PRM Faction: Zombies

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PRM Faction: Zombies

 The original target of the PRM mod, the zombie wrestling brute was the first creature and the very first change made.  The zombie faction functions much like the core game zombie faction does; namely using numbers and support attacks to mitigate their speed disadvantage and make use of their own toughness and specializations.  The zombie faction is the most heavily added to faction, as it is the primary antagonist of the game.


Zombies in C:DDA and PRM are characterized by their medium size, slow speed, high hit points, ability to evolve and specialize, subservience to the blob faction, and their support attacks. They are capable of using the synthetic armor of their hosts, should they have any, and mature forms are capable of using limited ranged attacks. Zombies are the most numerous faction of the game, and they are also the aggressively dumb faction, rivaled only by the individually non-sentient fungus hive mind.

The zombies of PRM have a much more complex evolutionary tree than the original zombies, and take over a full year to mature into their endgame spawns. On average they are faster than their core game analogues, and many simply don't have a clear reciprocal in the core game. The PRM zombies use attacks that slow you down or otherwise weaken you while they attempt to surround you. They grab at you, smash you into structures to cause pain, spit at you, secrete thick gooey sludge, and even create living blobs that can join in the fight. PRM zombies have higher stats, and several can outright kill mine finale creatures at the endgame. Zombies have a scorch mechanic, where they will burn into other zombies. In the core game they will recover with time, but in PRM they will stay permanently burned. There are several kinds of burned zombies, and both animal and human zombies will burn into a succession of zombies on their way to becoming innate corpses.


Rooster

Zombies are the largest faction, both in their diversity, membership, and range. They are the primary antagonists of the game, and will likely be the death of you. Zombies can take all manner of mammalian shapes, and will grind down any defense offered against them.


Evolution

Zombies are the original evolving faction, and posses the most and most varied single evolutions in the game. PRM only extends this trait, adding a whole new tier to the standard zombie template.

 Hang on here, you're in for quite a ride with this one.  Unlike most evolutions, the zombie and hungry zombie evolutions are so large I will list them.


 -"Zombie" AND "Zombie_2" AND "Zombie_3" -->

-Zombie, Hungry Zombie, Skeleton, Mangler, Crawling Zombie, Acidic Zombie, Spitter Zombie, Corrosive Zombie, Shady Zombie, Zombie Hollow, Zombie Runner, Zombie Hunter, Zombie Predator, Shrieker Zombie, Screecher Zombie, Smoker Zombie, Grappler Zombie, Grabber Zombie, Zombie Brute, Zombie Wrestler, Zombie Nightstalker, Zombie Necromancer, Zombie Master, Zombie Hulk, Blob, Large Blob


 -"Hungry Zombie" -->

-Zombie, Hungry Zombie, Rotting Zombie, Zombie Mangler, Zombie Husk, Crawling Zombie, Acidic Zombie, Spitter Zombie, Corrosive Zombie, Shady Zombie, Ethereal Zombie, Zombie Hollow, Zombie Nadir, Zombie Runner, Zombie Hunter, Zombie Predator, Shrieker Zombie, Screecher Zombie, Smoker Zombie, Bloated Zombie, Grappler Zombie, Grabber Zombie, Zombie Brute, Zombie Wrestler, Zombie Nightstalker, Zombie Necromancer, Zombie Master, Zombie Lord, Zombie Hulk, Large Blob


 -"Zombie child" AND "Zombie Child_2" AND "Zombie_Child_3" -->

-"Zombie Scrapper" OR "Zombie Anklebiter" OR "Zombie Sproglodyte" OR "Zombie Shriekling" OR "Creepy Crawler" OR "Zombie Snotgobbler" OR "Zombie Waif"


 -"Fat Zombie" AND "Fat Zombie_2" AND "Fat Zombie_3" -->

-"Bloated Zombie" OR "Boomer" OR "Huge Boomer" OR "Huge Boomer" [Glowing] OR "Shambling Zombie" OR "Shambler" OR "Putrid Zombie"


 -"Zombie Scrapper" --> "Zombie Reaver"
 -"Crawling Zombie" --> "Shambling Zombie"
 -"Tough Zombie" AND "Tough Zombie_2" AND "Tough Zombie_3" --> "Hollow Zombie"
 -"Zombie Master" --> "Zombie Lord"
 -"Zombie Necromancer" --> "Zombie Lord"
 -"Zombie Hulk" --> "Zombie Tank"
 -"Smoker Zombie" AND "Bloated Zombie" --> "Putrid Zombie"
 -"Shady Zombie" --> "Ethereal Zombie"
 -"Zombie Hollow" --> "Zombie Nadir"
 -"Swimmer Zombie" --> "Zombie Snapper"
 -"Swimmer Zombie_2" --> "Encrusted Zombie"
 -"Skeleton" --> "Zombie Mangler" --> "Zombie Husk"
 -"Zombie Hulk" --> "Zombie Tank"
 -"Shambling Zombie" --> "Shambler"
 -"Zombie Dog" --> "Zombie Chaser"
 -"Z-9" AND "Rotweiller" --> "Zombie Hunting Dog"
 -"Skeleton Dog" --> "Hellhound"

Scorched Evolutions

In addition to the above evolutions, most zombies will burn into new monsters. Some of these monsters evolve, and while they will never heal they can be further burnt into weaker creatures and grow into stronger critters.


Evolutions

 -"Scorched Zombie" --> "Scorched Zombie" [Upgraded]
 -"Zombie Kinderling" --> "Burned Zombie Child"
 -"Fiend" --> "Fiend" [Upgraded]


De-Evolutions

 -"Scorched Zombie" [Upgraded] --> "Scorched Zombie --> "Gutted Zombie" --> "Gutted Zombie" [Terminal]
 -"Burned Child Zombie" --> "Zombie Kinderling" --> "Gutted Zombie" [Terminal]
 -"Fiend" [Upgraded] --> "Fiend" --> "Gutted Zombie" --> "Gutted Zombie" [Terminal]
 -"Hooved Horror" --> "Torrid Beast" --> "Putrid Pile" --> "Putrified Pile" --> "Putrified Pile" [Terminal]


Monster Summaries

Greenies

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Zombie 1 70 2d3 bash 80 Zero Total Average Bite, Grab
Zombie 2 80 1d4 + 1bash, 1 cut 70 Poor Total Average Bite, Grab
Zombie 3 65 2d4 bash 80 Zero Total Average Low Bite, Grab
Hungry Zombie 75 2d7 bash, 2 cut 100 Zero Total Average Low Bite, Grab


'Greenies' are the basic, standard zombies of the game. They have no special powers, no unusual attacks, no outstanding features (for a zombie), and special perceptions.

Being the basic zombie unit, greenies form the majority of the actual zombies in the game. They overwhelm with their numbers, and are the backbone and linemen of the horde. If the horde were so organized as to have a backbone or line.


Children

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Child Zombie 1 65 2d4 bash, 2 cut 40 Poor Total Average
Child Zombie 2 80 2d3 bash, 2 cut 35 Competent Total Average Low bash
Child Zombie 3 60 3d3 bash, 3 cut 50 Poor Total Average Low
Zombie Scrapper 90 4d4 bash, 1 cut 55 Poor Total Average Low Bite
Zombie Reaver 105 4d5 bash, 5 cut 80 Competent Total Average Moderate Moderate fire, Moderate acid Bite

Zombie children are low damage, high dodge monsters. They can cause guilt, and increasingly use their small frame and higher speed to hunt down survivors. Their nature is standard, and as a whole they posses no special attributes, merely adding horrifying flavor we would all know was there whether or not they were represented.


Tough Zombies

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Tough Zombie 1 85 3d3 bash, 1 cut 100 Poor Total Average Low Bite, Grab
Tough Zombie 2 100 2d4 bash, 2 cut 90 Poor Total Average Low Grab, Bite
Tough Zombie 3 80 3d4 bash 125 Poor Total Average Moderate bash, Low cut Bite, Grab

Tough Zombies are described as fit, in shape human corpses. They are faster dodgier, and have more hp than the Greenies. They are superior enough to cause the death of a zero-skill survivor should they meet one.

However, with any significant skill tough zombies and regular zombies have little practical differences.


Fat Zombies

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Fat Zombie 1 55 2d4 bash 95 Zero Total Average Moderate bash, Low cut Bite
Fat Zombie 2 65 2d3 bash, 1 cut 90 Poor Total Average Moderate bash, Low cut Bite
Fat Zombie 3 50 2d5 bash 115 Zero Total Average Moderate bash, Low cut Bite
Glowing Huge Boomer 85 3d3 bash 120 Zero Total Average Moderate Glowing Bile, Breathe

Fat Zombies are high health, higher damage Greenies. They were corpulent in life, and in death this was only made more pronounced so they could better kill. After all, fat is an excellent buffer between skin and valuable muscle.

The glowing boomer does just as its name implies. It possesses no special function, no hidden attack, and is in many ways weaker than the original huge boomer.


Crawling Zombies

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Shambling Zombie 80 1d10 bash, 1 cut, 12 acid 90 Poor Total Average Moderate bash, Low cut Low Fire, Immune Acid Grab, Acid Barf, Create Blob, Night Invisible, Acid Blood
Shambler 70 1d6 bash, 4 cut, 8 stab, 6 acid 90 Poor Total Average Moderate bash, Low cut Moderate fire, Immune acid Emit Sludge, Acid Barf, Grab, Create Blob, Acid Blood, Absorb Items

The shambler has made quite a name for itself with its ability to absorb items to gain health over its max hp. Not only does it delete items left on the ground, it can have thousands of hp if left to do so long enough.

While the shambling zombie is no pushover, using its sludge to slow down the player and its acid to cripple them, the shambler does this while creating new blobs and while having hp pools that can take whole ingame days to deplete.

 The shambler has very poor movement speed out of water, and it is  almost blind.  It can hear and will eventually find combat or a wrecked car.  Best to avoid it if you can or to kill it when it is alone.


Deformed Zombies

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Scabby Zombie 50 2d4 bash, 2 cut 80 Zero Total Average Moderate bash, High cut Electric Immune Grab, Bite, Emit Flesh, Venom
Maimed Zombie 50 2d3 bash, 3 cut 60 Zero Moderate Average Bite, Grab
Blind Zombie 80 2d4 bash 80 Zero Moderate Average Bite, Drag
Unseeing Zombie 115 2d6 bash, 3 cut 80 Skilled Moderate Average Moderate Bite, Drag

Deformed zombies, those that have obvious physical defects that are not from battle, are added in to add flavor to the game, add comparison points to the Greenies, and provide more zombies to upgrade into the Decay group.

These zombies are weaker than even standard zombies, excepting the unseeing zombie. The unseeing zombie has become adept at fighting despite its blindness.


Corrupted Zombies

Variant Speed Damage Health Dodge Aggression Morale Physical Armor Special Armor Special Attacks Angered By Fear Of
Shadowed Zombie 75 2d7 bash, 2 cut 100 Competent Moderate Average Low Night Invisible, Bite, Grab Grab, Bite, Emit Flesh, Venom Close, Faction Died, Hurt
Ethereal Zombie 100 3d6 bash, 1 true 90 Skilled Low Average Moderate bash, Insane cut Low acid, Moderate fire Bite, Grab, Night Invisible Close, Faction Died, Stalk, Hurt Fire (placate)
Hollow Zombie 80 2d8 bash, 3 cut 115 Competent Total Average Moderate bash, Moderate cut, High stab Stretch Bite, Stretch Attack, Grab
Unseeing Zombie 85 2d12 bash, 5 cut 140 Competent Moderate Average High bash, Moderate cut Low fire, Low acid Stretch Bite, Stretch Attack

Corrupted zombies, the most bloblike of the zombies, have begun acting less like physical being of our universe and more as if governed by another. The blob's influence on them is clear to see, granting them tough natural armor and elastic skin. They can hide in the shadows and attack a target from 3 or more tiles away.

while the shady zombies are found throughout the game, the nadir and the ethereal are endgame monsters that are more than capable of wiping out lesser survivors. A player who has found and destroyed nadirs has seen or been given the chance to see almost all the zombie hordes have to offer, save 1 or 2 others...



PRM Wiki Page Table

Type --- --- --- --- --- ---
Factions Ants Doom Fungus Insects Triffids Wildlife and Mutants Zombies
Statdump PRM Radiation PRM the Conglomerate Spawn Lists Evolution/Upgrade Trees Faction Balance
Locations Trapdoor Pits Bumblebee Hives Doom Structures
Items PRM Marine Armor Medicine PRM: Miscellaneous Items Recipes