Fatigue
Default value: 0 | Min value: -- | Max value: 1000
- Display
Fatigue > 191 | Tired |
Fatigue > 383 | Dead tired |
Fatigue > 575 | Exhausted |
- How does it increase? (Not a complete list)
- Every 5 minutes (50 turns) it will increase by one point. Various traits and mutations can affect this.
- A character with the chemical imbalance trait has a small chance each turn of becoming fatigued for a low amount ("You feel fatigued all of a sudden.").
- Every 50 turns when having a common cold
- Occasionally when suffering a nicotine craving.
- How does it decrease?
- By sleeping $.
- By consuming stimulants
- Effects
Your character will sleep on their own if you don't make them sleep regularly:
- Fatigue >= 192: You'll be warned every 50 turns ("You're feeling tired. Press '$' to lie down for sleep.") and will be prompted if in the middle of an activity ("You're feeling tired.")
- Fatigue > 383, (Dead tired and above): You'll take stat penalties as a "disease", with encouragement to sleep.
- Fatigue > 575 (Exhaustedand above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations.
- Fatigue 600: You'll be warned every 10 turns ("You haven't slept in 2 days!")
- Fatigue 800: You'll be warned ("Anywhere would be a good place to sleep...")
- Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ("Survivor sleep now.")
Default value: 0