Comestibles: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(Reached include limit, removed included lists, now pointing to the templates instead. (Meh, this means one additional click, not happy about it. But well, it didn't work the other way).)
mNo edit summary
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<noinclude>{{tocr}}


{{tocr}}
== Lists of comestibles ==</noinclude>
 
== List of comestibles ==
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait.
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait.
* Quench MAY be less than zero — salt water and liquor make you thirstier.
* Quench MAY be less than zero — salt water and liquor make you thirstier.
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
* Actual spoilage time depends on ambient temperature, stopping completely in [[Frozen|Freezing]] temperature.
* Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
* Crafted food item is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
* Prices are only for the vending machine levels, they might have a higher and lower price when bartering.
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating.
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating.
* Most '''drinks''' come in containers, and cannot be drunk off the floor.
* Most '''meds''' are capable of dissolving in water, if not held in a watertight container.
* Most '''meds''' have 0 volume and weight.<includeonly>
* '''Prices''' might differ while trading. If a second value is included in the price, this is the price a [[NPC]] trader uses.
* Weight is per unit, so if you find a certain Comestible, it weighs the weight multiplied by the amount of charges plus the weight of any container.
</includeonly><noinclude>
=== Item Browser ===
=== Item Browser ===


You can also check the [http://cdda-trunk.chezzo.com/ Item Browser] for a list of [http://cdda-trunk.chezzo.com/consumibles/drink Drinks], [http://cdda-trunk.chezzo.com/consumibles/food Food] and [http://cdda-trunk.chezzo.com/consumibles/med meds].
You can also check the [http://cdda-trunk.chezzo.com/ Item Browser] for a list of [http://cdda-trunk.chezzo.com/consumibles/drink Drinks], [http://cdda-trunk.chezzo.com/consumibles/food Food] and [http://cdda-trunk.chezzo.com/consumibles/med meds].


=== Drinks ===
{{Template:Comestibles}}
[http://cdda-trunk.chezzo.com/consumibles/drink Item browser list of drinks]
There is also a list which has been updated to 0.f-1, [[Comestibles/list | list]], however, seeds are not included
* Most drinks come in containers, and cannot be drunk of the floor.


[[Category:Items]]
</noinclude>


<div style="text-align:center;
== See Also ==
            width:5em;
            background:lightgreen;
            border: 1px solid black;
            padding-left:1em;
            padding-right:1em;">
[[Template:Comestibles/Drinks|'''List of Drinks''']]
</div>
 
 
 
=== Food ===
[http://cdda-trunk.chezzo.com/consumibles/food Item browser list of food].
 
* Weight is per unit, so if you find a certain food, it weighs the weight multiplied by the amount of charges plus the weight of any container.
 
 
<div style="text-align:center;
            width:5em;
            background:lightgreen;
            border: 1px solid black;
            padding-left:1em;
            padding-right:1em;">
[[Template:Comestibles/Food|'''List of Foods''']]
</div>
 
=== Meds ===
<!--
 
#define MED(name,rarity,price,color,tool,mat,stim,healthy,addict,\
charges,fun,use_func,addict_func,des) \
index++;itypes.push_back(new it_comest(index,rarity,price,name,des,'!',\
color,mat,1,1,0,0,0,0,0,0,0,stim,healthy,addict,charges,\
fun,itm_null,tool,use_func,addict_func));
 
-->[http://cdda-trunk.chezzo.com/consumibles/med Item browser list of meds].
* Most meds have 0 volume and weight.
{{header/Comestibles|meds}}
{{row/Meds|bandages|60|c_white|itm_null|COTTON|0|0|0|3|0|bandage|ADD_NULL
|"Simple cloth bandages.  Used for healing small amounts of damage."}}
 
{{row/Meds|first aid|350|c_red|itm_null|PLASTIC|0|0|0|2|0|firstaid|ADD_NULL
|"A full medical kit, with bandages, anti-biotics, and rapid healing agents. Used for healing large amounts of damage."}}
 
{{row/Meds|vitamins|45|c_cyan|itm_null|PLASTIC|0|3|0|20|0|none|ADD_NULL
|"Take frequently to improve your immune system."}}
 
{{row/Meds|aspirin|30|c_cyan|itm_null|PLASTIC|0|-1|0|50|0|pkill_1|ADD_NULL
|"Low-grade painkiller.  Best taken in pairs."}}
 
{{row/Meds|caffeine pills|60|c_cyan|itm_null|PLASTIC|8|0|3|10|0|caff|ADD_CAFFEINE
|"No-doz pills.  Useful for staying up all night."}}
 
{{row/Meds|sleeping pills|50|c_cyan|itm_null|PLASTIC|-8|0|40|10|0|sleep|ADD_SLEEP
|"Prescription sleep aids.  Will make you very tired."}}
 
{{row/Meds|iodine tablets|140|c_yellow|itm_null|PLASTIC|0|-1|0|10|0|iodine|ADD_NULL
|"Iodine tablets are used for recovering from irradiation.  They are not spectacularly effective, but are better than nothing."}}
 
{{row/Meds|Dayquil|75|c_yellow|itm_null|PLASTIC|0|1|0|10|0|flumed|ADD_NULL
|"Daytime flu medication.  Will halt all flu symptoms for a while."}}
 
{{row/Meds|Nyquil|85|c_blue|itm_null|PLASTIC|-7|1|20|10|0|flusleep|ADD_SLEEP
|"Nighttime flu medication.  Will halt all flu symptoms for a while, plus make you sleepy." Can give sleeping pill addiction.}}
 
{{row/Meds|inhaler|200|c_ltblue|itm_null|PLASTIC|1|0|0|20|0|inhaler|ADD_NULL
|"Vital medicine for those with asthma. Those without asthma can use it for a minor stimulant boost."}}
 
{{row/Meds|codeine|400|c_cyan|itm_null|PLASTIC|-2|0|10|10|10|pkill_2|ADD_PKILLER
|"A weak opiate, prescribed for light to moderate pain."}}
 
{{row/Meds|oxycodone|900|c_cyan|itm_null|PLASTIC|-4|-1|16|10|18|pkill_3|ADD_PKILLER
|"A strong opiate, prescribed for moderate to intense pain."}}
 
{{row/Meds|tramadol|300|c_cyan|itm_null|PLASTIC|0|0|6|10|6|pkill_l|ADD_PKILLER
|"A long-lasting opiate, prescribed for moderate pain.  Its painkiller effects last for several hours, but are not as strong as oxycodone."}}
 
{{row/Meds|Xanax|600|c_cyan|itm_null|PLASTIC|-4|0|0|10|20|xanax|ADD_NULL
|"Anti-anxiety medication.  It will reduce your stimulant level steadily, and will temporarily cancel the effects of anxiety, like the [[Hoarder]] trait."}}
 
{{row/Meds|Adderall|450|c_cyan|itm_null|PLASTIC|24|0|10|10|10|none|ADD_SPEED
|"A strong stimulant prescribed for ADD.  It will greatly increase your stimulant level, but is quite addictive."}}
 
{{row/Meds|Thorazine|500|c_cyan|itm_null|PLASTIC|0|0|0|10|0|thorazine|ADD_NULL
|"Anti-psychotic medication.  Used to control the symptoms of schizophrenia and similar ailments.  Also popular as a way to come down for a bad trip."}}
 
{{row/Meds|Prozac|650|c_cyan|itm_null|PLASTIC|-4|0|0|15|0|prozac|ADD_NULL
|"A strong anti-depressant.  Useful if your morale level is very low."}}
 
{{row/Meds|cigarettes|120|c_dkgray|itm_lighter|VEGGY|1|-1|40|10|5|cig|ADD_CIG
|"These will boost your dexterity, intelligence, and perception for a short time.  They are quite addictive."}}
 
{{row/Meds|marijuana|250|c_green|itm_lighter|VEGGY|-8|0|0|5|18|weed|ADD_NULL
|"Really useful only for relaxing.  Will reduce your attributes and reflexes."}}
 
{{row/Meds|cocaine|420|c_white|itm_null|POWDER|20|-2|30|8|25|coke|ADD_COKE
|"A strong, illegal stimulant.  Highly addictive."}}
 
{{row/Meds|methamphetamine|800|c_ltcyan|itm_null|POWDER|10|-4|50|6|30|meth|ADD_SPEED
|"A very strong illegal stimulant.  Extremely addictive and bad for you, but also extremely effective in boosting your alertness."}}
 
{{row/Meds|heroin|1000|c_brown|itm_syringe|POWDER|-10|-3|60|4|45|pkill_4|ADD_PKILLER
|"A very strong illegal opiate.  Unless you have an opiate tolerance, avoid heroin, as it will be too strong for you."}}
 
{{row/Meds|cigars|120|c_dkgray|itm_lighter|VEGGY|1|-1|40|10|15|cig|ADD_CIG
|"A gentleman's vice. Cigars are what separates a gentleman from a savage."}}
 
{{row/Meds|antibiotics|900|c_pink|itm_null|PLASTIC|0|-2|0|15|0|none|ADD_NULL
|"Medication designed to stop the spread of, and kill, bacteria infections."}}
 
{{row/Meds|Poppy Sleep|900|c_pink|itm_null|PLASTIC|0|-2|0|5|0|sleep|ADD_NULL
|"Sleeping pills made by refining mutated poppy seeds."}}


{{row/Meds|Poppy Painkillers|900|c_pink|itm_null|PLASTIC|0|-2|0|10|0|pkill_2|ADD_NULL
* [[Comestible JSON Info]]
|"Painkillers made by refining mutated poppy seeds."}}
 
{{row/Meds|crack|420|c_white|itm_null|PLASTIC|40|-2|80|4|50|crack|ADD_CRACK
|"Refined cocaine, incredibly addictive."}}
 
{{row/Meds|diazepam|0|white|itm_null|PLASTIC|40|-2|80|4|50|null|null
|"A strong benzodiazepine drug used to treat muscle spasms, anxiety, seizures, and panic attacks."}}
</table>
 
[[Category:Items]]

Latest revision as of 21:19, 4 December 2021

Lists of comestibles

  • Thirst and hunger go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by Bionics such as the Recycler Unit, or mutations such as the Light Eater trait.
  • Quench MAY be less than zero — salt water and liquor make you thirstier.
  • For rot measurements (spoils), it is hours after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
  • Actual spoilage time depends on ambient temperature, stopping completely in Freezing temperature.
  • Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
  • One stimulation point lasts for 5 minutes, also comestibles with caff effect decrease fatigue for 3 points per one stimulation point.
  • Fun can also depend on traits and mutations. A cannibal eating human flesh gets a lot more fun out of eating.
  • Most drinks come in containers, and cannot be drunk off the floor.
  • Most meds are capable of dissolving in water, if not held in a watertight container.
  • Most meds have 0 volume and weight.

Item Browser

You can also check the Item Browser for a list of Drinks, Food and meds.

There is also a list which has been updated to 0.f-1, list, however, seeds are not included


See Also