Mods status
The following table is intended to keep track of the mods included by default in Cataclysm DDA and their current status, in addition to serving as a quick summary of them.
Name | Description | Status |
---|---|---|
Aftershock | Moving towards a survival horror full conversion mod set in a mostly abandoned extrasolar colony far from Earth hundreds of years from today. | |
Animatronic Monsters | Adds a chain of bankrupt pizzerias, with still functioning animatronics inside. | Removed |
Battery Migration for Existing Games | Allows you to reload and unload battery cells with legacy batteries. | Removed |
Blaze Industries | Introduces the fictional corporation Blaze Industries, bringing advanced vehicle modification to the consumer. | |
Boats | Adds boats. | Integrated into the main game |
C.R.I.T Expansion Mod | Adds a plethora of content: professions, guns/mods/weapons, WIP mobs, mutations, MA styles, and some QOL innawoods changes. | |
Craftable Gun Pack | Adds more craftable firearms, and gunpowder. WARNING: Breaks intended balance. | Removed. Most of the content was integrated into the main game except for a few recipes. |
Crazy Cataclysm | Want a little crazy in your Cataclysm? Try this one. | |
[DP_MOD] Indicators: Chesthole | Changes interface indicators to Chesthole version. | Removed |
[DP_MOD] Indicators: REMIX | Changes interface indicators to remix of Xotto, Chesthole and DeadPeople. | Removed |
[DP_MOD] Hide DEBUG | Hides DEBUG graphic above character head when he has debug mutations. | Removed |
[DP_MOD] No Highlight | Removes action highlight graphics from the game. | Removed |
[DP_MOD] Hide STATUS | Hides STATUS graphics above character head. | Removed |
[DP_MOD] Alternative Floor Tiles | Brings previous wooden floor tiles back! | Removed |
[DP_MOD] Indicators: Xotto | Changes interface indicators to Xotto version. | Removed |
Dark Skies Above | A total conversion that shifts the Cataclysm towards an alien occupation survival scenario. | |
Folding Parts pack | Makes solar panels and several other parts foldable, and adds foldable quarterboards. | Removed. Partially integrated into the main game |
DinoMod | Adds dinosaurs. Some rideable, others less friendly. Life will find a way. | |
Icecoon's Arsenal | For those gun nuts. Don't have enough near-future firearms in your life? Add this mod today! | Removed |
Fast Zombies | Doubles zombie speed. | Removed. Option available in worldgen ("Monster default speed"). |
DeadLeaves' Fictional Guns | Adds a bunch of rare, fictional weapons. | Removed |
Filthy Clothing | Worn dirty clothing (dropped by zombies) will cause morale penalties and, if hit in combat, infections. | Removed. Options available in worldgen ("Morale penalty for filthy clothing." and "Infected wounds from filthy clothing."). |
Generic Guns | Replaces guns and ammo with generic types. Warning: can cause issues with other gun mods. | |
Graphical Overmap | Gives the overmap a graphical overhaul. | |
Graphical Overmap Magiclysm | Magiclysm support for Graphical Overmap. | |
Graphical Overmap More Buildings | More Buildings mod support for Graphical Overmap. | Marked as obsolete |
Graphical Overmap More Locations | More Locations mod support for Graphical Overmap. | Marked as obsolete |
Graphical Overmap Urban Development | Urban Development mod support for Graphical Overmap. | Marked as obsolete |
Garden Pots | Allows you to grow seeds in craftable garden pots that can be carried around as items. Perfect for the nomadic botanist. | Removed |
Roadheader and other mining vehicles | Adds a few mining vehicles, requires Tanks and Other Vehicles as it is no longer dependent on blazemod. | Removed |
Hydroponics | Adds hydroponic units, a furniture which can have crops planted in it for increased yields. Spawn occasionally in labs or basements. Or build your own. | Marked as obsolete |
Mythical Martial Arts | A collection of fictional, mythologically inspired or otherwise unrealistic martial arts. | |
Magiclysm | Cataclysm but with magic spells! | |
Military Profession Pack | Numerous military themed professions | Marked as obsolete |
More Locations | Adds new Z-level buildings and dungeons. Still unpolished. | Marked as obsolete |
Mutant NPCs | NPCs wandering the wasteland will occasionally have mutations --- your foes included. Beware! | Marked as obsolete |
My Sweet Cataclysm | In the wake of the Cataclysm, sweets and snacks are coming to life. You could be one of them and walk through the Cataclysm as a human shaped piece of sugar with your pet necco wafer, or you could just hunt them for some sweet treats. | |
Mythos Mod - No Zombies | Removes all the zombies (including fungus zombies), cyborgs and robots from the game - a very work-in-progress start to a more Lovecraftian-focused version of Cataclysm set in the 1920s, with 99.9% of the population mysteriously disappearing at midnight of day 0. Players will take on the roles of investigators in a variety of professions battling the denizens of the shadows to recover and rebuild society. | |
Beta National Guard Camp | Help test the national guard camp before inclusion into the base game. Provide feedback in the thread under 'The Lab' | Marked as obsolete |
Perfect Reliability | Vehicle parts are perfectly reliable and never spawn with faults or develop them during use | Removed. Option available in worldgen ("Disables vehicle part faults."). |
No Fungal Monsters | Removes fungal monsters and regions from the game. | Marked as obsolete |
No Hope |
See extended description in README.md. |
|
Disable NPC Needs | Makes NPCs not require food, water or rest. | |
No Rail Stations | Removes above-ground rail stations from the game. | |
No Monsters | Removes all monsters from the game, save for those in the WILDLIFE category. | |
Rummaging | Some furniture containers need to open the door to scavenge, to enhance the thrill of scavenging. | Marked as obsolete |
Slow Zombies | Halves zombie speed. | Removed. Option available in worldgen ("Monster default speed"). |
Stats Through Skills | Allows stats to raise via skill progression. | |
TESTING DATA | Adds mockup items, recipes, and other content for use by automated tests. | Marked as obsolete |
TropiCataclysm | WIP for a Tropical themed region, it started as a fork of Desert Region but the plan is to evolve into its own thing | |
Urban Development | Holder for suburban and urban buildings. | Marked as obsolete |
Aftershock: Exoplanet | An experimental implementation of Aftershock's exoplanet region, not recommended for actual playthroughs. Adds no new content by itself, and requires the main mod to function correctly. | |
Alternative Map Key | Changes the overmap to be more readable. Buildings are color coded by type and use initial letter of their names instead of ^v<>. | |
Bionic Slots | Enables the bionic slots system, which limits the number of CBMs you can install in each bodypart. | |
Dark Days of the Dead | (Formerly Classic Zombies): Only spawn classic zombies (normal zombies and zombie animals) and natural wildlife. Zombies do not revive and do not need pulping. This disables certain buildings and map extras. The long term plan is to make this a classic zombie movie simulator set in the present day. If you have this mod enabled in experimental, some items may disappear. | |
Dark Days Ahead | Core content for Cataclysm-DDA | |
Desert Region | A testbed/WIP mod to showcase regional_map_settings JSON changes. | Marked as obsolete |
Extra Mutated Scenarios | Extra scenarios with all possible mutation traits and thresholds. | |
Innawood | An untouched land that mankind has yet to reach. Disables most traces of civilization for that 'innawood' experience. Recommend size of cities be set to 0. | |
Simplified Nutrition | Disables vitamin requirements. | Removed. Option available in worldgen ("Disables tracking vitamins in food items."). |
No Fungal Growth | Removes the exponential growth ability of fungaloids. | |
Bionic Professions | Numerous bionic starting professions. Disable for a more real-world experience. | |
Rural-Only Mapgen | Play in the boonies: nothing but farms, forests, and villages. Recommended city size set to 1 and spacing set to 8. | |
sees-player icon, HitButton_iso | Adds indicator icon if a creature sees the player. Designed for the HitButton isometric tileset. | |
sees-player, run, crouch, bleed icons, retrodays | Adds indicator icon if a creature sees the player. Adds status icons for run, crouch, prone, bleeding, light on top of player tile. Designed for the retrodays tileset, but works fine with neodays too. | |
SpeedyDex | Higher dex increases your speed. | |
Stats Through Kills | You gain XP from kills that you can spend on increasing your stats. |