World Options
- World end handling
- Size of cities
- City spacing
- Spawn rate scaling factor
- Carrion spawn rate scaling factor
- Item spawn scaling factor
Higher values means more loot.
- NPC spawn rate scaling factor
Higher values mean more (random? not static, right?) NPCs.
- Monster evolution scaling factor
A higher number means slower evolution.
- Monster speed
- Monster resilience
- Default region type
( WIP feature ) Determines terrain, shops, plants, and more.
- Initial time
- Initial day
- Spawn delay
- Season length
- Construction scaling
Sets the time of construction in percents. '50' is two times faster than default, '200' is two times longer. '0' automatically scales construction time to match the world's season length.
- Eternal season