Poison
All three types have weakened effect with Poison Resistant trait and can be removed with royal jelly.
| Source | Chance | Value |
|---|---|---|
| shallow water | 30% | 1-4 |
| deep water | 25% | 1-4 |
| sewage | 100% | 1-7 |
| toilet | 60% | 1-3 |
The most common source of poisoning is a raw water. The chance to get tainted water and the value of poisoning are depend on source.
If there is any "poison" in water, it will grant Food Poisoning for [poison]*300 turns upon consuming. If poison value is higher that 2-4 it will give additional Poisoned status for [poison]*100 turns.
Poisoned
Character can become Poisoned for 600 turns after eating tainted meat and tainted veggy or certain mushrooms, for 30 turns when hurt by monster with VENOM flag (some insects and all spiders) or in the cloud of toxic gas, which will infect through mouth with strength 5 and 30 turns duration.
Poison decreases character's dexterity and perception by 1 and strength by 2 (no strength penalty with the Poison Resistant). It also can hurt character's torso for [0-2]*[0-1] damage and additionally increase pain counter by 1 each turn with 0.(6)% chance (or 0.(1)% for the Poison Resistant).
Can be detected by Blood Analysis and removed by Blood Filter bionics.
Poisonous mutation grants this disease as bonus melee attack with 6 turns duration.
Badly Poisoned =
Character can become Badly Poisoned for 40 turns when hurt by monster with BADVENOM flag (black widow) or in the cloud of thick toxic gas, which will infect through mouth with strength 5 and 30 turns duration.
Bad poison decreases character's speed by 10, dexterity and perception by 2, and strength by 3 (by 1 with the Poison Resistant). It also can hurt character's torso for 0-2 damage and additionally increase pain counter by 2 each turn with 1% chance (or 0.2% for the Poison Resistant).
Food Poisoning =
Character will suffer from it for 1800 turns after eating tainted meat or tainted veggy or certain mushrooms. But commonly it is caused by rotten food and bad water. Duration for food is randomized between 60 turns and [food nutrition + 1]*60 turns. Chances and duration for water are explained above.
Effect from rotten food can be eased by Expanded Digestive System bionics (not a 100% chance to become poisoned, no health penalty) or almost entirely negated with the Saprovore mutation (keeps random penalty to nutrition though). Both of them do not affect intoxication from a bad water, tainted meat and veggy or mushrooms.
| Chances to vomit |
Default | Poison Resistant |
|---|---|---|
| Default | "480.(2)% | "480.08% |
| Weak Stomach | +0.(3)% | +0.(1)% |
| Nausea | +2% | +0.1% |
Food poisoning decreases character's speed by 20, dexterity and perception by 1, and strength by 3 (by 1 with the Poison Resistant). It also can hurt character's torso for 1 damage each turn with 0.(3)% chance (or 0.(1)% for the Poison Resistant) and cause vomiting.
Vomiting reduces duration of disease by 300 turns, as well as almost any benefits from eating spoiled comestibles.