Melee Weapons: Difference between revisions

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(Disclaimer: everything's a melee weapon, link to Martial Arts for descriptions of Precise, etc)
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[[Category:Weapons]]
{{Weapons}}
Anything that can be considered a credible weapon for melee/throwing purposes.  Remember, though, that absolutely anything that can be picked up can be Wielded, and thereby pressed into service as a melee weapon.
Anything that can be considered a credible weapon for melee/throwing purposes.  Remember, though, that absolutely anything that can be picked up can be {{k|w}}ielded, and thereby pressed into service as a melee weapon.
 
Check out the [[Martial_arts#Techniques|Martial Arts]] page for descriptions of the special techniques described in the "Flags" column.


== Attributes ==
== Attributes ==
* 1 volume is about the size of fist, maybe a little smaller or larger.  
* 1 volume is about the size of fist, maybe a little smaller or larger.  
* 1 weight is around a quarter-pound (~100 g).<!-- http://whalesdev.com/forums/index.php?topic=204.msg6854#msg6854 -->
* A weapon's speed is calculated from its volume and weight, according to the formula:
* A weapon's speed is calculated from its volume and weight, according to the formula:
  moves per attack = 65 + (4 x weapon's volume) + (2 x weapon's weight)
  moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.
 
Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.
 
Some weapons can have [[reach attack|reach]] attacks.
 
== Missing and You ==
 
Total to-hit bonus is calculated as follows:
accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)


Item is considered two-handed if its weight in 4 times more that current character's strength. All non-pistol firearms are two-handed, regardless of their other attributes.
Unstable ground reduces hit chance by 25%.  


* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
Torso encumbrance actually multiplies the to-hit bonus, and ''not'' the attack roll itself. Though it still massively affects attack speed.
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
<tr style="background-color:lightgreen">
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name </th>
<th style="border: 1px solid #aaa"> <abbr title="Rarity">R</abbr><br> </th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight">We</abbr><br> </th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Bash damage">Ba</abbr><br> </th>
<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa"> Flags<br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: white;"> Description / Notes </th>
</tr>
{{row/Items|rock|40|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}


{{row/Items|heavy stick|95|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|A sturdy, heavy stick. Makes a decent melee weapon, and can be cut into two by fours for crafting.}}
With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The [[Deft]] trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.


{{row/Items|broom|30|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|TEC_WBLOCK_1|A long-handled broom. Makes a terrible weapon unless you're chasing cats.}}
== Item Browser ==


{{row/Items|sledge hammer|6|120|/| c_brown|WOOD|IRON|18|38|40|0|0|TEC_BRUTAL TEC_WIDE|A large, heavy hammer. Makes a good melee weapon for the very strong, but is nearly useless in the hands of the weak.}}
The [http://cdda-trunk.chezzo.com Item Browser] has an index of some items that could be used as [http://cdda-trunk.chezzo.com/melee Melee weapons].


{{row/Items|hatchet|10|95|;| c_ltgray|IRON|WOOD|6|7|12|12|1|0|A one-handed hatchet. Makes a great melee weapon, and is useful both for cutting wood, and for use as a hammer.}}
== List of weapons ==
* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
'''Warning: this list might be outdated, [[melee_list0-f]] is an updated version of this list'''
{{Header/Items}}
{{row/Items|rock|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}


{{row/Items|nail board|5|80|/| c_ltred|WOOD|MNULL|6|6|16|6|1|TEC_WBLOCK_1|A long piece of wood with several nails through one end; essentially a simple mace. Makes a great melee weapon.}}
{{row/Items|heavy stick|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|A sturdy, heavy stick. Makes a decent melee weapon, and can be cut into two by fours for crafting.}}


{{row/Items|nail bat|60|160|/| c_ltred|WOOD|MNULL|12|10|28|6|3|TEC_WBLOCK_1|A baseball bat with several nails driven through it, an excellent melee weapon.}}
{{row/Items|broom|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|TEC_WBLOCK_1|A long-handled broom. Makes a terrible weapon unless you're chasing cats.}}


{{row/Items|pot|25|45|)| c_ltgray|IRON|MNULL|8|6|9|0|1|0|Useful for boiling water when cooking spaghetti and more.}}
{{row/Items|sledge hammer|120|/| c_brown|WOOD|IRON|18|38|40|0|0|TEC_BRUTAL TEC_WIDE|A large, heavy hammer. Makes a good melee weapon for the very strong, but is nearly useless in the hands of the weak.}}


{{row/Items|frying pan|25|50|)| c_ltgray|IRON|MNULL|6|6|14|0|2|0|A cast-iron pan. Makes a decent melee weapon, and is used for cooking.}}
{{row/Items|hatchet|95|;| c_ltgray|IRON|WOOD|6|7|12|12|1|0|A one-handed hatchet. Makes a great melee weapon, and is useful both for cutting wood, and for use as a hammer.}}


{{row/Items|butter knife|90|15|;| c_ltcyan|STEEL|MNULL|1|2|2|1|-2|0|A dull knife, absolutely worthless in combat.}}
{{row/Items|nail board|80|/| c_ltred|WOOD|MNULL|5|1.4|10|6|1|TEC_WBLOCK_1|A long piece of wood with several nails through one end; essentially a simple mace. Makes a great melee weapon.}}


{{row/Items|two by four|60|80|/| c_ltred|WOOD|MNULL|6|6|14|0|1|TEC_WBLOCK_1|A plank of wood. Makes a decent melee weapon, and can be used to board up doors and windows if you have a hammer and nails.}}
{{row/Items|nail bat|160|/| c_ltred|WOOD|MNULL|12|10|28|6|3|TEC_WBLOCK_1|A baseball bat with several nails driven through it, an excellent melee weapon.}}


{{row/Items|muffler|30|30|/| c_ltgray|IRON|MNULL|20|20|19|0|-3|TEC_WBLOCK_2|A muffler from a car. Very unwieldy as a weapon. Useful in a few crafting recipes.}}
{{row/Items|pot|45|)| c_ltgray|IRON|MNULL|8|6|9|0|1|0|Useful for boiling water when cooking spaghetti and more.}}


{{row/Items|pipe|20|75|/| c_dkgray|STEEL|MNULL|4|10|13|0|3|0|A steel pipe, makes a good melee weapon. Useful in a few crafting recipes.}}
{{row/Items|frying pan|50|)| c_ltgray|IRON|MNULL|6|6|14|0|2|0|A cast-iron pan. Makes a decent melee weapon, and is used for cooking.}}


{{row/Items|baseball bat|60|160|/| c_ltred|WOOD|MNULL|12|10|28|0|3|TEC_WBLOCK_1|A sturdy wood bat. Makes a great melee weapon.}}
{{row/Items|butter knife|15|;| c_ltcyan|STEEL|MNULL|1|2|2|1|-2|0|A dull knife, absolutely worthless in combat.}}


{{row/Items|aluminium bat|60|160|/| c_ltred|STEEL|MNULL|10|6|24|0|3|TEC_WBLOCK_1|An aluminium baseball bat, smaller and lighter than a wooden bat and a little less damaging as a result.}}
{{row/Items|two by four|80|/| c_ltred|WOOD|MNULL|6|6|14|0|1|TEC_WBLOCK_1|A plank of wood. Makes a decent melee weapon, and can be used to board up doors and windows if you have a hammer and nails.}}


{{row/Items|wood spear|5|40|/| c_ltred|WOOD|MNULL|5|3|4|18|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole with one end sharpened}}
{{row/Items|muffler|30|/| c_ltgray|IRON|MNULL|20|20|19|0|-3|TEC_WBLOCK_2|A muffler from a car. Very unwieldy as a weapon. Useful in a few crafting recipes.}}


{{row/Items|expandable baton|8|175|/| c_blue|STEEL|MNULL|1|4|12|0|2|TEC_WBLOCK_1|A telescoping baton that collapses for easy storage. Makes an excellent melee weapon.}}
{{row/Items|pipe|75|/| c_dkgray|STEEL|MNULL|4|10|13|0|3|0|A steel pipe, makes a good melee weapon. Useful in a few crafting recipes.}}


{{row/Items|bee sting|5|70|,| c_dkgray|FLESH|MNULL|1|0|0|18|-1|TEC_PRECISE|A six-inch stinger from a giant bee. Makes a good melee weapon.}}
{{row/Items|baseball bat|160|/| c_ltred|WOOD|MNULL|12|10|28|0|3|TEC_WBLOCK_1|A sturdy wood bat. Makes a great melee weapon.}}


{{row/Items|wasp sting|5|90|,| c_dkgray|FLESH|MNULL|1|0|0|22|-1|TEC_PRECISE|A six-inch stinger from a giant wasp. Makes a good melee weapon.}}
{{row/Items|aluminum bat|160|/| c_ltred|STEEL|MNULL|10|6|24|0|3|TEC_WBLOCK_1|An aluminium baseball bat, smaller and lighter than a wooden bat and a little less damaging as a result.}}


{{row/Items|walking cane|10|160|/| c_ltred|WOOD|MNULL|8|7|10|0|2|TEC_WBLOCK_1|Handicapped or not, you always walk in style. Consisting of a metal headpiece and a wooden body, this makes a great bashing weapon in a pinch.}}
{{row/Items|wood spear|40|/| c_ltred|WOOD|MNULL|5|3|4|18|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole with one end sharpened}}


{{row/Items|mace|20|1000|/|c_dkgray|IRON|WOOD|10|18|36|0|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy iron end. It is heavy and slow, but its crushing damage is devastating.}}
{{row/Items|expandable baton|175|/| c_blue|STEEL|MNULL|1|4|12|0|2|TEC_WBLOCK_1|A telescoping baton that collapses for easy storage. Makes an excellent melee weapon.}}


{{row/Items|morningstar|10|1200|/|c_dkgray|IRON|WOOD|11|20|32|4|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy, spiked iron ball on the end. It deals devastating crushing damage, with a small amount of piercing to boot.}}
{{row/Items|bee sting|70|,| c_dkgray|FLESH|MNULL|1|0|0|18|-1|TEC_PRECISE|A six-inch stinger from a giant bee. Makes a good melee weapon.}}


{{row/Items|pool cue|4|80|/| c_red|WOOD|MNULL|14|5|12|0|3|TEC_WBLOCK_1|A hard-wood stick designed for hitting colorful balls around a felt table. Truly, the coolest of sports.}}
{{row/Items|wasp sting|90|,| c_dkgray|FLESH|MNULL|1|0|0|22|-1|TEC_PRECISE|A six-inch stinger from a giant wasp. Makes a good melee weapon.}}


{{row/Items|pool ball|40|30|*| c_blue|STONE|MNULL|1|3|12|0|-3|0|A colorful, hard ball. Essentially a rock.}}
{{row/Items|walking cane|160|/| c_ltred|WOOD|MNULL|8|7|10|0|2|TEC_WBLOCK_1|Handicapped or not, you always walk in style. Consisting of a metal headpiece and a wooden body, this makes a great bashing weapon in a pinch.}}


{{row/Items|spike|0|0|;|c_cyan|STEEL|MNULL|2|2|2|10|-2|0|A large and slightly misshapen spike, could do some damage mounted on a vehicle.}}
{{row/Items|mace|1000|/|c_dkgray|IRON|WOOD|10|18|36|0|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy iron end. It is heavy and slow, but its crushing damage is devastating.}}


{{row/Items|blade|5|280|/| c_blue|IRON|MNULL|8|10|6|10|-2|0|A large, relatively sharp blade. Could be used to make bladed weaponry, or attached to a car.}}
{{row/Items|morningstar|1200|/|c_dkgray|IRON|WOOD|11|20|32|4|1|TEC_SWEEP|A medieval weapon consisting of a wood handle with a heavy, spiked iron ball on the end. It deals devastating crushing damage, with a small amount of piercing to boot.}}


{{row/Items|rebar|20|75|/| c_ltred|IRON|MNULL|6|10|13|0|2|0|A length of rebar, makes a nice melee weapon, and could be handy in constructing tougher walls and such.}}
{{row/Items|pool cue|80|/| c_red|WOOD|MNULL|14|5|12|0|3|TEC_WBLOCK_1|A hard-wood stick designed for hitting colorful balls around a felt table. Truly, the coolest of sports.}}


{{row/Items|wooden javelin|5|40|/|c_ltred|WOOD|MNULL|5|3|6|22|2|TEC_WBLOCK_1 TEC_RAPID|A wooden spear, honed to a sharper point and fire hardened for toughness. The grip area has also be carved and covered for better grip.}}
{{row/Items|pool ball|30|*| c_blue|STONE|MNULL|1|3|12|0|-3|0|A colorful, hard ball. Essentially a rock.}}


{{row/Items|crowbar|18|130|;| c_ltblue|IRON|MNULL|4|9|16|3|2|0|A prying tool. Use it to open locked doors without destroying them, or to lift manhole covers.}}
{{row/Items|spike|0|;|c_cyan|STEEL|MNULL|2|2|2|10|-2|0|A large and slightly misshapen spike, could do some damage mounted on a vehicle.}}


{{row/Items|hoe|30|90|/| c_brown|IRON|WOOD|14|14|12|10|3|0|A farming implement. Use it to turn tillable land into a slow-to-cross pile of dirt.}}
{{row/Items|blade|280|/| c_blue|IRON|MNULL|8|10|6|10|-2|0|A large, relatively sharp blade. Could be used to make bladed weaponry, or attached to a car.}}


{{row/Items|shovel|40|100|/| c_brown|IRON|WOOD|16|18|15|5|3|0|A digging tool. Use it to dig pits adjacent to your location.}}
{{row/Items|rebar|75|/| c_ltred|IRON|MNULL|6|10|13|0|2|0|A length of rebar, makes a nice melee weapon, and could be handy in constructing tougher walls and such.}}


{{row/Items|chainsaw (off)|7|350|/| c_red|IRON|PLASTIC|12|40|10|0|-4|Fuel -400 TEC_SWEEP|Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon.}}
{{row/Items|wooden javelin|40|/|c_ltred|WOOD|MNULL|5|3|6|22|2|TEC_WBLOCK_1 TEC_RAPID|A wooden spear, honed to a sharper point and fire hardened for toughness. The grip area has also be carved and covered for better grip.}}


{{row/Items|chainsaw (on)|0|350|/| c_red|IRON|PLASTIC|12|40|4|70|-5|Fuel -400 TEC_SWEEP|This chainsaw is on, and is continuously draining gasoline. Use it to turn it off.}}
{{row/Items|crowbar|130|;| c_ltblue|IRON|MNULL|4|9|16|3|2|0|A prying tool. Use it to open locked doors without destroying them, or to lift manhole covers.}}


{{row/Items|jackhammer|2|890|;| c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain.}}
{{row/Items|hoe|90|/| c_brown|IRON|WOOD|14|14|12|10|3|0|A farming implement. Use it to turn tillable land into a slow-to-cross pile of dirt.}}


{{row/Items|jacqueshammer|2|890|;|c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|Ce marteau-piqueur fonctionne a l'essence. Utilisez-le (si charge) pour faire sauter un troudans adjacente terrain solide.}}
{{row/Items|shovel|100|/| c_brown|IRON|WOOD|16|18|15|5|3|0|A digging tool. Use it to dig pits adjacent to your location.}}


{{row/Items|X-Acto knife|10|40|;| c_dkgray|IRON|PLASTIC|1|0|0|14|-4|TEC_PRECISE|A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in hands of the skill.}}
{{row/Items|chainsaw|350|/| c_red|IRON|PLASTIC|12|40|10|0|-4|Fuel -400 TEC_SWEEP|Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon.}}


{{row/Items|scalpel|48|40|,| c_cyan|STEEL|MNULL|1|0|0|18|-4|TEC_PRECISE|A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled.}}
{{row/Items|jackhammer|890|;| c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain.}}


{{row/Items|machete|5|280|/| c_blue|IRON|MNULL|8|14|6|28|2|TEC_WBLOCK_1|This huge iron knife makes an excellent melee weapon.}}
{{row/Items|X-Acto knife|40|;| c_dkgray|IRON|PLASTIC|1|0|0|14|-4|TEC_PRECISE|A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in hands of the skill.}}


{{row/Items|katana|2|980|/| c_ltblue|STEEL|MNULL|16|16|4|45|1|TEC_RAPID TEC_WBLOCK_2|A rare sword from Japan. Deadly against unarmored targets, and still very effective against the armored.}}
{{row/Items|scalpel|40|,| c_cyan|STEEL|MNULL|1|0|0|18|-4|TEC_PRECISE|A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled.}}


{{row/Items|knife spear|5|140|/| c_ltred|WOOD|STEEL|6|6|2|28|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole made deadlier by the blade tied to it.}}
{{row/Items|machete|280|/| c_blue|IRON|MNULL|8|14|6|28|2|TEC_WBLOCK_1|This huge iron knife makes an excellent melee weapon.}}


{{row/Items|rapier|3|980|/| c_ltblue|STEEL|MNULL|6|9|5|28|2|TEC_RAPID TEC_WBLOCK_1 TEC_PRECISE|Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.}}
{{row/Items|katana|980|/| c_ltblue|STEEL|MNULL|16|16|4|45|1|TEC_RAPID TEC_WBLOCK_2|A rare sword from Japan. Deadly against unarmored targets, and still very effective against the armored.}}


{{row/Items|awl pike|5|2000|/| c_ltcyan|IRON|WOOD|14|18|8|50|2|0|A medieval weapon consisting of a wood shaft, tipped with an iron spike. Though large and heavy compared to other spears, its accuracy and damage are unparalled.}}
{{row/Items|knife spear|140|/| c_ltred|WOOD|STEEL|6|6|2|28|1|TEC_WBLOCK_1 TEC_RAPID|A simple wood pole made deadlier by the blade tied to it.}}


{{row/Items|broadsword|30|1200|/|c_cyan|IRON|MNULL|7|11|8|35|2|TEC_WBLOCK_1|An early modern sword seeing use in the 16th, 17th ane 18th centuries. Called 'broad' to contrast with the slimmer rapiers.}}
{{row/Items|rapier|980|/| c_ltblue|STEEL|MNULL|6|9|5|28|2|TEC_RAPID TEC_WBLOCK_1 TEC_PRECISE|Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle.}}


{{row/Items|makeshift machete|0|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|A large blade which has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete.}}
{{row/Items|awl pike|2000|/| c_ltcyan|IRON|WOOD|14|18|8|50|2|0|A medieval weapon consisting of a wood shaft, tipped with an iron spike. Though large and heavy compared to other spears, its accuracy and damage are unparalled.}}


{{row/Items|makeshift halberd|0|100|/|c_ltgray|IRON|MNULL|13|17|4|15|2|TEC_WBLOCK_1|A large blade attached to a long stick. Could do a considerable amount of damage.}}
{{row/Items|broadsword|1200|/|c_cyan|IRON|MNULL|7|11|8|35|2|TEC_WBLOCK_1|An early modern sword seeing use in the 16th, 17th ane 18th centuries. Called 'broad' to contrast with the slimmer rapiers.}}


{{row/Items|steak knife|85|25|;| c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses.}}
{{row/Items|makeshift machete|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|A large blade which has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete.}}


{{row/Items|butcher knife|10|80|;| c_cyan|STEEL|MNULL|3|6|4|18|-3|0|A sharp, heavy knife. Makes a good melee weapon, and is the best item for butchering corpses.}}
{{row/Items|makeshift glaive|100|/|c_ltgray|IRON|MNULL|13|17|4|15|2|TEC_WBLOCK_1|A large blade attached to a long stick. Could do a considerable amount of damage.}}


{{row/Items|combat knife|14|100|;| c_blue|STEEL|PLASTIC|2|2|2|22|-2|0|Designed for combat, and deadly in the right hands. Can be used to butcher corpses.}}
{{row/Items|steak knife|25|;| c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses.}}


{{row/Items|wood saw|15|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|A flimsy saw, useful for cutting through wood objects.}}
{{row/Items|butcher knife|80|;| c_cyan|STEEL|MNULL|3|6|4|18|-3|0|A sharp, heavy knife. Makes a good melee weapon, and is the best item for butchering corpses.}}


{{row/Items|wood axe|8|105|/| c_ltgray|WOOD|IRON|17|15|24|18|1|0|A large two-handed axe. Makes a good melee weapon, but is a bit slow.}}
{{row/Items|combat knife|100|;| c_blue|STEEL|PLASTIC|2|2|2|22|-2|0|Designed for combat, and deadly in the right hands. Can be used to butcher corpses.}}


{{row/Items|hack saw|17|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|A sturdy saw, useful for cutting through metal objects.}}
{{row/Items|wood saw|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|A flimsy saw, useful for cutting through wood objects.}}


{{row/Items|adamantite claws|0|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
{{row/Items|wood axe|105|/| c_ltgray|WOOD|IRON|17|15|24|18|1|0|A large two-handed axe. Makes a good melee weapon, but is a bit slow.}}
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Adamantium Claws]] bionic. }}
 
{{row/Items|hacksaw|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|A sturdy saw, useful for cutting through metal objects.}}
 
{{row/Items|Bionic claws (weapon)|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Bionic Claws]] bionic. }}
</table>
</table>
[[Category:Melee Weapons]]

Latest revision as of 23:55, 4 September 2021

This page is not complete enough; please help if you can.

Anything that can be considered a credible weapon for melee/throwing purposes. Remember, though, that absolutely anything that can be picked up can be wielded, and thereby pressed into service as a melee weapon.

Attributes

  • 1 volume is about the size of fist, maybe a little smaller or larger.
  • A weapon's speed is calculated from its volume and weight, according to the formula:
moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.

Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.

Some weapons can have reach attacks.

Missing and You

Total to-hit bonus is calculated as follows:

accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)

Unstable ground reduces hit chance by 25%.

Torso encumbrance actually multiplies the to-hit bonus, and not the attack roll itself. Though it still massively affects attack speed.

With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The Deft trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.

Item Browser

The Item Browser has an index of some items that could be used as Melee weapons.

List of weapons

  • Green weight means that item is one-handed for a character with 8 strength.

Warning: this list might be outdated, melee_list0-f is an updated version of this list

Name
Price
Material
Vol
Wt
Bash
Cut
Hit
* rock 0 stone 1 3 12 0 -2
/ heavy stick 0 wood 6 10 12 0 3
/ broom 24 plastic 10 8 6 0 1
/ sledge hammer 120 wood / iron 18 38 40 0 0
; hatchet 95 iron / wood 6 7 12 12 1
/ nail board 80 wood 5 1.4 10 6 1
/ nail bat 160 wood 12 10 28 6 3
) pot 45 iron 8 6 9 0 1
) frying pan 50 iron 6 6 14 0 2
; butter knife 15 steel 1 2 2 1 -2
/ two by four 80 wood 6 6 14 0 1
/ muffler 30 iron 20 20 19 0 -3
/ pipe 75 steel 4 10 13 0 3
/ baseball bat 160 wood 12 10 28 0 3
/ aluminum bat 160 steel 10 6 24 0 3
/ wood spear 40 wood 5 3 4 18 1
/ expandable baton 175 steel 1 4 12 0 2
, bee sting 70 flesh 1 0 0 18 -1
, wasp sting 90 flesh 1 0 0 22 -1
/ walking cane 160 wood 8 7 10 0 2
/ mace 1000 iron / wood 10 18 36 0 1
/ morningstar 1200 iron / wood 11 20 32 4 1
/ pool cue 80 wood 14 5 12 0 3
* pool ball 30 stone 1 3 12 0 -3
; spike 0 steel 2 2 2 10 -2
/ blade 280 iron 8 10 6 10 -2
/ rebar 75 iron 6 10 13 0 2
/ wooden javelin 40 wood 5 3 6 22 2
; crowbar 130 iron 4 9 16 3 2
/ hoe 90 iron / wood 14 14 12 10 3
/ shovel 100 iron / wood 16 18 15 5 3
/ chainsaw 350 iron / plastic 12 40 10 0 -4
; jackhammer 890 iron 13 54 20 6 -4
; X-Acto knife 40 iron / plastic 1 0 0 14 -4
, scalpel 40 steel 1 0 0 18 -4
/ machete 280 iron 8 14 6 28 2
/ katana 980 steel 16 16 4 45 1
/ knife spear 140 wood / steel 6 6 2 28 1
/ rapier 980 steel 6 9 5 28 2
/ awl pike 2000 iron / wood 14 18 8 50 2
/ broadsword 1200 iron 7 11 8 35 2
/ makeshift machete 100 iron 7 12 4 15 1
/ makeshift glaive 100 iron 13 17 4 15 2
; steak knife 25 steel 1 2 2 10 -3
; butcher knife 80 steel 3 6 4 18 -3
; combat knife 100 steel / plastic 2 2 2 22 -2
; wood saw 40 iron / wood 7 3 -6 1 -2
/ wood axe 105 wood / iron 17 15 24 18 1
; hacksaw 65 iron 4 2 1 1 -1
{ Bionic claws (weapon) 0 steel 2 0 8 16 4