Template:Enemydeath: Difference between revisions

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<includeonly>{{#switch:{{lc:{{{1}}}}}
<includeonly>{{#switch:{{lc:{{{1}}}}}
   |normal   =nothing unusual happens
   |normal         =nothing unusual happens
  |zombie        =drops gear based on its type (unless it's a revived one)
  |acid          =its corpse melts into a pool of acid
  |boomer        =it explodes
  |kill_vines    =all the vines it generated eventually disappear
  |vine_cut      =all the vines it generated are cut
  |triffid_heart  =it stops the spawning of further triffids
  |fungus        =it releases [[spore]]s
  |fungusawake    =it revives as a fungal monster
  |disintegrate  =it disintegrates
  |worm          =it splits in two
  |disappear      =it disappears
  |guilt          =your morale drops
  |blobsplit      =it either splits or splatters into pieces
  |melt          =it melts away
  |amigara        =it gives you the [[amigara obsession]] disease (unless it's the last one, in which case it removes it from you)
  |thing          =it revives as a [[thing]]
  |explode        =it explodes
  |ratking        =it spawns avenging [[rat]]s
  |smokeburst    =it creates an explosion of [[smoke]]
  |gameover      =the game ends
  |kill_breathers =it kills the nearby [[breather]]s
   |#default=nothing in particular happens
   |#default=nothing in particular happens
}}</includeonly><noinclude>
}}</includeonly><noinclude>

Revision as of 10:03, 24 September 2013

Template for converting enemy on death parameters to their description.