Guide:Challenge-Trans-Coast Logistics Concourse
WARNING: This page may contain spoilers and ruin the joy of adventure. The fun of a challenge can be in figuring out how to survive. This guide may spoil that experience! |
Overview
The Trans-Coast Logistics Concourse can be thought of as "Lab Light." A lot of the same points that will help you survive and escape the building are the same as helping you escape the lab, but the challenge is not as grave and the foes encountered will not be as fearsome as those found in a lab facility.
Character Creation
You will be locked into the "Security Guard" profession. As far as jobs go, this one is medium of the road. Your starting equipment includes an extendable baton, an M9 with 45 rounds, and a foldable knife. However, there is no place on your person to store the baton, so try to find a backpack or other storage.
Starting Position
You will spawn directly in the middle of the lowest level of the employee quarters. It is likely that there will be gashacks and/or security drones swarming you within seconds, so it is imperative you break out for a safe location. Remember, security bots can't open doors but zombies can smash glass. You can either choose to break out towards the front, or deeper into the facility. Going towards the "front" will take you most directly to the entrance, while south will lead you further into the facility.
Enemies
The zombies inhabiting the building are largely technician, security guard, and scientist zombies. However, standard, tough, and fat zombies can be found sparingly. Bolstering the ranks of the undead will be feral security guards and mad scientists as well. Beware of feral security guards laying in ambush, as they are armed with the same equipment as you and will open fire on sight. They can be detected by listening for footsteps instead of shuffling behind locked doors.
Escape
The main entrance of a lab is secured with two gun turrets and ID card readers. There will also be a large horde of mid level zombies waiting for you outside the entrance, who will rush the glass doors the moment they spot you. The metal doors are secure enough that they won't be able to break through, but you will need to find a suitable way to either evade or dispatch them. Unlike the Lab, there will be two side loading docks that are also guarded by one turret and a small crowd of enemies. Therefore, it may be easier to break out laterally.