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| {{Navbox/firearms}} | | {{sidebar/ranged}}{{sidebar/ammo}} |
| * Headshots do 8x damage; vital hits do 2x-4x; glances do 0x-1x. Note that the average human has 80 health.
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| * Weight and price is per 100 rounds.
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| * '''AP''' is a reduction in the armor of the target.
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| * '''Accuracy''' is in quarter-degrees, and measures the maximum this ammo will contribute to the angle of difference. Unlike in-game values '''high acc is bad here'''.
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| * '''Recoil''' is cumulative between shots. 4 recoil = 1 accuracy.
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| * '''[[Noise]]''' is based on ammunition damage (damage * 0.8, +20 if result is greater than 5). With exception of batteries, plutonium, fusion cells, 40mm grenades (they create noise with fixed 8 volume) and gasoline (4 volume). And bolts and arrows are completely silent.
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| <!--
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| Regex: Remove comments from source: //.*
| | Stuff which goes in guns. Also includes [[arrow]]s and, for some reason, tinder. Anything which can be {{k|r}}eloaded into something. But if you hear someone say "ammo" they mean bullets (or, rarely, arrows). A prized possession in the cataclysm, although it's a happy coincidence if you possess the correct ammunition for your gun! Hilariously, you may end up finding empty guns without ammo and ammo for guns you don't have. And if you do find the correct ammo, firing bullets comes with their own drawbacks! Noise and a scarcity of ammo can leave you with more zombies you can shake your empty twelve gauge at. |
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| #define AMMO(name,rarity,price,ammo_type,color,mat,volume,wgt,dmg,AP,range,\
| | == Bullet damage calculation == |
| accuracy,recoil,count,des,flags) \
| | Bullets do cutting damage.{{Verify|What about incendiary, plastic, etc?}} When hitting a target, the armor piercing (AP) value of the ammo will first be subtracted from the target's cut protection value. Once this is done, any remaining cut protection will be subtracted from the ammo damage. |
| index++;itypes.push_back(new it_ammo(index,rarity,price,name,des,'=',\
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| color,mat,volume,wgt,1,0,0,flags,ammo_type,dmg,AP,accuracy,recoil,range,count))
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| Fuel is just a special type of ammo; liquid | | Bullet penetration = bullet damage - max(0,(target cut protection - bullet AP)) |
| #define FUEL(name,rarity,price,ammo_type,color,dmg,AP,range,accuracy,recoil,\
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| count,des,flags) \
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| index++;itypes.push_back(new it_ammo(index,rarity,price,name,des,'~',\
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| color,LIQUID,1,1,0,0,0,flags,ammo_type,dmg,AP,accuracy,recoil,range,count))
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| -->
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| {{header/{{PAGENAME}}}}
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| {{row/{{PAGENAME}}|batteries|50|120|AT_BATT|c_magenta|IRON|1|1|0|0|0|0|0|100|"A set of universal batteries. Used to charge almost any electronic device."}}
| | If the penetration is equal to or less than zero, then the shot will be reflected off the target and no damage will be done. Otherwise, the damage dealt will be based on the resulting bullet penetration and how well placed the shot was (grazing hit, normal hit, good hit, critical or head shot). |
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| {{row/{{PAGENAME}}|plutonium cell|10|1500|AT_PLUT|c_ltgreen|STEEL|1|1|0|0|0|0|0|5|"A nuclear-powered battery. Used to charge advanced and rare electronics."<br>Plutonium cells are used [[crafting|to craft]] [[#fusion pack|fusion packs]], which are used as ammo for energy weaponry.}}
| | You can see pre-made calculations by hovering your mouse over an ammo damage value in any list of this section. These calculations assume the target's cut protection is zero. |
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| {{row/{{PAGENAME}}|nails|35|60|AT_NAIL|c_cyan|IRON|1|8|4|3|3|40|4|100|"A box of nails, mainly useful with a hammer."}}
| | == Hand-loaded ammunition == |
| | It is possible to reload spent casings with [[Hand press & die set|hand press]]. You obviously need respective casings, some [[lead]] or [[copper]] for bullets and either [[gunpowder]] or [[black gunpowder]] as well some some [[Skills#Fabrication|Fabrication]] and [[Skills#Marksmanship|Marksmanship]] skills. |
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| {{row/{{PAGENAME}}|BB|8|50|AT_BB|c_pink|STEEL|1|6|2|0|12|20|0|200|"A box of small steel balls. They deal virtually no damage."}}
| | Gunpowder can be tricky to get as it requires some chemicals and cooking skill. The simpler but unintuitive way to acquire it would be to disassemble some ammunition that you don't require - this requires [[Kinetic bullet puller|kinetic bullet puller]]. |
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| {{row/{{PAGENAME}}|wood arrow|7|100|AT_ARROW|c_green|WOOD|2|60|8|1|10|18|0|10|"A sharpened arrow carved from wood. It's light-weight, does little damage, and is so-so on accuracy. Stands a good chance of remaining intact once fired."}}
| | === Gunpowder vs Black Gunpowder === |
| | Gunpowder is harder to acquire(unless you're dismantling ammo) but it's better than black gunpowder in all aspects - damage, recoil, dispersion, armor-piercing and fouling. Black gunpowder, while marginally easier to get, will cause high amounts of fouling just after few rounds shot. This can be a serious threat if you lack access to [[Firearm repair kit]] or similar tool - misfire after a misfire is no fun. |
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| {{row/{{PAGENAME}}|carbon fiber arrow|5|300|AT_ARROW|c_green|PLASTIC|2|30|12|2|15|14|0|8|"High-tech carbon fiber shafts and 100 grain broadheads. Very light weight, fast, and notoriously fragile."}}
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| {{row/{{PAGENAME}}|wood crossbow bolt|8|100|AT_BOLT|c_green|WOOD|1|40|10|1|10|16|0|15|"A sharpened bolt carved from wood. It's lighter than steel bolts, and does less damage and is less accurate. Stands a good chance of remaining intact once fired."}}
| | [[Category:Firearms]] |
| | | [[Category:Ammunition]] |
| {{row/{{PAGENAME}}|steel crossbow bolt|7|400|AT_BOLT|c_green|STEEL|1|90|20|3|14|12|0|10|"A sharp bolt made from steel. Deadly in skilled hands. Stands an excellent chance of remaining intact once fired."}}
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| {{row/{{PAGENAME}}|birdshot|8|500|AT_SHOT|c_red|PLASTIC|2|25|18|0|5|2|18|25|"Weak shotgun ammunition. Designed for hunting birds and other small game, its applications in combat are very limited."}}
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| {{row/{{PAGENAME}}|00 shot|8|800|AT_SHOT|c_red|PLASTIC|2|28|50|0|6|1|26|25|"A shell filled with iron pellets. Extremely damaging, plus the spread makes it very accurate at short range. Favored by SWAT forces."}}
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| {{row/{{PAGENAME}}|shotgun slug|6|900|AT_SHOT|c_red|PLASTIC|2|34|50|8|12|10|28|25|"A heavy metal slug used with shotguns to give them the range capabilities of a rifle. Extremely damaging but rather innaccurate. Works best in a shotgun with a rifled barrel."}}
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| {{row/{{PAGENAME}}|explosive slug|0|1200|AT_SHOT|c_red|PLASTIC|2|30|10|0|12|12|20|5|"A shotgun slug loaded with concussive explosives. While the slug itself will not do much damage to its target, it will explode on contact."}}
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| <!-- mfb(IF_AMMO_EXPLOSIVE) -->
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| {{row/{{PAGENAME}}|.22 LR|9|250|AT_22|c_ltblue|STEEL|2|2|11|0|13|14|6|100|"One of the smallest calibers available, the .22 Long Rifle cartridge has maintained popularity for nearly two centuries. Its minimal recoil, low cost and low noise are offset by its paltry damage."}}
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| {{row/{{PAGENAME}}|.22 CB|8|180|AT_22|c_ltblue|STEEL|2|2|5|0|10|16|4|100|"Conical Ball .22 is a variety of .22 ammunition with a very small propellant charge, generally with no gunpowder, resulting in a subsonic round. It is nearly silent, but is so weak as to be nearly useless."}}
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| {{row/{{PAGENAME}}|.22 rat-shot|2|230|AT_22|c_ltblue|STEEL|2|2|4|0|3|2|4|100|"Rat-shot is extremely weak ammunition, designed for killing rats, snakes, or other small vermin while being unable to damage walls. It has an extremely short range and is unable to injure all but the smallest creatures."}}
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| {{row/{{PAGENAME}}|9mm|8|300|AT_9MM|c_ltblue|STEEL|2|7|18|2|14|16|13|50|"9 millimeter parabellum is generally regarded as the most popular handgun cartridge, used by the majority of US police forces. It is also a very popular round in sub-machine guns."}}
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| {{row/{{PAGENAME}}|9mm +P|8|380|AT_9MM|c_ltblue|STEEL|1|7|20|4|14|15|14|25|"Attempts to improve the ballistics of 9mm ammunition lead to high pressure rounds. Increased velocity resullts in superior accuracy and damage."}}
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| {{row/{{PAGENAME}}|9mm +P+|8|440|AT_9MM|c_ltblue|STEEL|1|7|22|12|16|14|15|10|"A step beyond the high-pressure 9mm +P round, the +P+ is a very high pressure loading which offers a degree of armor-penetrating ability."}}
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| {{row/{{PAGENAME}}|.38 Special|7|400|AT_38|c_ltblue|STEEL|2|10|20|0|14|16|12|50|"The .38 Smith & Wesson Special enjoyed popularity among US police forces throughout the 20th century. It is most commonly used in revolvers."}}
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| {{row/{{PAGENAME}}|.38 Super|7|450|AT_38|c_ltblue|STEEL|1|9|25|4|16|14|14|25|"The .38 Super is a high-pressure load of the .38 Special caliber. It is a popular choice in pistol competions for its high accuracy, while its stopping power keeps it popular for self-defense."}}
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| {{row/{{PAGENAME}}|10mm Auto|4|420|AT_40|c_blue|STEEL|2|9|26|10|14|18|20|50|"Originally used by the FBI, the organization eventually abandoned the round due to its high recoil. Although respected for its versatility and power, it has largely been supplanted by the downgraded .40 S&W."}}
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| {{row/{{PAGENAME}}|.40 S&W|7|450|AT_40|c_blue|STEEL|2|9|22|2|14|15|16|50|"The .40 Smith & Wesson round was developed as an alternative to 10mm Auto for the FBI after they complained of high recoil. It is as accurate as 9mm, but has greater stopping power, leading to widespread use in law enforcement."}}
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| {{row/{{PAGENAME}}|.44 Magnum|7|580|AT_44|c_blue|STEEL|2|15|36|2|16|16|22|50|"Described (in 1971) by Dirty Harry as "the most powerful handgun in the world," the .44 Magnum gained widespead popularity due to its depictions in the media. In reality, its intense recoil makes it unsuitable in most cases."}}
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| {{row/{{PAGENAME}}|.45 ACP|7|470|AT_45|c_blue|STEEL|2|10|32|2|16|18|18|50|"The .45 round was one of the most popular and powerful handgun rounds through the 20th century. It features very good accuracy and stopping power, but suffers from moderate recoil and poor armor penetration."}}
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| {{row/{{PAGENAME}}|.45 FMJ|4|480|AT_45|c_blue|STEEL|1|13|26|20|16|18|18|25|"Full Metal Jacket .45 rounds are designed to overcome the poor armor penetration of the standard ACP round. However, they are less likely to expand upon impact, resulting in reduced damage overall."}}
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| {{row/{{PAGENAME}}|.45 Super|5|520|AT_45|c_blue|STEEL|1|11|34|8|18|16|20|10|"The .45 Super round is an updated variant of .45 ACP. It is overloaded, resulting in a great increase in muzzle velocity. This translates to higher accuracy and range, a minor armor piercing capability, and greater recoil."}}
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| {{row/{{PAGENAME}}|5.7x28mm|3|500|AT_57|c_dkgray|STEEL|3|2|14|30|14|12|6|100|"The 5.7x28mm round is a proprietary round developed by FN Hestal for use in their P90 SMG. While it is a very small round, comparable in power to .22, it features incredible armor-piercing capabilities and very low recoil."}}
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| {{row/{{PAGENAME}}|4.6x30mm|2|520|AT_46|c_dkgray|STEEL|3|1|13|35|14|12|6|100|"Designed by Heckler & Koch to compete with the 5.7x28mm round, 4.6x30mm is, like the 5.7, designed to minimize weight and recoil while increasing penetration of body armor. Its low recoil makes it ideal for automatic fire."}}
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| {{row/{{PAGENAME}}|7.62x39mm M43|6|500|AT_762|c_dkgray|STEEL|3|7|25|8|30|19|24|80|"Designed during World War II by the Soviet Union, the popularity of the AK-47 and the SKS contributed to the widespread adaption of the 7.62x39mm rifle round. However, due to its lack of yaw, this round deals less damage than most."}}
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| {{row/{{PAGENAME}}|7.62x39mm M67|7|650|AT_762|c_dkgray|STEEL|3|8|28|10|30|17|25|80|"The M67 variant of the popular 7.62x39mm rifle round was designed to improve yaw. This causes the round to tumble inside a target, causing significantly more damage. It is still outdone by shattering rounds."}}
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| {{row/{{PAGENAME}}|.223 Remington|8|620|AT_223|c_dkgray|STEEL|2|2|36|2|36|13|30|40|"The .223 rifle round is a civilian variant of the 5.56 NATO round. It is designed to tumble or fragment inside a target, dealing devastating damage. The lower pressure of the .223 compared to the 5.56 results in lower accuracy."}}
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| {{row/{{PAGENAME}}|5.56 NATO|6|650|AT_223|c_dkgray|STEEL|2|4|40|8|38|10|32|40|"This rifle round has enjoyed widespread use in NATO countries, thanks to its very light weight and high damage. It is designed to shatter inside a target, inflicting massive damage."}}
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| {{row/{{PAGENAME}}|5.56 incendiary|2|840|AT_223|c_dkgray|STEEL|2|4|28|18|36|11|32|30|"A variant of the widely-used 5.56 NATO round, incendiary rounds are designed to burn hotly upon impact, piercing armor and igniting flammable substances."}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| {{row/{{PAGENAME}}|.270 Winchester|8|600|AT_3006|c_dkgray|STEEL|1|7|42|4|80|6|34|20|"Based off the military .30-03 round, the .270 rifle round is compatible with most guns that fire .30-06 rounds. However, it is designed for hunting, and is less powerful than the military rounds, with nearly no armor penetration."}}
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| {{row/{{PAGENAME}}|.30-06 AP|4|650|AT_3006|c_dkgray|STEEL|1|12|50|30|90|7|36|10|"The .30-06 is a very powerful rifle round designed for long-range use. Its stupendous accuracy and armor piercing capabilities make it one of the most deadly rounds available, offset only by its drastic recoil and noise."}}
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| {{row/{{PAGENAME}}|.30-06 incendiary|1|780|AT_3006|c_dkgray|STEEL|1|12|35|50|90|8|35|5|"A variant of the powerful .30-06 sniper round, incendiary rounds are designed to burn hotly upon impact, piercing armor and igniting flammable substances."}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| {{row/{{PAGENAME}}|.308 Winchester|7|620|AT_308|c_dkgray|STEEL|1|9|36|2|65|7|33|20|"The .308 Winchester is a rifle round, the commercial equivalent of the military 7.62x51mm round. Its high accuracy and phenominal damage have made it the most poplar hunting round in the world."}}
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| {{row/{{PAGENAME}}|7.62x51mm|6|680|AT_308|c_dkgray|STEEL|1|9|44|8|75|6|34|20|"The 7.62x51mm largely replaced the .30-06 round as the standard military rifle round. It is lighter, but offers similar velocities, resulting in greater accuracy and reduced recoil."}}
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| {{row/{{PAGENAME}}|7.62x51mm incendiary|6|740|AT_308|c_dkgray|STEEL|1|9|30|25|75|6|32|10|"A variant of the powerful 7.62x51mm round, incendiary rounds are designed to burn hotly upon impact, piercing armor and igniting flammable substances."}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| {{row/{{PAGENAME}}|fusion pack|2|800|AT_FUSION|c_ltgreen|PLASTIC|1|2|12|15|30|4|0|20|"In the middle of the 21st Century, military powers began to look towards energy based weapons. The result was the standard fusion pack, capable of delivering bolts of superheated gas at near light speed with no recoil."}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| {{row/{{PAGENAME}}|40mm concussive|10|400|AT_40MM|c_ltred|STEEL|1|200|5|0|40|8|15|4|"A 40mm grenade with a concussive explosion."}}
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| <!--mfb(IF_AMMO_EXPLOSIVE)-->
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| {{row/{{PAGENAME}}|40mm frag|8|450|AT_40MM|c_ltred|STEEL|1|220|5|0|40|8|15|4|"A 40mm grenade with a small explosion and a high number of damaging fragments."}}
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| <!--mfb(IF_AMMO_FRAG)-->
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| {{row/{{PAGENAME}}|40mm incendiary|6|500|AT_40MM|c_ltred|STEEL|1|200|5|0|40|8|15|4|"A 40mm grenade with a small napalm load, designed to create a burst of flame."}}
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| <!--mfb(IF_AMMO_NAPALM)-->
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| {{row/{{PAGENAME}}|40mm teargas|5|450|AT_40MM|c_ltred|STEEL|1|210|5|0|40|8|15|4|"A 40mm grenade with a teargas load. It will burst in a cloud of highly incapacitating gas."}}
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| <!--mfb(IF_AMMO_TEARGAS)-->
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| {{row/{{PAGENAME}}|40mm smoke cover|4|350|AT_40MM|c_ltred|STEEL|1|210|5|0|40|8|15|6|"A 40mm grenade with a smoke load. It will burst in a cloud of harmless gas, and will also leave a streak of smoke cover in its wake."}}
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| <!--mfb(IF_AMMO_SMOKE)|mfb(IF_AMMO_TRAIL)-->
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| {{row/{{PAGENAME}}|40mm flashbang|8|400|AT_40MM|c_ltred|STEEL|1|210|5|0|40|8|15|6|"A 40mm grenade with a flashbang load. It will detonate with a blast of light and sound, designed to blind, deafen, and disorient anyone nearby."}}
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| <!--mfb(IF_AMMO_FLASHBANG)-->
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| {{row/{{PAGENAME}}|H&K 12mm|2|500|AT_12MM|c_red|STEEL|1|10|25|12|70|9|7|20|"The Heckler & Koch 12mm projectiles are used in H&K railguns. It's made of a ferromagnetic metal, probably cobalt."}}
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| {{row/{{PAGENAME}}|8x40mm caseless|3|500|8x40mm caseless|c_red|STEEL|2|16|32|18|42|5|20|50|"8x40mm caseless rounds. Proprietary ammunition for Rivtech firearms. Being caseless rounds, these cannot be disassembled or reloaded."}}
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| {{row/{{PAGENAME}}|8x40mm FMJ caseless|2|500|8x40mm caseless|c_red|STEEL|1|9|30|26|50|3|24|25|"8x40mm caseless rounds, full metal jacket. Military grade ammunition for Rivtech firearms. Being caseless rounds, these cannot be disassembled or reloaded."}}
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| {{row/{{PAGENAME}}|8x40mm JHP caseless|2|500|8x40mm caseless|c_red|STEEL|1|9|48|8|50|3|24|25|"8x40mm caseless rounds, jacketed hollowpoint. Military grade ammunition for Rivtech firearms. Being caseless rounds, these cannot be disassembled or reloaded."}}
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| {{row/{{PAGENAME}}|8x40mm incendiary caseless|2|500|8x40mm caseless|c_red|STEEL|1|9|34|20|50|3|22|25|"8x40mm caseless rounds, incendiary type. Military grade ammunition for Rivtech firearms. Being caseless rounds, these cannot be disassembled or reloaded."}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| {{row/{{PAGENAME}}|hydrogen|8|800|AT_PLASMA|c_green|STEEL|10|25|35|14|12|4|0|25|"A canister of hydrogen. With proper equipment, it could be heated to plasma."}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| <!-- The following ammo type is charger rounds and subject to change wildly -->
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| {{row/{{PAGENAME}}|charge|0|0|AT_NULL|c_red|MNULL|0|0|5|0|30|8|0|1|"A weak plasma charge." [[NX-17 charge rifle]] ammo.}}
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| {{row/{{PAGENAME}}|gasoline|0|50|AT_GAS|c_ltred|LIQUID|1|1|5|5|4|0|0|200|"Gasoline is a highly flammable liquid. When under pressure, it has the potential for violent explosion."}}
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| <!--mfb(IF_AMMO_FLAME)|mfb(IF_AMMO_STREAM)-->
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| {{row/{{PAGENAME}}|Fusion blast|0|0|AT_FUSION|c_dkgray|MNULL|0|0|40|0|10|1|0|5|[[Fusion Blaster Arm]] bionic ammo.}}
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| <!--mfb(IF_AMMO_INCENDIARY)-->
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| </table>
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| {{ammunition}}
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| [[Category:Firearms|*]] | |