PRM Faction: Triffid
PRM Faction: Triffid
Triffids are a collection of mobile genetically modified plants under the strict hierarchial rule of a Triffid Heart. Though of unknown cognizance individually, they function as distinct parts of a single organism together, and are strong against the fungus while weak against the zombies.
In the core game, each triffid had a singular role. Triffid queens spread forests and destroy forifications. Fungal fighters eliminate or at least contain fungal threats with their ranged attacks. Th vinebeasts' high defense and mobility allowed it to tank threats, while the titular triffids would provide the backbone of the triffid army. Defensive creatures such as biollante and creepers provide cover to triffid grooves, the heart of a triffid colony. Triffids are the most independent of the invaders, where its undisputed that the individuals are distinct with their own goals and ability to reason to varying degrees. However, to what extent their maintain their own identity is ultimately unknown, since most of the plants are blind and there is no readily discernably nonchemical means of communication between members. Each colony of triffids is independent of one another, although they dont seem hostile to one another, and although there does seem to be heavy selective breeding, the methods of doing so are unknown to us at the moment.
In PRM, Triffids are expanded to include more species, and are granted a limited evolution potential, much like the zombie have. Creepers are the parent of vines, which in turn coalesce and evolve into strong poisonous, digging monsters and ultimately vinebeasts. Biollantes gain much needed ranges attacks, and the addition of giant treents and carnivorous dionaea allow more meat into the triffid ranks. There are even plants that can explode to damaged armored targets usually immune to other triffid attacks.
Triffids are characterized by their landscaping abilities, their micromanagement and small range, and their easy to farm flesh and fluids. Their poisons in the core game are nonlethal to humans, and though they attack without heed, they are ultimately 3rd place in a three-faction race to claim Earth. In the mod, triffids the vines-line gains poison and acidic attacks, with the three endstage forms each having their own versions. These provide abundent weak attackers, and strong poisons. The triffids can evolve into massive treents who can smash trespassers. Dionaea provide strong bitting attackers, and broods can damage even power armor.
Triffid strengths are their ability to slowing cover their area with numbers and fortified monsters, taking over the land in a slow crawl. They have grown to tolerate spiders, who hunt out animals and will support the triffids theme of slowing down their enemies with webs and more poisons. With their tough natural armor and high hit points, they lack the damage output of zombies but can damage more natural life with heavy toxins.