Template:Enemydescription

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Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 0
Species unknown species
Size human sized
Weight 0.00 kg
Material flesh
Speed 100
Combat
Melee Sk 0
Damage 0 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness 0
Morale 0
Difficulty 0
Vision 40
Night Vision 1
 A creature 

This creature is a human sized unknown species. It's an awful fighter with extremely low hit points. It's as fast as you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely low morale and it's not particularly aggressive. Being a unknown species, it's afraid of nothing in particular, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens.


Template Documentation

Documentation incomplete.

Hitchhiker's Guide link for stable (currently 0.F-3) must be updated manually when new stable versions are released.

Possible arguments

  • name <string> - The name of the monster. Please use the same name as the ingame name. And capitalize the first letter of the monsters name. (Which is different from other description pages, that explicitly need all lower case). default: field will show up as the page name. (here: 'Enemydescription')
  • monsterId <string> - Monster ID, Deprecated. Left in this template because a lot of monsters still have this. After all monsters have been updated, this ID will be removed.
  • material <string> - material the monster is made of. Default 'flesh'
  • id <string> - Monster ID, if you don't know the monster ID of a monster, look for the monster in the Hitchhiker's Guide, and look at the url. default: field will show up as 'Browse'
  • species <string> - The species of the monster, look at template:speciestoname for a list of possible species. - default: "none"
  • anger1 - 5 - Event that causes the monster to become more angry. 5 max. - default: doesn't show up.
  • fear1 - 5 - Event that causes the monster to become more fearful. 5 max. - default: doesn't show up.
  • placate1- 5 - Event that causes the monster to calm down. 5 max. - default: doesn't show up.
  • size <string> - The size of the monster, lookt at template:MStoname for a list of sized - default "ms_medium"
  • phase <string> - The phase of the monster, for example 'liquid', rarely used - default: will not show up.
  • default_faction <string> - The default_faction json variable. - default: field will not show up
  • faction <string> - Deprecated Same as the next default_faction variable, kept for legacy purposes. - default: field will not show up
  • default_faction <string> - The default_faction json variable. - default: field will not show up
  • armor_fire <integer> - default: field will not show up
  • armor_acid <integer> - default: field will not show up
  • luminance <integer> - default: field will not show up
  • vision_day <integer> - vision during the day in squares. default: 40
  • vision_night <integer> - vision during the night in squares. default: 1
  • special_when_hit <string> - default: field will not show up, also uses special_when_hit_change <int>
  • biosig_item <string> - item the monster 'poops' out every biosig_timer days. default: field will not show up, also uses biosig_timer <int>
  • dropchance - Deprecated no longer supported
  • specialabil - Special attack ability for the monster. Use if the monster has only one special attack - default: doesn't show up.
  • specialabil1 - 5 - Special attack ability for the monster. Use if the monster has multiple attacks. 5 max. - default: doesn't show up.
  • specialtime - Special attack time for the monster. Use to show the amount of turns the specialabil needs to recharge. use only if specialabil is set - default: doesn't show up.
  • specialtime1 - 5 - Special attack time for the monster. Use to show the amount of turns the specialabil, with the same number, needs to recharge. Use if the monster has multiple attacks. 5 max. - default: doesn't show up.
  • BurnID - If the monster is burned to death, this is the monsterID it will transform into.
  • BurnName - If the monster is burned to death, this is the name of the monster it will transform into.