Special player attacks
Mutated body parts
Attacks with mutated body parts are executed after any regular melee attacks that hits. Every extra attack gets a new accuracy roll. This new accuracy roll is calculated the same way the one for a regular attack is (including weapon bonuses) and then multiplied by 0.8. Extra attacks never crit, but extra stabbing attacks waste target's moves.
Here 'dex' and 'str' refer to relevant Stats and 'skill' to Unarmed combat skill. Body part refers to body part that needs to be uncovered for the attack to be executed. Chance below 1 works the same as chance 1 (ie. 100% chance).
Poison triggers if any of the attacks deals stabbing or cutting damage. It can trigger only once per regular attack.
Mouth mutations
Mouth mutations require free mouth to proc. Any item covering mouth (such as a Knit scarf) will prevent them from happening, but an item with a collar (such as Winter coat) will not, even when the collar is raised.
Mutation | Proc chance (one in) | Damage |
---|---|---|
Saber Teeth | 20 - dex - skill | 25 + str stab |
Fangs and no muzzle | 20 - dex - skill | 20 stab |
Fangs and Lupine Muzzle | 18 - dex - skill | 20 stab |
Fangs and Rodent Muzzle | 19 - dex - skill | 20 stab |
Fangs and Reptilian Muzzle | 15 - dex - skill | 20 stab |
Incisors | 18 - dex - skill | 3 stab + 3 bash |
Lupine Muzzle and no Fangs | 18 - dex - skill | 4 cut |
Ursine Muzzle and no Fangs | 20 - dex - skill | 5 cut |
Reptilian Muzzle and no Fangs | 18 - dex - skill | 18 stab |
Mandibles or inactive Folding Fangs | 22 - dex - skill | 12 cut |
Active Folding Fangs | 24 - dex - skill | 15 stab |
Beak | 15 - dex - skill | 15 stab |
Woodpecker Beak | 15 - dex - skill | 10-50 stab |
Woodpecker Beak deals random damage equal to 10 * (dex + skill - rng(4, 10)), capped at 50 and 10.
Head and feet mutations
Those mutations can proc regardless of worn equipment.
Mutation | Proc chance (one in) | Damage |
---|---|---|
Hooves | 25 - dex - 2 * skill | 3 * str bash (cap at 40) |
Toe Talons | 30 - dex - 2 * skill | 4 * str cut (cap at 60) |
Horns | 20 - dex - skill | 3 bash + 3 stab |
Curled Horns | 20 - dex - skill | 14 bash |
Pointed Horns | 22 - dex - skill | 24 stab |
Antlers | 20 - dex - skill | 4 bash |
Tail mutations
Tail mutations have only one-in-3 chance of being checked for procing when inactive.
Mutation | Proc chance (one in) | Damage |
---|---|---|
Spiked Tail | 10 - dex | 20 stab |
Club Tail | 10 - dex | 18 bash |
Thick Tail | 10 - dex | 8 bash |
Multi-attack mutations
Each attack is executed separately. Those mutations always proc.
Number of tentacle attacks is (tentacle number -1) if not wielding a twohanded weapon, (tentacle number -2) otherwise.
Number of vine attacks is 2 in case of Vine Limbs and 3 in case of Vine Sprouter.
Mutation | Damage |
---|---|
Tentacle Arms but no Tentacle Rakes | 1 + str / 3 bash |
Tentacle Rakes | 1 + str / 2 cut |
Vine Limbs | str / 2 bash |
Vine Sprouter | str / 2 bash |