Construction
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Use * to display the construction screen.
Both items in your inventory and all items in 2 square radius are available as construction tools and components. If items needed can be found in both your inventory and on the ground, you will be prompted as to which items you want to use in your crafting.
A completed construction trains character's construction skill by [construction difficulty] * 10 points (or 10 points for a zero difficulty).
List of constructions
Action | D |
Description | Creates tile | T |
Tools | Materials |
---|---|---|---|---|---|---|
Dig Pit | 0 | Creates pit trap on any diggable tile in two steps | 1: shallow pit | 10 | shovel OR stone shovel OR digging stick | |
2: pit | 10 | shovel OR stone shovel OR digging stick | ||||
Spike Pit | 0 | Changes pit trap into spiked pit trap | spiked pit | 5 | 4x wood spear | |
Fill Pit | 0 | Removes pit trap in two steps | 1: shallow pit | 5 | shovel OR stone shovel | |
2: dirt | 5 | shovel OR stone shovel | ||||
Chop Down Tree | 0 | Creates 1-8 log tiles in asked direction, but destroying original underneath tiles which is noisy. | dirt | 10 | wood axe OR chainsaw (on) OR stone axe | |
Chop Up Log | 0 | Converts log tile into 10-20 two by four planks | dirt | 20 | wood axe OR chainsaw (on) OR stone axe | |
Move Furniture | -1 | Moves the selected furniture object one tile in the desired direction | null | 5 | ||
Clean Broken Window | 0 | Removes sharp fragments of glass from broken window. | empty window | 5 | ||
Repair Door | 1 | Repair broken wooden door (not an empty door frame). | closed wood door | 10 | hammer OR stone hammer OR hatchet OR nail gun |
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Board Up Door | 0 | Reinforces closed, opened, broken or locked wooden door. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | boarded up door | 8 | hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun |
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Board Up Window | 0 | Reinforces window, empty window or window frame. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | boarded up window | 5 | hammer OR sledge hammer OR primitive hammer OR hatchet OR nail gun |
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Build Window | 2 | Builds a window in three steps | 1: empty window frame | 10 | hammer OR stone hammer OR hatchet OR nailgun |
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2: window | 5 | hammer OR stone hammer OR hatchet OR nail gun |
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3: closed window | 5 | wood saw |
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Build Door | 2 | Builds a door in two steps | 1: empty door frame | 15 | hammer OR stone hammer OR hatchet OR nailgun |
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2: closed wood door | 15 | hammer OR stone hammer OR hatchet OR nail gun |
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Build Wire Fence | 3 | Builds a wire fence in two steps | 1: wire fence posts | 20 | hammer OR stone hammer OR hatchet OR rock |
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2: wire fence | 20 |
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Realign Fence | 0 | Realigns a wire fence either vertically or horizontally | 1: align horizontally | 0 | ||
2: align vertically | 0 | |||||
Build Wire Gate | 3 | Creates a wire gate | wire fence gate | 15 |
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Build Roof | 4 | Creates a floor and a roof, prevents damage from acid rain. | floor | 40 | hammer OR stone hammer OR hatchet OR nail gun |
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Build Bulletin Board | 0 | Creates a bulletin board to designate a base, which allows NPCs to be ordered to move and protect it. | bulletin board | 10 | wood saw OR hammer OR hatchet OR nail gun |
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Build Dresser | 1 | Creates a dresser | dresser | 20 | wood saw OR hammer OR stone hammer OR hatchet OR nail gun |
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Build Bookcase | 1 | Creates a bookcase | bookcase | 20 | wood saw OR hammer OR stone hammer OR hatchet OR nail gun |
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Build Makeshift Bed | 1 | Creates a makeshift bed | makeshift bed | 20 | hammer OR stone hammer OR hatchet OR nail gun |
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Tape up window | 0 | Covers a window with duct tape, so it obscures line of sight and reduces the leaking of human odor outside | 2 |
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Deconstruct Furniture | 0 | Disassembles a furniture object to it's construction components | 20 |
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Start vehicle construction | 0 | To start building a vehicle from scratch | 10 |
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Fence Posts | 0 | Creates a fence post | fence post | 5 | hammer OR stone hammer OR shovel OR stone shovel OR rock OR hatchet OR wood axe OR stone axe |
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Build Wood Stove | 0 | Creates a wood stove | wood stove | 10 | hack saw |
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Construction.cpp
The syntax is quite simple:
CONSTRUCT("Build Wall", 2, &construct::able_empty, &construct::done_nothing); STAGE(t_wall_half, 10); TOOL(itm_hammer, itm_hatchet, itm_nailgun, NULL); COMP(itm_2x4, 10, NULL); COMP(itm_nail, 20, NULL); STAGE(t_wall_wood, 10); TOOL(itm_hammer, itm_hatchet, itm_nailgun, NULL); COMP(itm_2x4, 10, NULL); COMP(itm_nail, 20, NULL);
In CONSTRUCT you define name as it appears in the menu (30 characters or less), difficulty (what level of construction skill that requires), condition- and post-construction-functions (see construction.h for options, and later in construction.cpp for definitions).
In you define what map tile will be placed there (see mapdata.h) and time that it takes to finish this (in minutes, 10 turns = 1 minute)
In TOOL you define what tools are needed and if it should be used up. Tools are always will be kept, because tools with charges are not set in constructions yet.
Multiply items in one TOOL can substitute each other, if you want a recipe to need two tools at a time you need a second TOOL line.
In COMP you define which and how much components the recipe uses, if you want a recipe to need two different components at a time you need a second COMP line.
TOOL and COMP both have to end in ,NULL);