Prime Dexterity: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
m (Updating the rest of the Primes)
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{trait| |Prime Dexterity|6|0|0|You're perfectly coordinated.|alpha=1}}<noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|DEX_ALPHA|Prime Dexterity|PREREQS=[[Dextrous]]<!--DEX_UP-->|6|0|0|You're perfectly coordinated.|invalid=1|threshold=1|alpha=1}}<noinclude>
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* -->
* Modifies [[Stats|dexterity]] by 1.
<!--


<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Prime Dexterity/doc PAGE DO NOT EDIT HERE*
==Notes==
All Prime Foo mutations improve the relevant attribute, based on its current base value.  This includes bonuses from the prerequisite mutations, but NOT from bionics or drugs, or penalties from pain, etc.


Here, if your Dexterity was:
-->
 
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
* less than or equal to 6, it becomes 8 (deficient stats are brought to human average)
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
* 7, it becomes 11 (kinda average becomes pretty good)
</div>
* less than or equal to 14, it becomes 15 (pretty good becomes Great)
* if already 15 or higher, 18 (Great taken to about the human maximum)
[[category: Mutations]]
[[category: Mutations]]
[[category: Post-threshold mutations]]
[[category: Post-threshold mutations]]
{{ver|0.E}}
</noinclude>
</noinclude>

Latest revision as of 11:10, 2 September 2020

Prime Dexterity DEX_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Dextrous
Point cost: 6
"You're perfectly coordinated."

(View - Edit Notes )Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

This mutation first halves the difference between your base dexterity and 16 (if your stat is lower then 16), then adds 1. It currently rounds odd differences down.

Look at this table to see what your new dexterity stat will become, based on the old one.

Before After
4+ 11
6+ 12
8+ 13
10+ 14
12+ 15
14+ 16
16 17
17 18
18 19
19 20
20 21

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 12.

( Edit Notes )