Zombie scientist

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Z zombie scientist

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 35
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 75
Combat
Melee Sk 7
Damage 1d3 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab science
SA Cooldown 20 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, BLEED, ACIDPROOF, NO_BREATHE, VIS50, REVIVES
Vision 40
Night Vision 1
 A zombie wearing a tattered lab coat and some sort of utility belt. It looks weaker than most zombies, but more resourceful too. 

This creature is a human sized zombie. It's a very competent fighter with low hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to either shock, shoot radioactive beams from its mouth, release a manhack, throw a flask of acid or do something harmless, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, is immune to acid, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).