Template:Trait

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Revision as of 16:53, 5 September 2020 by Soyweiser (talk | contribs) (→‎Documentation: added more documentation about colors and overwrite setting.)
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[[{{{2}}}]]
Point cost: {{{3}}} / Visiblity: {{{4}}} / Ugliness: {{{5}}}

Documentation

Documentation incomplete.

Use this template to create the mutation/trait infobox.

Some of the variables:

  • set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes. For example bionic=Internal Storage
  • Set 'invalid' to '1' if the mutation is not a valid random mutation target. Means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
  • Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with ones with '"mixed_effect" : true' in the json files.
  • Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits. The ones with '"starting_trait" : true' in the json files.
  • Set 'profession' to '1' if the mutation is a profession trait. The ones with '"profession" : true' in the json files.
  • Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations. The ones with '"threshreq"' values set in the json files.
  • Set 'purifiable' to '1' if the mutation is not purifiable. The ones with '"purifiable"' values set to false in the json files.
  • The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border. (mixed_effect will override this)