Template:Enemydeath: Difference between revisions
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<includeonly>{{#switch:{{lc:{{{1}}}}} | <includeonly>{{#switch:{{lc:{{{1}}}}} | ||
|normal | |normal =nothing unusual happens | ||
|zombie =drops gear based on its type (unless it's a revived one) | |||
|acid =its corpse melts into a pool of acid | |||
|boomer =it explodes | |||
|kill_vines =all the vines it generated eventually disappear | |||
|vine_cut =all the vines it generated are cut | |||
|triffid_heart =it stops the spawning of further triffids | |||
|fungus =it releases [[spore]]s | |||
|fungusawake =it revives as a fungal monster | |||
|disintegrate =it disintegrates | |||
|worm =it splits in two | |||
|disappear =it disappears | |||
|guilt =your morale drops | |||
|blobsplit =it either splits or splatters into pieces | |||
|melt =it melts away | |||
|amigara =it gives you the [[amigara obsession]] disease (unless it's the last one, in which case it removes it from you) | |||
|thing =it revives as a [[thing]] | |||
|explode =it explodes | |||
|ratking =it spawns avenging [[rat]]s | |||
|smokeburst =it creates an explosion of [[smoke]] | |||
|gameover =the game ends | |||
|kill_breathers =it kills the nearby [[breather]]s | |||
|#default=nothing in particular happens | |#default=nothing in particular happens | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
Revision as of 10:03, 24 September 2013
Template for converting enemy on death parameters to their description.