-3

The most common source of poisoning is a raw water. The chance to get tainted water and the value of poisoning are depend on source.

If there is any "poison" in water, it will grant Food Poisoning for [poison]*300 turns upon consuming. If poison value is higher that 2-4 it will give additional Poisoned status for [poison]*100 turns.

Poisoned

The haracter can become Poisoned for 600 turns after eating tainted meat or tainted veggy or certain mushrooms, or for 30 turns when hurt by monster with VENOM flag (some insects and all spiders), or by standing in a cloud of toxic gas, which will infect through mouth with strength 5 and 30 turns duration.

Poison decreases the character's dexterity and perception by 1 and strength by 2 (Poison Resistant negates the strength penalty). It also can hurt the character's torso for [0-2]*[0-1] damage and additionally increase the pain counter by 1 each turn with 0.(6)% chance (or 0.(1)% with Poison Resistant).

Poisoned can be detected by Blood Analysis and removed by Blood Filter bionics.

The Poisonous mutation grants this disease as bonus melee attack with 6 turns duration.

Badly Poisoned

A character can become Badly Poisoned for 40 turns when hurt by monster with BADVENOM flag (black widow) or by standing in a cloud of thick toxic gas, which will infect through mouth with strength 5 and 30 turns duration.

Bad poison decreases the character's speed by 10, dexterity and perception by 2, and strength by 3 (or 1 with Poison Resistant). It also can hurt the character's torso for 0-2 damage and additionally increase the pain counter by 2 each turn with 1% chance (or 0.2% with Poison Resistant).

Food Poisoning

A character will suffer from Food Poisoning for 1800 turns after eating tainted meat or tainted veggy or certain mushrooms. More commonly. it is caused by rotten food or bad water. The duration for food is randomized between 60 turns and [food nutrition + 1]*60 turns. Chances and duration for water are explained above.

The effects from eating rotten food can be eased by Expanded Digestive System bionics (not a 100% chance to become poisoned, no health penalty) or almost entirely negated with the Saprovore mutation (keeps random penalty to nutrition though). Neither of these traits affect infection from bad water, tainted meat and veggy or mushrooms.

Chances
to vomit
Default Poison
Resistant
Default 480.(2)% 480.08%
Weak Stomach +0.(3)% +0.(1)%
Nausea +2% +0.1%

Food poisoning decreases the character's speed by 20, dexterity and perception by 1, and strength by 3 (by 1 with Poison Resistant). It also can hurt character's torso for 1 damage each turn with 0.(3)% chance (or 0.(1)% with Poison Resistant) and cause vomiting.

Vomiting reduces duration of disease by 300 turns, as well as almost any benefits from eating spoiled comestibles.