Weather: Difference between revisions

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(→‎Weather types and effects: commented out lightning storm, as it's currently deactivated, and the rest of not implemented weather patterns)
(Fixed errors with commenting out. Had to remove nested comments, as media wiki isn't able to recognize them. Commented out weather patterns from rest of tables)
Line 38: Line 38:
|<!--&weather_effect::thunder-->Same as rain, plus with 2% chance of thunder per turn, if character have a good hearing, it can be heard even underground.}}
|<!--&weather_effect::thunder-->Same as rain, plus with 2% chance of thunder per turn, if character have a good hearing, it can be heard even underground.}}


<!-- {{row/{{PAGENAME}}|Lightning Storm|c_yellow|45|52|42|32|4|8|10|30|true
<!--  
|<!--&weather_effect::lightning-->Same as thunder storm, plus 0.2% chance of lightning strike per turn. Lightning always strikes in non-passable tiles and creates [[explosion]] with 10 power and 25% chance of fire. It means that it will strike your safehouse sooner or later! You can greatly decrease chances by sleeping only in basements.}} -->
{{row/{{PAGENAME}}|Lightning Storm|c_yellow|45|52|42|32|4|8|10|30|true
|Same as thunder storm, plus 0.2% chance of lightning strike per turn. Lightning always strikes in non-passable tiles and creates [[explosion]] with 10 power and 25% chance of fire. It means that it will strike your safehouse sooner or later! You can greatly decrease chances by sleeping only in basements.}}
-->


{{row/{{PAGENAME}}|Acidic Drizzle|c_ltgreen|45|70|45|35|2|3|10|30|true
{{row/{{PAGENAME}}|Acidic Drizzle|c_ltgreen|45|70|45|35|2|3|10|30|true
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|<!--&weather_effect::acid-->Same as rain, plus hurts every body part with different chances for 1 point, also hurts non-acid-proof [[enemies|monsters]] and creates acid terrain type on undiggable outside squares with 0.25% chance.}}
|<!--&weather_effect::acid-->Same as rain, plus hurts every body part with different chances for 1 point, also hurts non-acid-proof [[enemies|monsters]] and creates acid terrain type on undiggable outside squares with 0.25% chance.}}


<!-- {{row/{{PAGENAME}}|Flurries|c_white|30|30|30|20|2|4|10|60|true
<!--  
|<!--&weather_effect::flurry-->Not implemented.}} -->
{{row/{{PAGENAME}}|Flurries|c_white|30|30|30|20|2|4|10|60|true
|Not implemented.}}


<!-- {{row/{{PAGENAME}}|Snowing|c_white|25|25|20|10|4|7|30|360|true
{{row/{{PAGENAME}}|Snowing|c_white|25|25|20|10|4|7|30|360|true
|<!--&weather_effect::snow-->Not implemented.}} -->
|Not implemented.}}


<!-- {{row/{{PAGENAME}}|Snowstorm|c_white|20|20|20|5|6|10|60|180|true
{{row/{{PAGENAME}}|Snowstorm|c_white|20|20|20|5|6|10|60|180|true
|<!--&weather_effect::snowstorm-->Not implemented.}} -->
|Not implemented.}}
-->
</table>
</table>


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! Thunder Storm
! Thunder Storm
|      0 || 0 || 2 || 2 || 4 || 5 || 3 || 0 || 0 || 0 || 0 || 0
|      0 || 0 || 2 || 2 || 4 || 5 || 3 || 0 || 0 || 0 || 0 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Lightning Storm
! Lightning Storm
|      0 || 0 || 1 || 1 || 4 || 5 || 5 || 0 || 0 || 0 || 0 || 0
|      0 || 0 || 1 || 1 || 4 || 5 || 5 || 0 || 0 || 0 || 0 || 0
-->
|- style="text-align:center"
|- style="text-align:center"
! Acidic Drizzle
! Acidic Drizzle
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! Acidic Rain
! Acidic Rain
|      0 || 0 || 1 || 1 || 1 || 0 || 0 || 4 || 2 || 0 || 0 || 0
|      0 || 0 || 1 || 1 || 1 || 0 || 0 || 4 || 2 || 0 || 0 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Flurries
! Flurries
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! Snowstorm
! Snowstorm
|      0 || 0 || 0 || 1 || 3 || 2 || 1 || 0 || 0 || 1 || 1 || 1
|      0 || 0 || 0 || 1 || 3 || 2 || 1 || 0 || 0 || 1 || 1 || 1
-->
|}
|}


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! Thunder Storm
! Thunder Storm
|      0 || 0 || 2 || 3 || 5 || 4 || 5 || 0 || 0 || 0 || 0 || 0
|      0 || 0 || 2 || 3 || 5 || 4 || 5 || 0 || 0 || 0 || 0 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Lightning Storm
! Lightning Storm
|      0 || 0 || 0 || 0 || 3 || 3 || 5 || 0 || 0 || 0 || 0 || 0
|      0 || 0 || 0 || 0 || 3 || 3 || 5 || 0 || 0 || 0 || 0 || 0
-->
|- style="text-align:center"
|- style="text-align:center"
! Acidic Drizzle
! Acidic Drizzle
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! Acidic Rain
! Acidic Rain
|      1 || 0 || 1 || 1 || 1 || 0 || 0 || 5 || 3 || 0 || 0 || 0
|      1 || 0 || 1 || 1 || 1 || 0 || 0 || 5 || 3 || 0 || 0 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Flurries
! Flurries
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! Snowstorm
! Snowstorm
|      0 || 0 || 2 || 1 || 3 || 3 || 1 || 0 || 0 || 2 || 2 || 0
|      0 || 0 || 2 || 1 || 3 || 3 || 1 || 0 || 0 || 2 || 2 || 0
-->
|}
|}


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! Thunder Storm
! Thunder Storm
|      0 || 0 || 2 || 3 || 5 || 4 || 5 || 0 || 0 || 0 || 0 || 0
|      0 || 0 || 2 || 3 || 5 || 4 || 5 || 0 || 0 || 0 || 0 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Lightning Storm
! Lightning Storm
|      0 || 0 || 0 || 0 || 3 || 3 || 5 || 0 || 0 || 0 || 0 || 0
|      0 || 0 || 0 || 0 || 3 || 3 || 5 || 0 || 0 || 0 || 0 || 0
-->
|- style="text-align:center"
|- style="text-align:center"
! Acidic Drizzle
! Acidic Drizzle
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! Acidic Rain
! Acidic Rain
|      0 || 0 || 1 || 1 || 1 || 0 || 0 || 4 || 4 || 0 || 0 || 0
|      0 || 0 || 1 || 1 || 1 || 0 || 0 || 4 || 4 || 0 || 0 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Flurries
! Flurries
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! Snowstorm
! Snowstorm
|      0 || 0 || 2 || 1 || 5 || 2 || 0 || 0 || 0 || 2 || 1 || 1
|      0 || 0 || 2 || 1 || 5 || 2 || 0 || 0 || 0 || 2 || 1 || 1
-->
|}
|}


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! Thunder Storm
! Thunder Storm
|      0 || 0 || 2 || 1 || 2 || 2 || 1 || 0 || 0 || 2 || 4 || 1
|      0 || 0 || 2 || 1 || 2 || 2 || 1 || 0 || 0 || 2 || 4 || 1
<!--
|- style="text-align:center"
|- style="text-align:center"
! Lightning Storm
! Lightning Storm
|      0 || 0 || 3 || 0 || 3 || 3 || 1 || 0 || 0 || 2 || 4 || 4
|      0 || 0 || 3 || 0 || 3 || 3 || 1 || 0 || 0 || 2 || 4 || 4
-->
|- style="text-align:center"
|- style="text-align:center"
! Acidic Drizzle
! Acidic Drizzle
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! Acidic Rain
! Acidic Rain
|      0 || 0 || 2 || 1 || 1 || 0 || 0 || 4 || 1 || 1 || 1 || 0
|      0 || 0 || 2 || 1 || 1 || 0 || 0 || 4 || 1 || 1 || 1 || 0
<!--
|- style="text-align:center"
|- style="text-align:center"
! Flurries
! Flurries
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! Snowstorm
! Snowstorm
|      0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 2 || 4 || 6
|      0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 2 || 4 || 6
-->
|}
|}


[[Category:Main]]
[[Category:Main]]

Revision as of 09:49, 5 April 2013

This page is not complete enough; please help if you can.


Currently air temperature does not affects anything (but can be switched to Celsius in options). You can enable frostbites and heatstrokes by decommenting content of game::check_warmth() in game.cpp file.

Weather types and effects

  • Maximal duration is not when the weather is guaranteed to stop; it is simply when the weather is guaranteed to be recalculated. Most weather patterns have "stay the same" as a highly likely transition.
Name SpT SuT AuT WiT RP SP Min Max Effects
Clear 55 85 60 30 0 0 30 120 None.
Sunny 70 100 70 40 0 0 60 300 Player will suffer from glare while at sunlight without eye protection.
Cloudy 50 75 60 20 0 2 60 300 None.
Drizzle 45 70 45 35 1 3 10 60 Player may become wet with 50% chance while outdoor without rain coat, feathers or a torso piece of cloth with warmth of 35 or more, it adds -1 to morale up to -30 points. Slowly extinguishes fires and washes away scents on outside tiles.
Rain 42 65 40 30 3 5 30 180 Player become wet while outdoor without rain coat, feathers or a torso piece of cloth with warmth of 35 or more, it adds -1 to morale up to -60 points. Extinguishes fires and washes away scents on outside tiles.
Thunder Storm 42 70 40 30 4 7 30 120 Same as rain, plus with 2% chance of thunder per turn, if character have a good hearing, it can be heard even underground.
Acidic Drizzle 45 70 45 35 2 3 10 30 Same as drizzle, but with warning at each 10 turn.
Acid Rain 45 70 45 30 4 6 10 30 Same as rain, plus hurts every body part with different chances for 1 point, also hurts non-acid-proof monsters and creates acid terrain type on undiggable outside squares with 0.25% chance.

Weather patterns

Chances for each season, for the weather listed on the left to shift to the weather listed across the top.

Spring

CLR SUN CLD DRZ RAI THN LGT AC1 AC2 SN1 SN2 SN3
Clear 5 2 3 0 0 0 0 0 0 0 0 0
Sunny 4 7 1 0 0 0 0 0 0 0 0 0
Cloudy 3 0 4 3 1 0 0 1 0 1 0 0
Drizzle 1 0 3 6 3 1 0 2 0 0 0 0
Rain 0 0 4 5 7 3 1 0 0 0 0 0
Thunder Storm 0 0 2 2 4 5 3 0 0 0 0 0
Acidic Drizzle 1 0 1 1 1 0 0 3 3 0 0 0
Acidic Rain 0 0 1 1 1 0 0 4 2 0 0 0

Summer

CLR SUN CLD DRZ RAI THN LGT AC1 AC2 SN1 SN2 SN3
Clear 5 5 2 2 1 1 0 1 0 1 0 0
Sunny 3 7 1 0 0 0 0 0 0 0 0 0
Cloudy 1 1 6 5 2 1 0 2 0 1 0 0
Drizzle 2 2 3 6 3 1 0 2 0 0 0 0
Rain 1 1 3 4 5 4 2 0 0 0 0 0
Thunder Storm 0 0 2 3 5 4 5 0 0 0 0 0
Acidic Drizzle 1 1 2 1 1 0 0 3 4 0 0 0
Acidic Rain 1 0 1 1 1 0 0 5 3 0 0 0

Autumn

CLR SUN CLD DRZ RAI THN LGT AC1 AC2 SN1 SN2 SN3
Clear 6 3 3 3 1 1 0 1 0 1 0 0
Sunny 4 5 2 1 0 0 0 0 0 0 0 0
Cloudy 1 1 8 5 2 0 0 2 0 1 0 0
Drizzle 1 0 3 6 3 1 0 2 0 0 0 0
Rain 1 1 3 4 5 4 2 0 0 0 0 0
Thunder Storm 0 0 2 3 5 4 5 0 0 0 0 0
Acidic Drizzle 1 1 2 1 1 0 0 3 4 0 0 0
Acidic Rain 0 0 1 1 1 0 0 4 4 0 0 0

Winter

CLR SUN CLD DRZ RAI THN LGT AC1 AC2 SN1 SN2 SN3
Clear 9 3 4 1 0 0 0 1 0 2 0 0
Sunny 4 8 1 0 0 0 0 0 0 1 0 0
Cloudy 1 1 8 1 0 0 0 1 0 4 2 1
Drizzle 1 0 4 3 1 0 0 1 0 3 0 0
Rain 0 0 3 2 2 1 1 0 0 4 4 0
Thunder Storm 0 0 2 1 2 2 1 0 0 2 4 1
Acidic Drizzle 1 1 4 1 0 0 0 3 1 1 0 0
Acidic Rain 0 0 2 1 1 0 0 4 1 1 1 0