Mood Swings
Jump to navigation
Jump to search
Mood Swings MOODSWINGS Possible Starting Trait Targeted Mutation Only MEDICAL ELF-A
Point cost: -1 |
"Your morale will shift up and down at random, often dramatically." |
(View - Edit Notes )Notes
The player's morale will spike and drop randomly. As with all reductions in morale, these can be partially-countered with the use of Prozac or the Optimist trait.
- A mood swing will occur on average once every six hours and last for one hour.
- A mood swing is strong; either 100 points positive or negative.
- There is a 55% chance of the swing being negative, 45% positive.