Sweatshirt

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[ sweatshirt
General
Materials cotton
Encumbrance 1
Volume 9 L or 9.51 qt or 36 c
Weight 5 g or 0.011 lbs
Warmth 30
Storage 0
Coverage 0%
Protection
Bash Protect Expression error: Unrecognized word "mnull".
Cut Protect Expression error: Unrecognized word "mnull".
Envir Protect 0
Acid Protect Expression error: Unrecognized word "mnull".
Other
Price 11 $
As a Weapon
Bash Dmg <span style="color:Expression error: Unrecognized punctuation character "".">-5
Cut Dmg <span style="color:Expression error: Unrecognized punctuation character "".">0
To Hit <span style="color:Expression error: Unrecognized punctuation character "".">0
 A clothing item 

This is a very light clothing item made of cotton, which covers 0% of no area in particular, and which has no storage capacity. It is somewhat bulky, encumbers you a bit, and will provide some warmth to the areas it covers.

It offers Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. protection against bashing attacks and Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. protection against cutting ones (that includes bullets), while offering no protection from environmental hazards.

It has no extra particularities.

This clothing item can be repaired, fitted (if appropriate) and reinforced via the tailoring skill, by using a sewing kit or bone needle and rags.


A thick cotton shirt. Provides warmth and a bit of padding.

Can be cut apart to obtain rags.