Hunger
Redirect to:
Hunger
Default value: 0 | Min value: -- | Max value: 6000
- Display
Hunger < -60 | Engorged |
Hunger < -20 | Sated |
Hunger < 0 | Full |
Hunger > 40 | Hungry |
Hunger > 80 | Very hungry |
Hunger > 300 | Famished |
Hunger > 1400 | Near starving |
Hunger > 2800 | Starving! |
- How does it increase? (Not a complete list)
- Every 5 minutes (50 turns) it will increase by one point. You will need around 288 points of nutrition every day.
- A character with a Metabolic Interchange bionic and hunger below 100 will increase hunger by 2 each 5 turns.
- A character with the chemical imbalance trait has a small chance each turn of becoming full for a slow amount ("You suddenly suddenly feel a little full.") or hungry ("You suddenly feel hungry.").
- Eating food or drinking liquids that increase your hunger.
- Vomiting will increase it by a random value depending on your hunger (the increase will be smaller at high hunger levels)
- How does it decrease?
- Eating food or drinking liquids that nourish you
- Characters with the leaves mutation have a chance of reducing hunger by one point when in sunlight
- Characters with the Expanded Digestive System bionic can reduce hunger even further when eating
- Effects
Hunger levels above 100 will impact your speed negatively.
Eating beyond Full level can make you vomit, unless you have the gourmand trait.
You will stop eating automatically when your hunger level is below -20 (-60 for characters with gourmand trait) ("You can't finish it all!").
If you don't reduce your hunger regularly you can eventually die:
- Hunger 3000: You'll be warned ("You haven't eaten in over a week!")
- Hunger 4000: You'll be warned ("You are STARVING!")
- Hunger 5000: You'll be warned ("Food..."}})
- Hunger 6000: You die ("You have starved to death.")