Controls: Difference between revisions
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Controls | {{tocr}} | ||
Controls can be customized in the {{key|?}}{{key|1}} menu. The current key bindings are stored in the <code>data/keymap.txt</code> file. To revert back to defaults just delete it. | |||
You can find a list for all vehicle controls in the [[Vehicles#Driving_vehicles|vehicles page]]. | |||
== Default key bindings == | == Default key bindings == | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|U}} - Unload or empty wielded item {{hint|You can unload anything that uses ammo or is storing something, like bullets from a pistol, batteries from a flashlight, pouring on the ground or transferring liquids between containers, etc.}} || {{key|t}} - Throw item | | {{k|U}} - Unload or empty wielded item {{hint|You can unload anything that uses ammo or is storing something, like bullets from a pistol, batteries from a flashlight, pouring on the ground or transferring liquids between containers, etc.}} || {{key|t}} - Throw item {{hint|Mainly used to fire thrown weapons, such as javelins, although it can be used to throw anything.}} | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|f}} - Fire wielded item || ''<Unbound>'' - Burst-fire wielded item | | {{k|f}} - Fire wielded item {{hint|You know, to go PEW PEW PEW on things.}} || ''<Unbound>'' - Burst-fire wielded item {{hint|Only if the wielded weapon supports burst fire mode.}} | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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|} | |} | ||
== Unlisted key bindings == | == Unlisted key bindings == | ||
{{k| | {{k|ESC}} or {{k|SPACE}} - Exit dialog or screen / Cancel | ||
{{k|,}} - Select/Deselect all items {{hint|Only when the list of items -quasi-inventory- is being displayed | {{k|,}} - Select/Deselect all items {{hint|Only when the list of items -quasi-inventory- is being displayed; like when you press (g) to see a list of all the items in a tile}} | ||
== Keyboard Notes == | == Keyboard Notes == |
Revision as of 09:11, 17 September 2013
Controls can be customized in the ?1 menu. The current key bindings are stored in the data/keymap.txt
file. To revert back to defaults just delete it.
You can find a list for all vehicle controls in the vehicles page.
Default key bindings
All the listed key binds are case sensitive (so an a is different from an A, etc).
Movement
NW | N | NE |
---|---|---|
7 or y | 8 or k or UP | 9 or u |
W | PAUSE | E |
4 or h or LEFT | 5 or . | 6 or l or RIGHT |
SW | S | SE |
1 or b | 2 or j or DOWN | 3 or n |
> - Descend stairs
< - Ascend stairs
Shift view
You can permanently shift the centering of the viewport by using these keys:
SHIFT NW | SHIFT N | SHIFT NE |
---|---|---|
<Unbound> | K | <Unbound> |
SHIFT W | CENTER VIEW | SHIFT E |
H | G | L |
SHIFT SW | SHIFT S | SHIFT SE |
<Unbound> | J | <Unbound> |
Environment interaction
o - Open door or window [Hint] | c - Close door or window [Hint] |
s - Smash nearby object / Vehicle handbrake [Hint] | e - Examine or interact with nearby world object [Hint]. |
/ - Advanced inventory management [Hint] | , or g - Pick item(s) up [Hint] |
B - Butcher a corpse [Hint] | C - Chat with an NPC [Hint] |
; or x - Look around | X - Peek around corners |
V - List all items around the player [Hint] | |
Inventory and quasi-inventory interaction | |
i - Open your inventory | I - Compare two items [Hint] |
= - Swap inventory letters [Hint] | a - Apply or use an item [Hint] |
A - Apply or use currently wielded item | W - Wear item |
T - Take off worn item | E - Eat/Drink/Consume item [Hint] |
R - Read a book or a magazine | w - Wield item [Hint] |
_ - Select unarmed style [Hint] | r - Reload wielded item [Hint] |
U - Unload or empty wielded item [Hint] | t - Throw item [Hint] |
f - Fire wielded item [Hint] | <Unbound> - Burst-fire wielded item [Hint] |
F - Toggle attack mode of wielded item [Hint] | d - Drop item [Hint] |
D - Drop item to adjacent tile [Hint] | p - View/Activate/Install bionics |
+ - Re-layer armour/clothing [Hint] |
|
Long term and special actions | |
| - Wait for several minutes [Hint] | & - Craft items |
- - Re-craft last recipe | <Unbound> - Craft for as long as possible |
* - Construct terrain | ( - Disassemble items |
$ - Sleep [Hint] | ^ - Control vehicle [Hint] |
! - Toggle Safemode | " - Toggle Auto-Safemode |
' - Ignore nearby enemy | S - Save and quit [Hint] |
<Unbound> - Quicksave | Q - Commit suicide [Hint]
|
Info screens | |
@ - View player info | m - View map |
M - View missions | # - View factions |
) - View kill count | v - View morale |
P - View message log | ? - View help
|
Debug functions | |
<Unbound> - Debug menu | <Unbound> - View scentmap |
~ - Toggle debug messages |
Unlisted key bindings
ESC or SPACE - Exit dialog or screen / Cancel
, - Select/Deselect all items [Hint]
Keyboard Notes
Remove wielded item
To remove the item you're currently wielding so your hands are empty (fists) go through the following key sequence:
- Press w
- Press -
If you previously selected a martial arts style through _ it'll revert to that MA style instead.
In any case, the currently wielded item will be automatically placed in your inventory, or you'll be asked if you want to drop it if there's no space left.
Dropping Items
Single items
Dropping an item from the inventory screen will always drop a single item.
Dropping Partial Stacks
- Press d or D to drop the items and display the inventory screen
- Type the number of items you want to drop
- Press again the key of the inventory item you want to divide (in some cases, this will cause the item letter to be displayed as #)
- Press RETURN
Picking up Items
Pressing , twice selects all items. Currently this functionality cannot be reassigned to another key.
Controlling Skill Gain
- Open the @ Character Status screen
- Use TAB to navigate to the SKILLS section.
- Use the arrow keys to navigate the SKILLS list.
- Press SPACE when having selected the skill you want to freeze skill-gain.
- Press that key again to reactivate it.
Debug keys
Note: Use of these keys is essentially CHEATING, unless you are in a situation caused by bugs (e.g. spawning in a windowless doorless room) or testing game features.
~ — Toggle debug messages.
Z — Wish menu. open's up a list and asks you what Debug you want to do.
- 1: Wish for an item. — type /hammer to search for "hammer", then press > and < to cycle through jackhammer, hammer, sledge hammer, etc. Note, that you cannot use escape, arrows or backspace keys while entering filter, use > and < to break it.
- 2: Teleport - Short Range — moves to a random nearby position, it uses teleporter function, so teleglow disease will be gained and there is a risk of lethal outcome.
- 3: Teleport - Long Range — asks to what map square you wanna move, then place randomly there.
- 4: Reveal map
- 5: Spawn NPC
- 6: Spawn Monster — it works the same as item wishing for the most part; pressing f will let you make the monster friendly if you want. After making your selection, move the cursor to pick a location to place the monster.
- 7: Check game state...
- 8: Kill NPCs
- 9: Mutate — allow to toggle your traits & mutations. If "NULL trait!" selected (the first string), it initiates a random mutation.
- 0: Spawn a vehicle
- a: Increase all skills by 3
- b: Learn all melee styles
- c: Check NPC
- d: Spawn Artifact — creates natural artifact and forms anomaly around it.
- e: Cancel
Unbound — Scent map. Asks you what scent sensitivity you would like to view your surrounding with (0-9, 1 greatest smeller, 9 dullest nose, 0 divides by 0, causing a crash). Shows the trace that forms around you as you linger in a building or move through town.