Template:Enemydescription1

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Revision as of 08:34, 20 December 2014 by Kenoxite (talk | contribs) (Added link at top to choose version of page: experimental or stable, and means to create one if it doesn't exist yet)
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Z zombie<br\>(stable version)
General
Hit Points 80
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Speed 70
Combat
Melee Sk 4
Damage 2d3 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab Error: no local variable "special_attacks" has been set.
Aggressiveness 100
Morale 100
Difficulty 3
Luminance 0
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, VIS40, REVIVES
A stable version of this page doesn't exist yet. [[[:Template:Fullurl:]] Click here] to create it.
 A human body, swaying as it moves, an unstoppable rage is visible beneath its oily black eyes. 

This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

In dynamic spawn mode, it will start to appear 2 hours after the game starts.

When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.