Beginner Character Build Tips

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Revision as of 11:05, 11 July 2013 by 212.82.217.5 (talk)
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If you are playing game for the first time you should create a character. Here are some advices on a universal character build. This guide may be usefull for beginners.

Choosing stats

You may choose from these primary character characteristics: Strength, Dexterity, Intelligence, Perception.

  1. Don't set very high intelligence: it affects only your comprehensive and social abilities. Setting intelligence to 7-8 is quite enough: it lets you understand most of mid-tier books (Under the Hood, The Big Book of First Aid, What's A Transistor).
  1. At the same time you should set reasonable Strength (10 pts is quite enough): it affects your melee combat skills and weight which you may carry.
  1. Dexterity is a universal stat which affects both melee and ranged to-hit chance, increases your dodging chance and improves your trap detecting and avoiding skill (set it to 8-10 pts).
  1. Perception improves your ranged combat to-hit chance and helps your character to detect and disarm traps, it may be worth to set it to 8-9 pts.

Choosing traits

There are positive and negative traits: positive traits substract points on selection and negative add them.

If you're beginner, choose these traits:

Positive: Packmule (THE BEST TRAIT EVER (at least at the beginning), helps you to carry more stuff); Fleet-Footed (Allows you to move faster. Sometimes retreat is better than combat); Light Step (usefull if you're playing on dynamic spawn); Parkour expert(you can move fast through windows, but zombies cannot do this. Is this awesome?)

Negative: Ugly, Truth Teller (no one mind your appearance or character on Apocalypse. Especially if you are plaing with disabled NPCs); Poor Hearing (Not so much affects a gameplay); Heavy sleeper (It makes your character hard to sleep. Not so much affects gameplay if your character sleeps in a (makeshift) bed, wearing a blanket)

It may be worth to choose Martial Arts training, but don't rely too much on melee combat.

If you want some !!FUN!! look at these traits

  • Android (it is recommended to set rather high intellingence stat and invest some points in first aid and electronics skills to be able to install new Bionics. Not for beginner, generally)
  • Robust Genetics, Venom Mob Protoge (If you wish to taste some mutagen and develop your initial mutations. PURIFY THE UNCLEAN, but many players find this fun)
  • Trigger Happy, Schizophrenic (the world has gone insane but your character has done this even before the world generation. While hallucinating from schizophrenia you don't even know where to move (all terrain is displayed in an odd manner))
  • Hardcore (nothing to say here)
  • Martial Arts Training, Self-Defence Classes (makes gameplay more interesting but don't rely too much on melee combat)