Alpha
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Prime THRESH_ALPHA Targeted Mutation Only Not purifiable
Point cost: 1 |
"You're the perfect candidate to tidy this mess." |
A very "safe" category. Low risk, low reward (until you breach the threshold), rather expensive to make. Promised to be the next step in human 'evolution' before the cataclysm stopped formal mutagen research.
The Medical, Alpha, Elf-A, Slime, and Troglobite mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.
The threshold mutation of this category is called Prime ingame.
Traits
Good Hearing GOODHEARING Possible Starting Trait ALPHA ELF-A MOUSE
Cancels: Poor Hearing Point cost: 1 |
"Your hearing is better than average, and you can hear distant sounds more easily." |
Less Sleep WAKEFUL Possible Starting Trait ALPHA ELF-A
Cancels: Sleepy, Very Little Sleep, Tireless, Very Sleepy Changes to: Very Little Sleep Point cost: 1 |
"You need less sleep than the average person." |
Robust Genetics ROBUST Possible Starting Trait FISH SLIME MEDICAL ALPHA
Cancels: Genetic Downward Spiral Point cost: 3 |
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased." |
Weak Scent WEAKSCENT Possible Starting Trait ALPHA
Cancels: Strong Scent, Insect Pheromones, Mammal Pheromones Point cost: 1 |
"Your scent is quite weak. Animals that track your scent will do so with more difficulty." |
Pretty PRETTY Possible Starting Trait FELINE LUPINE ALPHA
Cancels: Ugly, Deformed, Badly Deformed, Grotesque Changes to: Beautiful Point cost: 1 / Visibility: 1 / Ugliness: -2 |
"You are a sight to behold. People who care about such things will react more kindly to you." |
Junkfood Intolerance ANTIJUNK Possible Starting Trait BEAST ALPHA ELF-A RAPTOR
Cancels: Sweet Tooth Point cost: -1 |
"Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them." |
Fast Metabolism HUNGER Possible Starting Trait BEAST SLIME MEDICAL ALPHA ELF-A CHIMERA RAPTOR RAT MOUSE
Cancels: Light Eater, Hyper-Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Very Fast Metabolism, Rapid Metabolism Point cost: -2 |
"You require more food than most people, but recover stamina slightly faster." |
Normal Mutations
Very Strong STR_UP_2 LIZARD CATTLE PLANT ALPHA
Requires: Strong Changes to: Extremely Strong, Prime Strength Point cost: 2 |
"Your muscles are stronger. Strength + 2" |
Dextrous DEX_UP INSECT SLIME ALPHA
Changes to: Very Dextrous, Prime Dexterity Point cost: 1 |
"You are a little nimbler. Dexterity + 1" |
Smart INT_UP SLIME ALPHA
Changes to: Very Smart, Prime Intelligence, Distributed Neurology Point cost: 1 |
"You are a little smarter. Intelligence + 1" |
Very Perceptive PER_UP_2 ALPHA CHIMERA
Requires: Perceptive Changes to: Extremely Perceptive, Prime Perception Point cost: 2 |
"Your senses are keener. Perception + 2" |
Nausea NAUSEA ALPHA
Requires: Weak Stomach Changes to: Vomitous, Intestinal Fortitude Point cost: -2 |
"You feel nauseous almost constantly, and are more liable to throw up from food poisoning, alcohol, etc. You can, if desired, think yourself into vomiting, too." |
Disintegration ROT3 ALPHA
Requires: Deterioration Cancels: Fast Healer, Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Regeneration, Rapid Metabolism, Weakening, Deterioration, Point cost: -10 |
"Your body is slowly wasting away!" |
Post-threshold mutations
Very Little Sleep WAKEFUL2 Targeted Mutation Only Threshold Mutation ALPHA ELF-A
Requires: Less Sleep Cancels: Less Sleep, Sleepy, Tireless, Very Sleepy Changes to: Tireless Point cost: 3 |
"You don't sleep often. But when you do, you need very little of it." |
Prime Strength STR_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Very Strong Point cost: 6 |
"Your muscles are perfectly developed." |
Prime Dexterity DEX_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Dextrous Point cost: 6 |
"You're perfectly coordinated." |
Prime Intelligence INT_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Smart Point cost: 6 |
"You understand almost everything about which you think, with minimal effort." |
Prime Perception PER_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Very Perceptive Point cost: 6 |
"Your senses are keenly honed." |
Notes
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