Far-Sighted
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Far-Sighted HYPEROPIC Possible Starting Trait Targeted Mutation Only
Point cost: -2 |
"Without reading glasses, you are unable to read anything, and take penalties on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses." |
(View - Edit Notes )Notes
- It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
- Reduces to melee hit by -2, when not wearing reading glasses.
- Far-Sightedness can temporarily be counteracted with contacts.