Melee Weapons: Difference between revisions

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[[Category:Weapons]]
{{Weapons}}
Anything that can be considered a weapon for melee/throwing purposes.
Anything that can be considered a credible weapon for melee/throwing purposes.  Remember, though, that absolutely anything that can be picked up can be {{k|w}}ielded, and thereby pressed into service as a melee weapon.


== Attributes ==
== Attributes ==
* 1 volume is about the size of fist, maybe a little smaller or larger.  
* 1 volume is about the size of fist, maybe a little smaller or larger.  
* 1 weight is around a quarter-pound (~100 g).<!-- http://whalesdev.com/forums/index.php?topic=204.msg6854#msg6854 -->
* A weapon's speed is calculated from its volume and weight, according to the formula:
* A weapon's speed is calculated from its volume and weight, according to the formula:
  moves per attack = 65 + (4 x weapon's volume) + (2 x weapon's weight)
  moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.


Item is considered two-handed if its weight in 4 times more that current character's strength. All non-pistol firearms are two-handed, regardless of their other attributes.
Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.


* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
Some weapons can have [[reach attack|reach]] attacks.
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
 
<tr style="background-color:lightgreen">
== Missing and You ==
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
 
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name </th>
Total to-hit bonus is calculated as follows:
<th style="border: 1px solid #aaa"> <abbr title="Rarity">R</abbr><br> </th>
accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)
<th style="border: 1px solid #aaa"> Price<br> </th>
 
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
Unstable ground reduces hit chance by 25%.  
<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr><br> </th>
 
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight">We</abbr><br> </th>
Torso encumbrance actually multiplies the to-hit bonus, and ''not'' the attack roll itself. Though it still massively affects attack speed.
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Bash damage">Ba</abbr><br> </th>
 
<th style="border: 1px solid #aaa"> Cut<br> </th>
With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The [[Deft]] trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
 
<th style="border: 1px solid #aaa"> Flags<br> </th>
== Item Browser ==
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: white;"> Description / Notes </th>
</tr>
{{row/Items|rock|40|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}


{{row/Items|heavy stick|95|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|A sturdy, heavy stick. Makes a decent melee weapon, and can be cut into two by fours for crafting.}}
The [http://cdda-trunk.chezzo.com Item Browser] has an index of some items that could be used as [http://cdda-trunk.chezzo.com/melee Melee weapons].


{{row/Items|broom|30|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|TEC_WBLOCK_1|A long-handled broom. Makes a terrible weapon unless you're chasing cats.}}
== List of weapons ==
* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
'''Warning: this list might be outdated, [[melee_list0-f]] is an updated version of this list'''
{{Header/Items}}
{{row/Items|rock|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}


{{row/Items|sledge hammer|6|120|/| c_brown|WOOD|IRON|18|38|40|0|0|TEC_BRUTAL TEC_WIDE|A large, heavy hammer. Makes a good melee weapon for the very strong, but is nearly useless in the hands of the weak.}}
{{row/Items|heavy stick|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|A sturdy, heavy stick. Makes a decent melee weapon, and can be cut into two by fours for crafting.}}


{{row/Items|hatchet|10|95|;| c_ltgray|IRON|WOOD|6|7|12|12|1|0|A one-handed hatchet. Makes a great melee weapon, and is useful both for cutting wood, and for use as a hammer.}}
{{row/Items|broom|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|TEC_WBLOCK_1|A long-handled broom. Makes a terrible weapon unless you're chasing cats.}}


{{row/Items|nail board|5|80|/| c_ltred|WOOD|MNULL|6|6|16|6|1|TEC_WBLOCK_1|A long piece of wood with several nails through one end; essentially a simple mace. Makes a great melee weapon.}}
{{row/Items|sledge hammer|120|/| c_brown|WOOD|IRON|18|38|40|0|0|TEC_BRUTAL TEC_WIDE|A large, heavy hammer. Makes a good melee weapon for the very strong, but is nearly useless in the hands of the weak.}}


{{row/Items|nail bat|60|160|/| c_ltred|WOOD|MNULL|12|10|28|6|3|TEC_WBLOCK_1|A baseball bat with several nails driven through it, an excellent melee weapon.}}
{{row/Items|hatchet|95|;| c_ltgray|IRON|WOOD|6|7|12|12|1|0|A one-handed hatchet. Makes a great melee weapon, and is useful both for cutting wood, and for use as a hammer.}}


{{row/Items|pot|25|45|)| c_ltgray|IRON|MNULL|8|6|9|0|1|0|Useful for boiling water when cooking spaghetti and more.}}
{{row/Items|nail board|80|/| c_ltred|WOOD|MNULL|5|1.4|10|6|1|TEC_WBLOCK_1|A long piece of wood with several nails through one end; essentially a simple mace. Makes a great melee weapon.}}


{{row/Items|frying pan|25|50|)| c_ltgray|IRON|MNULL|6|6|14|0|2|0|A cast-iron pan. Makes a decent melee weapon, and is used for cooking.}}
{{row/Items|nail bat|160|/| c_ltred|WOOD|MNULL|12|10|28|6|3|TEC_WBLOCK_1|A baseball bat with several nails driven through it, an excellent melee weapon.}}


{{row/Items|butter knife|90|15|;| c_ltcyan|STEEL|MNULL|1|2|2|1|-2|0|A dull knife, absolutely worthless in combat.}}
{{row/Items|pot|45|)| c_ltgray|IRON|MNULL|8|6|9|0|1|0|Useful for boiling water when cooking spaghetti and more.}}


{{row/Items|two by four|60|80|/| c_ltred|WOOD|MNULL|6|6|14|0|1|TEC_WBLOCK_1|A plank of wood. Makes a decent melee weapon, and can be used to board up doors and windows if you have a hammer and nails.}}
{{row/Items|frying pan|50|)| c_ltgray|IRON|MNULL|6|6|14|0|2|0|A cast-iron pan. Makes a decent melee weapon, and is used for cooking.}}


{{row/Items|muffler|30|30|/| c_ltgray|IRON|MNULL|20|20|19|0|-3|TEC_WBLOCK_2|A muffler from a car. Very unwieldy as a weapon. Useful in a few crafting recipes.}}
{{row/Items|butter knife|15|;| c_ltcyan|STEEL|MNULL|1|2|2|1|-2|0|A dull knife, absolutely worthless in combat.}}


{{row/Items|pipe|20|75|/| c_dkgray|STEEL|MNULL|4|10|13|0|3|0|A steel pipe, makes a good melee weapon. Useful in a few crafting recipes.}}
{{row/Items|two by four|80|/| c_ltred|WOOD|MNULL|6|6|14|0|1|TEC_WBLOCK_1|A plank of wood. Makes a decent melee weapon, and can be used to board up doors and windows if you have a hammer and nails.}}


{{row/Items|baseball bat|60|160|/| c_ltred|WOOD|MNULL|12|10|28|0|3|TEC_WBLOCK_1|A sturdy wood bat. Makes a great melee weapon.}}
{{row/Items|muffler|30|/| c_ltgray|IRON|MNULL|20|20|19|0|-3|TEC_WBLOCK_2|A muffler from a car. Very unwieldy as a weapon. Useful in a few crafting recipes.}}


{{row/Items|aluminium bat|60|160|/| c_ltred|STEEL|MNULL|10|6|24|0|3|TEC_WBLOCK_1|An aluminium baseball bat, smaller and lighter than a wooden bat and a little less damaging as a result.}}
{{row/Items|pipe|75|/| c_dkgray|STEEL|MNULL|4|10|13|0|3|0|A steel pipe, makes a good melee weapon. Useful in a few crafting recipes.}}


{{row/Items|wood spear|5|40|/| c_ltred|WOOD|MNULL|5|3|4|18|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole with one end sharpened}}
{{row/Items|baseball bat|160|/| c_ltred|WOOD|MNULL|12|10|28|0|3|TEC_WBLOCK_1|A sturdy wood bat. Makes a great melee weapon.}}


{{row/Items|expandable baton|8|175|/| c_blue|STEEL|MNULL|1|4|12|0|2|TEC_WBLOCK_1|A telescoping baton that collapses for easy storage. Makes an excellent melee weapon.}}
{{row/Items|aluminum bat|160|/| c_ltred|STEEL|MNULL|10|6|24|0|3|TEC_WBLOCK_1|An aluminium baseball bat, smaller and lighter than a wooden bat and a little less damaging as a result.}}


{{row/Items|bee sting|5|70|,| c_dkgray|FLESH|MNULL|1|0|0|18|-1|TEC_PRECISE|A six-inch stinger from a giant bee. Makes a good melee weapon.}}
{{row/Items|wood spear|40|/| c_ltred|WOOD|MNULL|5|3|4|18|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole with one end sharpened}}


{{row/Items|wasp sting|5|90|,| c_dkgray|FLESH|MNULL|1|0|0|22|-1|TEC_PRECISE|A six-inch stinger from a giant wasp. Makes a good melee weapon.}}
{{row/Items|expandable baton|175|/| c_blue|STEEL|MNULL|1|4|12|0|2|TEC_WBLOCK_1|A telescoping baton that collapses for easy storage. Makes an excellent melee weapon.}}


{{row/Items|walking cane|10|160|/| c_ltred|WOOD|MNULL|8|7|10|0|2|TEC_WBLOCK_1|Handicapped or not, you always walk in style. Consisting of a metal headpiece and a wooden body, this makes a great bashing weapon in a pinch.}}
{{row/Items|bee sting|70|,| c_dkgray|FLESH|MNULL|1|0|0|18|-1|TEC_PRECISE|A six-inch stinger from a giant bee. Makes a good melee weapon.}}


{{row/Items|mace|20|1000|/|c_dkgray|IRON|WOOD|10|18|36|0|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy iron end. It is heavy and slow, but its crushing damage is devastating.}}
{{row/Items|wasp sting|90|,| c_dkgray|FLESH|MNULL|1|0|0|22|-1|TEC_PRECISE|A six-inch stinger from a giant wasp. Makes a good melee weapon.}}


{{row/Items|morningstar|10|1200|/|c_dkgray|IRON|WOOD|11|20|32|4|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy, spiked iron ball on the end. It deals devastating crushing damage, with a small amount of piercing to boot.}}
{{row/Items|walking cane|160|/| c_ltred|WOOD|MNULL|8|7|10|0|2|TEC_WBLOCK_1|Handicapped or not, you always walk in style. Consisting of a metal headpiece and a wooden body, this makes a great bashing weapon in a pinch.}}


{{row/Items|pool cue|4|80|/| c_red|WOOD|MNULL|14|5|12|0|3|TEC_WBLOCK_1|A hard-wood stick designed for hitting colorful balls around a felt table. Truly, the coolest of sports.}}
{{row/Items|mace|1000|/|c_dkgray|IRON|WOOD|10|18|36|0|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy iron end. It is heavy and slow, but its crushing damage is devastating.}}


{{row/Items|pool ball|40|30|*| c_blue|STONE|MNULL|1|3|12|0|-3|0|A colorful, hard ball. Essentially a rock.}}
{{row/Items|morningstar|1200|/|c_dkgray|IRON|WOOD|11|20|32|4|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy, spiked iron ball on the end. It deals devastating crushing damage, with a small amount of piercing to boot.}}


{{row/Items|spike|0|0|;|c_cyan|STEEL|MNULL|2|2|2|10|-2|0|A large and slightly misshapen spike, could do some damage mounted on a vehicle.}}
{{row/Items|pool cue|80|/| c_red|WOOD|MNULL|14|5|12|0|3|TEC_WBLOCK_1|A hard-wood stick designed for hitting colorful balls around a felt table. Truly, the coolest of sports.}}


{{row/Items|blade|5|280|/| c_blue|IRON|MNULL|8|10|6|10|-2|0|A large, relatively sharp blade. Could be used to make bladed weaponry, or attached to a car.}}
{{row/Items|pool ball|30|*| c_blue|STONE|MNULL|1|3|12|0|-3|0|A colorful, hard ball. Essentially a rock.}}


{{row/Items|rebar|20|75|/| c_ltred|IRON|MNULL|6|10|13|0|2|0|A length of rebar, makes a nice melee weapon, and could be handy in constructing tougher walls and such.}}
{{row/Items|spike|0|;|c_cyan|STEEL|MNULL|2|2|2|10|-2|0|A large and slightly misshapen spike, could do some damage mounted on a vehicle.}}


{{row/Items|wooden javelin|5|40|/|c_ltred|WOOD|MNULL|5|3|6|22|2|TEC_WBLOCK_1 TEC_RAPID|A wooden spear, honed to a sharper point and fire hardened for toughness. The grip area has also be carved and covered for better grip.}}
{{row/Items|blade|280|/| c_blue|IRON|MNULL|8|10|6|10|-2|0|A large, relatively sharp blade. Could be used to make bladed weaponry, or attached to a car.}}


{{row/Items|crowbar|18|130|;| c_ltblue|IRON|MNULL|4|9|16|3|2|0|A prying tool. Use it to open locked doors without destroying them, or to lift manhole covers.}}
{{row/Items|rebar|75|/| c_ltred|IRON|MNULL|6|10|13|0|2|0|A length of rebar, makes a nice melee weapon, and could be handy in constructing tougher walls and such.}}


{{row/Items|hoe|30|90|/| c_brown|IRON|WOOD|14|14|12|10|3|0|A farming implement. Use it to turn tillable land into a slow-to-cross pile of dirt.}}
{{row/Items|wooden javelin|40|/|c_ltred|WOOD|MNULL|5|3|6|22|2|TEC_WBLOCK_1 TEC_RAPID|A wooden spear, honed to a sharper point and fire hardened for toughness. The grip area has also be carved and covered for better grip.}}


{{row/Items|shovel|40|100|/| c_brown|IRON|WOOD|16|18|15|5|3|0|A digging tool. Use it to dig pits adjacent to your location.}}
{{row/Items|crowbar|130|;| c_ltblue|IRON|MNULL|4|9|16|3|2|0|A prying tool. Use it to open locked doors without destroying them, or to lift manhole covers.}}


{{row/Items|chainsaw (off)|7|350|/| c_red|IRON|PLASTIC|12|40|10|0|-4|Fuel -400 TEC_SWEEP|Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon.}}
{{row/Items|hoe|90|/| c_brown|IRON|WOOD|14|14|12|10|3|0|A farming implement. Use it to turn tillable land into a slow-to-cross pile of dirt.}}


{{row/Items|chainsaw (on)|0|350|/| c_red|IRON|PLASTIC|12|40|4|70|-5|Fuel -400 TEC_SWEEP|This chainsaw is on, and is continuously draining gasoline. Use it to turn it off.}}
{{row/Items|shovel|100|/| c_brown|IRON|WOOD|16|18|15|5|3|0|A digging tool. Use it to dig pits adjacent to your location.}}


{{row/Items|jackhammer|2|890|;| c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain.}}
{{row/Items|chainsaw|350|/| c_red|IRON|PLASTIC|12|40|10|0|-4|Fuel -400 TEC_SWEEP|Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon.}}


{{row/Items|jacqueshammer|2|890|;|c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|Ce marteau-piqueur fonctionne a l'essence. Utilisez-le (si charge) pour faire sauter un troudans adjacente terrain solide.}}
{{row/Items|jackhammer|890|;| c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain.}}


{{row/Items|X-Acto knife|10|40|;| c_dkgray|IRON|PLASTIC|1|0|0|14|-4|TEC_PRECISE|A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in hands of the skill.}}
{{row/Items|X-Acto knife|40|;| c_dkgray|IRON|PLASTIC|1|0|0|14|-4|TEC_PRECISE|A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in hands of the skill.}}


{{row/Items|scalpel|48|40|,| c_cyan|STEEL|MNULL|1|0|0|18|-4|TEC_PRECISE|A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled.}}
{{row/Items|scalpel|40|,| c_cyan|STEEL|MNULL|1|0|0|18|-4|TEC_PRECISE|A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled.}}


{{row/Items|machete|5|280|/| c_blue|IRON|MNULL|8|14|6|28|2|TEC_WBLOCK_1|This huge iron knife makes an excellent melee weapon.}}
{{row/Items|machete|280|/| c_blue|IRON|MNULL|8|14|6|28|2|TEC_WBLOCK_1|This huge iron knife makes an excellent melee weapon.}}


{{row/Items|katana|2|980|/| c_ltblue|STEEL|MNULL|16|16|4|45|1|TEC_RAPID TEC_WBLOCK_2|A rare sword from Japan. Deadly against unarmored targets, and still very effective against the armored.}}
{{row/Items|katana|980|/| c_ltblue|STEEL|MNULL|16|16|4|45|1|TEC_RAPID TEC_WBLOCK_2|A rare sword from Japan. Deadly against unarmored targets, and still very effective against the armored.}}


{{row/Items|knife spear|5|140|/| c_ltred|WOOD|STEEL|6|6|2|28|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole made deadlier by the blade tied to it.}}
{{row/Items|knife spear|140|/| c_ltred|WOOD|STEEL|6|6|2|28|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole made deadlier by the blade tied to it.}}


{{row/Items|rapier|3|980|/| c_ltblue|STEEL|MNULL|6|9|5|28|2|TEC_RAPID TEC_WBLOCK_1 TEC_PRECISE|Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.}}
{{row/Items|rapier|980|/| c_ltblue|STEEL|MNULL|6|9|5|28|2|TEC_RAPID TEC_WBLOCK_1 TEC_PRECISE|Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.}}


{{row/Items|awl pike|5|2000|/| c_ltcyan|IRON|WOOD|14|18|8|50|2|0|A medieval weapon consisting of a wood shaft, tipped with an iron spike. Though large and heavy compared to other spears, its accuracy and damage are unparalled.}}
{{row/Items|awl pike|2000|/| c_ltcyan|IRON|WOOD|14|18|8|50|2|0|A medieval weapon consisting of a wood shaft, tipped with an iron spike. Though large and heavy compared to other spears, its accuracy and damage are unparalled.}}


{{row/Items|broadsword|30|1200|/|c_cyan|IRON|MNULL|7|11|8|35|2|TEC_WBLOCK_1|An early modern sword seeing use in the 16th, 17th ane 18th centuries. Called 'broad' to contrast with the slimmer rapiers.}}
{{row/Items|broadsword|1200|/|c_cyan|IRON|MNULL|7|11|8|35|2|TEC_WBLOCK_1|An early modern sword seeing use in the 16th, 17th ane 18th centuries. Called 'broad' to contrast with the slimmer rapiers.}}


{{row/Items|makeshift machete|0|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|A large blade which has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete.}}
{{row/Items|makeshift machete|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|A large blade which has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete.}}


{{row/Items|makeshift halberd|0|100|/|c_ltgray|IRON|MNULL|13|17|4|15|2|TEC_WBLOCK_1|A large blade attached to a long stick. Could do a considerable amount of damage.}}
{{row/Items|makeshift glaive|100|/|c_ltgray|IRON|MNULL|13|17|4|15|2|TEC_WBLOCK_1|A large blade attached to a long stick. Could do a considerable amount of damage.}}


{{row/Items|steak knife|85|25|;| c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses.}}
{{row/Items|steak knife|25|;| c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses.}}


{{row/Items|butcher knife|10|80|;| c_cyan|STEEL|MNULL|3|6|4|18|-3|0|A sharp, heavy knife. Makes a good melee weapon, and is the best item for butchering corpses.}}
{{row/Items|butcher knife|80|;| c_cyan|STEEL|MNULL|3|6|4|18|-3|0|A sharp, heavy knife. Makes a good melee weapon, and is the best item for butchering corpses.}}


{{row/Items|combat knife|14|100|;| c_blue|STEEL|PLASTIC|2|2|2|22|-2|0|Designed for combat, and deadly in the right hands. Can be used to butcher corpses.}}
{{row/Items|combat knife|100|;| c_blue|STEEL|PLASTIC|2|2|2|22|-2|0|Designed for combat, and deadly in the right hands. Can be used to butcher corpses.}}


{{row/Items|wood saw|15|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|A flimsy saw, useful for cutting through wood objects.}}
{{row/Items|wood saw|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|A flimsy saw, useful for cutting through wood objects.}}


{{row/Items|wood axe|8|105|/| c_ltgray|WOOD|IRON|17|15|24|18|1|0|A large two-handed axe. Makes a good melee weapon, but is a bit slow.}}
{{row/Items|wood axe|105|/| c_ltgray|WOOD|IRON|17|15|24|18|1|0|A large two-handed axe. Makes a good melee weapon, but is a bit slow.}}


{{row/Items|hack saw|17|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|A sturdy saw, useful for cutting through metal objects.}}
{{row/Items|hacksaw|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|A sturdy saw, useful for cutting through metal objects.}}


{{row/Items|adamantite claws|0|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
{{row/Items|Bionic claws (weapon)|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Adamantium Claws]] bionic. }}
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Bionic Claws]] bionic. }}
</table>
</table>
[[Category:Melee Weapons]]

Latest revision as of 23:55, 4 September 2021

This page is not complete enough; please help if you can.

Anything that can be considered a credible weapon for melee/throwing purposes. Remember, though, that absolutely anything that can be picked up can be wielded, and thereby pressed into service as a melee weapon.

Attributes

  • 1 volume is about the size of fist, maybe a little smaller or larger.
  • A weapon's speed is calculated from its volume and weight, according to the formula:
moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.

Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.

Some weapons can have reach attacks.

Missing and You

Total to-hit bonus is calculated as follows:

accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)

Unstable ground reduces hit chance by 25%.

Torso encumbrance actually multiplies the to-hit bonus, and not the attack roll itself. Though it still massively affects attack speed.

With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The Deft trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.

Item Browser

The Item Browser has an index of some items that could be used as Melee weapons.

List of weapons

  • Green weight means that item is one-handed for a character with 8 strength.

Warning: this list might be outdated, melee_list0-f is an updated version of this list

Name
Price
Material
Vol
Wt
Bash
Cut
Hit
* rock 0 stone 1 3 12 0 -2
/ heavy stick 0 wood 6 10 12 0 3
/ broom 24 plastic 10 8 6 0 1
/ sledge hammer 120 wood / iron 18 38 40 0 0
; hatchet 95 iron / wood 6 7 12 12 1
/ nail board 80 wood 5 1.4 10 6 1
/ nail bat 160 wood 12 10 28 6 3
) pot 45 iron 8 6 9 0 1
) frying pan 50 iron 6 6 14 0 2
; butter knife 15 steel 1 2 2 1 -2
/ two by four 80 wood 6 6 14 0 1
/ muffler 30 iron 20 20 19 0 -3
/ pipe 75 steel 4 10 13 0 3
/ baseball bat 160 wood 12 10 28 0 3
/ aluminum bat 160 steel 10 6 24 0 3
/ wood spear 40 wood 5 3 4 18 1
/ expandable baton 175 steel 1 4 12 0 2
, bee sting 70 flesh 1 0 0 18 -1
, wasp sting 90 flesh 1 0 0 22 -1
/ walking cane 160 wood 8 7 10 0 2
/ mace 1000 iron / wood 10 18 36 0 1
/ morningstar 1200 iron / wood 11 20 32 4 1
/ pool cue 80 wood 14 5 12 0 3
* pool ball 30 stone 1 3 12 0 -3
; spike 0 steel 2 2 2 10 -2
/ blade 280 iron 8 10 6 10 -2
/ rebar 75 iron 6 10 13 0 2
/ wooden javelin 40 wood 5 3 6 22 2
; crowbar 130 iron 4 9 16 3 2
/ hoe 90 iron / wood 14 14 12 10 3
/ shovel 100 iron / wood 16 18 15 5 3
/ chainsaw 350 iron / plastic 12 40 10 0 -4
; jackhammer 890 iron 13 54 20 6 -4
; X-Acto knife 40 iron / plastic 1 0 0 14 -4
, scalpel 40 steel 1 0 0 18 -4
/ machete 280 iron 8 14 6 28 2
/ katana 980 steel 16 16 4 45 1
/ knife spear 140 wood / steel 6 6 2 28 1
/ rapier 980 steel 6 9 5 28 2
/ awl pike 2000 iron / wood 14 18 8 50 2
/ broadsword 1200 iron 7 11 8 35 2
/ makeshift machete 100 iron 7 12 4 15 1
/ makeshift glaive 100 iron 13 17 4 15 2
; steak knife 25 steel 1 2 2 10 -3
; butcher knife 80 steel 3 6 4 18 -3
; combat knife 100 steel / plastic 2 2 2 22 -2
; wood saw 40 iron / wood 7 3 -6 1 -2
/ wood axe 105 wood / iron 17 15 24 18 1
; hacksaw 65 iron 4 2 1 1 -1
{ Bionic claws (weapon) 0 steel 2 0 8 16 4