Ammunition

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Revision as of 21:52, 28 August 2013 by Teranos (talk | contribs)
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  • Headshots do 8x damage; vital hits do 2x-4x; glances do 0x-1x. Note that the average human has 80 health.
  • Weight and price is per 100 rounds.
  • AP is a reduction in the armor of the target.
  • Accuracy is in quarter-degrees, and measures the maximum this ammo will contribute to the angle of difference. Unlike in-game values high acc is bad here.
  • Recoil is cumulative between shots. 4 recoil = 1 accuracy.
  • Noise is based on ammunition damage (damage * 0.8, +20 if result is greater than 5). With exception of batteries, plutonium, fusion cells, 40mm grenades (they create noise with fixed 8 volume) and gasoline (4 volume). And bolts and arrows are completely silent.
Name (in stack)
R
PRC
Type
Vo
We
Dam
AP
RNG
Acc
Rec
= batteries (100) 50 120 batteries 1 1 0 0 0 0 0
= plutonium cell (5) 10 1500 plutonium 1 1 0 0 0 0 0
= nails (100) 35 60 nails 1 8 4 3 3 40 4
= BB (200) 8 50 BBs 1 6 2 0 12 20 0
= wood arrow (10) 7 100 arrows 2 60 8 1 10 18 0
= carbon fiber arrow (8) 5 300 arrows 2 30 12 2 15 14 0
= wood crossbow bolt (15) 8 100 bolts 1 40 10 1 10 16 0
= steel crossbow bolt (10) 7 400 bolts 1 90 20 3 14 12 0
= birdshot (25) 8 500 shot 2 25 18 0 5 2 18
= 00 shot (25) 8 800 shot 2 28 50 0 6 1 26
= shotgun slug (25) 6 900 shot 2 34 50 8 12 10 28
= explosive slug (5) 0 1200 shot 2 30 10 0 12 12 20
= .22 LR (100) 9 250 .22 2 2 11 0 13 14 6
= .22 CB (100) 8 180 .22 2 2 5 0 10 16 4
= .22 rat-shot (100) 2 230 .22 2 2 4 0 3 2 4
= 9mm (50) 8 300 9mm 2 7 18 2 14 16 13
= 9mm +P (25) 8 380 9mm 1 7 20 4 14 15 14
= 9mm +P+ (10) 8 440 9mm 1 7 22 12 16 14 15
= .38 Special (50) 7 400 .38 2 10 20 0 14 16 12
= .38 Super (25) 7 450 .38 1 9 25 4 16 14 14
= 10mm Auto (50) 4 420 .40 2 9 26 10 14 18 20
= .40 S&W (50) 7 450 .40 2 9 22 2 14 15 16
= .44 Magnum (50) 7 580 .44 2 15 36 2 16 16 22
= .45 ACP (50) 7 470 .45 2 10 32 2 16 18 18
= .45 FMJ (25) 4 480 .45 1 13 26 20 16 18 18
= .45 Super (10) 5 520 .45 1 11 34 8 18 16 20
= 5.7x28mm (100) 3 500 5.7mm 3 2 14 30 14 12 6
= 4.6x30mm (100) 2 520 4.6mm 3 1 13 35 14 12 6
= 7.62x39mm M43 (80) 6 500 7.62x39mm 3 7 25 8 30 19 24
= 7.62x39mm M67 (80) 7 650 7.62x39mm 3 8 28 10 30 17 25
= .223 Remington (40) 8 620 .223 2 2 36 2 36 13 30
= 5.56 NATO (40) 6 650 .223 2 4 40 8 38 10 32
= 5.56 incendiary (30) 2 840 .223 2 4 28 18 36 11 32
= .270 Winchester (20) 8 600 .30-06 1 7 42 4 80 6 34
= .30-06 AP (10) 4 650 .30-06 1 12 50 30 90 7 36
= .30-06 incendiary (5) 1 780 .30-06 1 12 35 50 90 8 35
= .308 Winchester (20) 7 620 .308 1 9 36 2 65 7 33
= 7.62x51mm (20) 6 680 .308 1 9 44 8 75 6 34
= 7.62x51mm incendiary (10) 6 740 .308 1 9 30 25 75 6 32
= fusion pack (20) 2 800 fusion cell 1 2 12 15 30 4 0
= 40mm concussive (4) 10 400 40mm grenade 1 200 5 0 40 8 15
= 40mm frag (4) 8 450 40mm grenade 1 220 5 0 40 8 15
= 40mm incendiary (4) 6 500 40mm grenade 1 200 5 0 40 8 15
= 40mm teargas (4) 5 450 40mm grenade 1 210 5 0 40 8 15
= 40mm smoke cover (6) 4 350 40mm grenade 1 210 5 0 40 8 15
= 40mm flashbang (6) 8 400 40mm grenade 1 210 5 0 40 8 15
= H&K 12mm (20) 2 500 12mm slug 1 10 25 12 70 9 7
= 8x40mm caseless (50) 3 500 8x40mm caseless 2 16 32 18 42 5 20
= 8x40mm FMJ caseless (25) 2 500 8x40mm caseless 1 9 30 26 50 3 24
= 8x40mm JHP caseless (25) 2 500 8x40mm caseless 1 9 48 8 50 3 24
= 8x40mm incendiary caseless (25) 2 500 8x40mm caseless 1 9 34 20 50 3 22
= hydrogen (25) 8 800 hydrogen 10 25 35 14 12 4 0
= charge (1) 0 0 none 0 0 5 0 30 8 0
= gasoline (200) 0 50 gasoline 1 1 5 5 4 0 0
= Fusion blast (5) 0 0 fusion cell 0 0 40 0 10 1 0