PRM Faction: Zombies

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PRM Faction: Zombies

 The original target of the PRM mod, the zombie wrestling brute was the first creature and the very first change made.  The zombie faction functions much like the core game zombie faction does; namely using numbers and support attacks to mitigate their speed disadvantage and make use of their own toughness and specializations.  The zombie faction is the most heavily added to faction, as it is the primary antagonist of the game.


 Zombies in C:DDA and PRM are characterized by their medium size, slow speed, high hit points, ability to evolve and specialize, subservience to the blob faction, and their support attacks.  They are capable of using the synthetic armor of their hosts, should they have any, and mature forms are capable of using limited ranged attacks.  Zombies are the most numerous faction of the game, and they are also the aggressively dumb faction, rivaled only by the individually non-sentient fungus hivemind.
 The zombies of PRM have a much more complex evolutionary tree than the original zombies, and take over a full year to mature into their endgame spawns.  On average they are faster than their core game analogues, and many simply dont have a clear reciprical in the core game.  The PRM zombies use attacks that slow you down or otherwise weaken you while they attempt to surround you.  They grab at you, smash you into structures to cause pain, spit at you, secrete thick gooey sludge, and even create living blobs that can join in the fight.  PRM zombies have higher stats, and several can outright kill mine finale creatures at the endgame.
 Zombies have a scorch mechanic, where they will burn into other zombies.  In the core game they will recover with time, but in PRM they will stay permanently burned.  There are several kinds of burned zombies, and both animal and human zombies will burn into a succession of zombies on their way to becoming innate corpses.