PRM Faction: Insects

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PRM Faction: Insects

Somewhat a misleading name, the insect faction is more like the wildlife faction than any of the more organized factions. Creatures of this faction are at best loosely aligned; far more commonly they are actively hostile to one another. Insects are enlarged and mildly mutated terrestrial lifeforms.

In the coregame, insects are regulated to specific houses, randomly strewn into basements, as rare field and forest spawns, and as very common swamp spawns. They are in many cases easier to defeat once one has the skill to reliably hit them, but will wear down an unskilled or under-equipped survivor with their sheer determination. They posses no outstanding or special abilities except for possibly the ability to fly and walk over webs, their poisons, and their speed.


In PRM, insects gain acidic attacks and poisons. Some of them will occasionally begin constructing webs to help restrict their prey or predators, and a few gain further ability to emit fields. Their abilities are niche and do not always lend themselves directly to combat, but instead provide a sense of uniqueness to them that shows why such utilitarianism is desirable even after the apocalypse.


Rooster

Insects includes such things as l;and-based arthropods, spiders, cockroaches, caterpillars, mosquitoes, flies, bees, and wasps. Although ants are also able to be included into this category, they receive their own page.

The typical PRM insect is defined by moderate armor, low bashing damage, acid and poison attacks, high speed, large clusters of individuals, and poor vision.


Evolution

PRM Wiki Page Table

Type --- --- --- --- --- ---
Factions Ants Doom Fungus Insects Triffids Wildlife and Mutants Zombies
Statdump PRM Radiation PRM the Conglomerate Spawn Lists Evolution/Upgrade Trees Faction Balance
Locations Trapdoor Pits Bumblebee Hives Doom Structures
Items PRM Marine Armor Medicine PRM: Miscellaneous Items Recipes